StarCraft II.
Vegeta! What does the scouter say about his power level?
The gameplay demo looked like śhit. I'm a fan of the original F.E.A.R., but I'm not liking where they're taking it with Project Origin.
Uh, ok.
It took me a while to figure out that UDF means Uncharted: Drake's Fortune.
I've been using 169.21 for a couple days now.
3rd person has been in UT games forever.
Behindview 1
GamingTarget misunderstood the PR manager. Zyad meant that a full status update on the patch was coming today, not the patch itself. The full status update, viewable on InCrysis.com ( http://www.incrysis.com/ind... ), states that the patch is estimated to be released the first week on January.
As most people in the world use Internet Explorer and Microsoft is starting to support more standards, it will be easier for web developers to create their websites. There'll be less of a need to use hacks to make certain elements compatible with Internet Explorer.
"really deep and thought provoking story" - No, not really.
"with incredible art" - Yes.
"level design" - Somewhat.
"insanely smart AI" - No, not at all.
"superb audio" - Yes.
"and rather innovative FPS gameplay" - Somewhat, although the shooter elements really fall flat near the end in that they just get downright repetitive and monotonous.
My game of the years would be:
1)...
28 days later...
I took a little break off of The Witcher, waiting for the 1.2 patch. Looks like I'll be playing The Witcher over my break. :)
I noticed a big difference in the frame rates for my games.
Team Fortress 2 runs a lot better. I got around a 25% performance boost!
When looking over the battlements in 2fort, I get 60 FPS now with SP3 instead of 45 FPS before with SP2.
Lower frame rates?
My 7900GT runs Gears of War at maxed out settings, 1680x1050 at 30 to 60 FPS. That's higher than the 360's frame rate, which is 30, although it dips below that from time to time.
Winter Crash is pretty fun. I like the change in lighting.
You can turn off the blur filter by editing the .INI files in the PC version. The blur filter is there apparently to help get rid of aliasing, as the way UE3 is built, anti-aliasing cannot be done in DX9 with deferred lighting.
I'm looking forward to Worldshift.
It's short because Jeff Gerstmann wrote the UT3 PC review and since the PS3 version is mostly identical in terms of content to the PC version, they just linked to that review. The UT3 PS3 review mainly covers the differences between the two versions.
Holy hell this is old.