@Jin It remains to be seen what that twice-as-quick means.
For third-party games, does that mean a 2 second load versus a 4-5 second one, instead of a 45 second current-gen one? We know they won't go to the effort of PS5-exclusive assets.
For first-party games, will it be like UE5's demo where devs will make the choice of a higher-asset 30fps mode and high-performance 60fps mode?
Or will it evenly balance out with Series X's...
"Walking simulator" isn't exactly the good kind of free publicity, which overwhelmed the positives coming out about it. Then it got very polarizing reviews on top of that. It had a lot against it.
Also, the biggest actor in it is famous mostly from The Walking Dead and that series has gone downhill in popularity since Reedus got casted by Kojima.
@Razzer And you conveniently leave out the next paragraph, this little remark:
"...especially knowing how much untapped performance is still there in the box based on the work we've done so far."
2 weeks, no optimizations, already equivalent to 2080... according to DF's eye. On Xbox Wire, they detail that it's running at over 100fps, dialed up to Ultra, with 50% more particle effects. So regardless of 2080 or the ti, it's running...
Halo 4 went all-in on the lore from the universe outside the games, and 5 just killed that momentum by wasting our time with Locke instead of fleshing out just wtf happened to Cortana. The multiplayer on 5 was incredible.
Day One, Collector's Edition, take-my-money. But Microsoft needs this title to be perfect if they want the rest of their 1st party to be taken seriously.
"The core DNA of the game is still great and the overall experience still holds up beautifully today"
Price tag sucks, but this game is huge, the visuals are overall improved (as they damn well should be), and that 89 on metacritic absolutely speaks for something, considering they haven't overhauled the 2011-era combat system.
Microsoft and Nvidia partnered up super heavily for Minecraft RTX, and Microsoft premiered AMD's Ray Tracing implementation running on Series X with more Minecraft demos...
Indeed they did. UE4 will still be used heavily the next few years so that was a great way to see what well-optimized games will be able to look like, not being visually held back by OG Xbox One
Every console sells out at launch for the first few months. Couple that with how MS is finally launching another system with a Halo title.
They've been more expensive than Xbox before while being a year late to the party ($299/$399 360 in 2015 - $499/$599 PS3 in 2016). They aren't afraid of doing that. but such a move cost them the 5-6x sales advantage PS2 had over OG Xbox, down to a 1.1-1.2x sales lead by the time the PS3 was laid to rest?
They're going to launch with a system now that loses the raw-numbers game compared to Series X, and includes *less* storage than what consumers have been buying...
The Series X is seemingly just as capable if not more [based on their details regarding the Gears 5 demo running on Series X itself at 4k above 60fps with settings exceeding PC Ultra]
Does it even matter for a game with no release date? In a world where Square posts FFVII Remake videos to the official PlayStation YouTube channel using footage from the still-not-announced PC version, this is a non-issue.
Was Godfall's trailer running on a PS5?
So what you're saying is, he played the game...
If Sony can have special server hardware playing legacy PS titles, why can't we have that as the consumer buying PlayStation hardware?
Power of the Cloud, huh? [We know they're partnering with Microsoft funny enough]
As a business - one simple reason: a competitor is doing it and they're doing it way better. It's a consumer-friendly feature. Sony can and should be better, and as fans we shouldn't be ok with them falling behind.
Sony has the resources at their disposal to develop a way to preserve, respect, and enhance your PlayStation legacy.
There is no reason to be against this. It's 2020, a competitor is being currently-unchallenged in this area. A PC emulator and illegal download of an iso shouldn't be the easiest option to play an old PlayStation game. Especially when you still own the disc.
Someone yesterday was dumb enough to suggest that you don't need a GPU because an SSD is so quick at pumping out 4K assets.
That's not a fanboy. Not everyone has to be a fanboy. Can't we just call stupid stupid?
Stop being so fearful of the fanboy of the other platform and stoking flames that don't need to be, man.
In the context of the power of the Switch, no developer has done what Saber has pulled off - they know what they're talking about, and no one is being unrealistic that the "power" is any sort of Secret Sauce.
Sushi should be responsible? That's quite a burden to place on a random commenter... especially when he's responding to someone only commenting to be edgy.
Fact is that Microsoft is highlighting the Series X BC features here. Not only just preservation of Xbox history, but enhancing it in ways that not even PC gaming can do or is even attempting to do; you can forget both Sony and especially Nintendo at this point when it comes to consumer-friendly BC support.
What? Thousands of games... because of the 600 or whatever BC games, on top of virtually the entire library of the thousands of games made for Xbox One.
The first Remastered has high framerate options. Hopeful that instead of a new release, maybe we can get something like that patched in for launch.
Their last non-PS4 game was Titanfall on 360... Couldn't be more excited for whatever PS remake they've got coming