I'm going to have to disagree with "Catherine" being on the list. I mean it includes a trans-person but that's not what the game as a whole is about. It's like saying Lethal Weapon is about racial commentary and for African Americans because it has Danny Glover. It's a "token" mentality which has hurt more than it's helped.
Cathrine is a game about a man facing his insecurities about commitment. It by itself is doing something q...
You're confusing sexuality with gender. Sexuality (Homosexual/Bisexual/Pansexual /Asexual) dictates who you fall in love with. Gender is how one expresses themselves and wishes to be seen by others around them based on cultural norms.
Gender and Sex are also not the same thing. Gender is again on a spectrum of expression and how you wish/need to be seen and treated in a cultural context and sex, as defined by us, is your natal disposition based on genitals I.E what yo...
This is probably pointless to tell you. LGBTQIA stands for "Lesbian,Gay,Bisexual,Tra nsgender,Queer/Questioning/Inte rsex/Asexual"
The most common form of the acronym is "LGBTQ+". It's more about the sense of acknowledgment and representation than it is anything else. And these types of sexuality and gender expressions have always been around, but most western cultures (especially the USA) have very strong and seeded biases against anything not ou...
Sorry mate, we art historians know how to read art and filter the evidence through transcription methods such as formalism, iconography, bibliographical etc. in order to understand what the piece might say intended and unintended by the artist. The difference is most skilled artists of were intelligent enough and skilled enough to weave a narrative, idea, emotion, or statement into a piece with absolute clarity. Ubisoft seems to want to capitalize on social issues and comment but don'...
You want to see some disagrees? How about this: This game is the most overrated game of 2017 and its creator is a shallow and pretentious hack. The true genius of the title goes to the Platinum Games team who managed to make a functioning experience from a primes written in crayon and a shoe-string budget.
It's also a miracle it sold what it did given the abysmal port the PC received. Had I bought the game on PC I'd be even more upset an Xbox port has come be...
Whether you intend it or not, your art says something. It's your job as a creator to be open to the possibility your idea isn't what you intended and comes across as a statement.
Take the first Division: You play government agent ordered to kill US citizens in US city without due process while the game constantly reinforces those actions as heroic. It's glorified totalitarianism. Your targets are US citizens who have survived a catastrophe, and you are ord...
"Out of the ordinary"? To me it looked like a simplified version of the "The Way of the Samurai" combat from the ps2. A block well timed equals a parry based on the enemy's attack, with their being a "state" when combat starts with sword sheathed to get a draw-kill. I say "simplified" because we don't really know how the system really works. In tWotS, different weapons could perform certain moves and you unlocked moves by performing specific...
"so you have players who are basically just tourists, there are people who are really story-driven, there are people who are really action-driven. For us to be successful, we kind of need to appeal to all those groups," This disappoints me. I hate when a developer feels they can't make a focused experience because they need to appeal to everyone.
But then they say "The story is about how the Mongols are forcing you to change, so they need to force yo...
Armored Core
The comments regarding explanation confuse me a bit. "..to insure a control on balance". The game doesn't have PVP. Even when it does have PVP chances are it will be arena based like Destiny in instanced maps people have to queue for. Player trading doesn't inform balance in a PVE context at all.
Why not just come out with the real reason? "No trading between players because we want you to grind countless hours extending the length of the game which ...
From what I saw, it was giving off a Way of the Samurai vibe. Although I'm a bit worried they'll offer branching combat methods. I.E a combat path and stealth path. I was hoping this game would go stealth and commit to being stealth. What was shown at E3 was looking to be from the beginning of the game before the ninja transition, so I can still hope. Given the trend of open world games requiring "play how you want" to draw the most users, I'm not holding my breath.
The mismanagement at Square Enix, however, is rather infamous right now. Constantly swapping directors, moving teams around half way through production, getting an itch to switch engines half way, also outsourcing production only to bring it back to in house and then scrapping everything the outside team did--it's like they can't trust themselves. There just doesn't seem to be any sort of focus or vision for the company ever since papa Final Fantasy, Sakaguchi, left in the earl...
I see a lot of the Fortnite effect here. You have a game on the market that is raking in profits and in said game you can be anything you want and look nearly however you want with a high level of customization. This type of game is attracting both boys and girls to come play it. Trouble is Battlefield is a gritty real World War shooter--not much room to appease the Fortnite crowd in terms of customization. This strikes me as them wanting to have their cake and eat it too by advertising i...
I really wish Yakuza Kenzan would see a western release in some form. I was very curious of the game due to the time period it's set in, but was disappointed when it wasn't released outside of Japan for the Ps3.
Blizzard stated "all proceeds go to charity". This is an incredibly grey phrasing in this day and age as the law doesn't define what exactly this means. The modern practice, however, is "all (profits after expenses) go to charity". What are expenses in this case? Really anything Activision-Blizzard wants them to be. Naturally there's the labor of creating the skin, posting it, marketing it etc. Then Activision-Blizzard could just say "Hey, all executive...
Wow. SNK really doesn't give a toss about this franchise, do they? When I heard they were making a game in the franchise I got a little excited given what other fighters are doing--but a mobile game? If you're excited about this news, more power to you, I guess.
Yes! We only care about opinions which match our own! Our delicate, social safety bubbles shall NOT be violated!
Now you give "God of War: The Infallible Messiah" the unquestioned fanaticism it deserves!
What you're born as is hardly relevant in a discussion about avatar options in an interactive medium. The silliness is complaining about an option at all when it has zero impact on your personal gaming experience. I mean the game doesn't DNA scan you and force you with a 1:1 representation--you can chose. Which means you have agency. Which means why complain about one choice that doesn't affect you when there are other choices which don't affect you.
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I'm not sure it will be too little too late, to be honest. The first Destiny went through these issues in the exact same way and people's fondness for the game really starts with The Taken King--which was one year after Destiny launched.
Just seems when people think of Destiny they remember the game as it is now with loads of content from several expansions. It's almost as if people, with the launch of Destiny 2, were expecting everything they had, like a $18...
Chances are quite high it was a conscious decision. It's possible Capcom USA felt Western audiences would think the character a child with a younger voice--which would lead to possible backlash. Another possibility is most "young boys" voices in games in the west are not done by youths but by women--and Capcom may not have had access to an appropriate voice in their contracted stable of voice actors.