I think the deal is dead. I'm getting server errors.
Valve's games use the Source engine for the game engine. They use a heavily modified version of the Havok physics engine to drive the physics. Unreal Engine 3 has PhysX built-in as its default physics engine.
But Age of Conan suffered from technical issues and the art style was quite bland in some spots.
Don't know why Panda is getting so many disagrees. Call of Duty 4 on the PC is a very big game. Hundreds of thousands play it daily according to the server stats.
I don't think they're dated. StarCraft's graphics still look great, Diablo II has resolution hacks, and WarCraft III is a pretty recent game.
4K resolution is 4096×3072.
ATI's HD 5870 could run at that res. 7680x1600 is roughly equivalent to 4K in number of pixels, and the HD 5870 ran DiRT 2 at that resolution smoothly.
EDIT: Actually, ATI ran Left 4 Dead at 7680x1600 at their 5870 event. They ran DiRT 2 at 7680x3200, which is close to twice the resolution of 4k!
Crystal Defenders sucks. Why is it on the list?
The tower defense game type was created from custom maps from StarCraft and Warcraft.
The core gameplay and controls are EXACTLY the same. StarCraft and Warcraft and dedicated tower defense games fit in the same genre of strategy.
OFP2's colors aren't realistic. They have a yellow/brown/green tinge to them in the daylight for an artistic effect.
ArmA 2, now that's realistic. The colors are dull and drab as they are in real-life.
finbars75, it's not 8v8.
On consoles, it's 4v4.
On PC, it's 16v16.
The updates are coming to the PC version for free, so... yeah, 360 version won't be "definitive" for long.
No, Left 4 Dead started out as a mod which Valve built themselves in-house during the development of Counter-Strike: Source. A couple people played as CTs while the zombies were bot-controlled Terrorists. The team liked it so much that they made it into a game.
The 6GB RAM version is for workstations. Consumers will see 1.5GB and maybe eventually 3GB.
LOL, Charlie is not respected. No, not at all. He gets insider info, but he starts a lot of unsubstantiated rumors.
Not saying that this article is false -- he does provide a lot of evidence -- but Charlie is not a highly respected guy. He gets a lot of things wrong and is poked fun at by many in the hardware community.
The ground textures are being viewed from an angle. With trilinear filtering, the textures appear blurry. If anisotropic filtering was enabled, the textures would appear considerably sharper.
Look:
http://upload.wikimedia.org...
It's the Tesla version. The GeForce cards will still have stickers and stuff.
They didn't have their settings turned up all the way. You can easily tell by looking at the texture filtering. If they had set it at 16x AF the ground would be sharp instead of blurry like in the screenshots.
OH, SO PRETTY! ^_^
It's beautiful.
StanLee, they do sell posters.
http://store.valvesoftware....