I don't recall seeing any game-specific ads for PS3 games until Killzone 2; and then I actually saw more than one TV ad for inFamous. Still not where it needs to be but the trend is upward.
They're creepy as hell, and the physics works for the genre - aiming a gun or making a barricade is supposed to require some thought in a horror movie.
Nobody's mentioned that class of games yet.
We've got LBP already, and ModNation Racers coming out. Those are - literally - game changers. I know MNR is going to be a first-day for me - LBP has been so much fun it's stupid. And it *never gets old*, there's always new stuff, *every single day*.
Thousands of programs, all organized by category, and if one depends on something else the dependencies get automatically installed too. Plus, everything gets updated regularly for bugs and security fixes (and most of the time you don't even have to reboot!) - not just the OS.
I basically just use Windows for games anymore, and not much of that since we got the PS3.
Talking about this? http://www.n4g.com/News-353...
That was for the *CPU* in the PS2, and I agree that's no big deal. They already did it for 80GB BC.
This story, however, is about emulating the *graphics chip* and that's a much bigger deal. See my reply above for why.
The GS was the weirdest part of the PS3. It had only 4MB of RAM attached, but it had *huge* bandwidth to the system RAM. With most video hardware of the time, you'd put textures in the GPU's RAM, and access them from there.
But on the GS, you just couldn't fit all the textures there. So you'd stream them from system RAM. This made the PS2 hard to develop for, but once they figured out good techniques it worked pretty well. (Compare launch PS2 games to the later ones... wow.)
There's no one specific thing about it that hasn't been done elsewhere. (Open world, superpowers, 'morality system', etc.) Aside from the superlative control scheme, none of the technology is particularly groundbreaking. Solid crafstmanship, not revolutionary innovation.
But it's been said that perfection isn't when there's nothing left to add, but when there's nothing to take away. And inFamous all comes together. It's just plain *fun* and captures the experience of being a new ...
And all the stuff coming off PSN. Fat Princess just dropped, for example. There's been Flower & Rag Doll Kung Fu, too.
That's 'cause it keeps gettin' better.
I started out with an Atari 2600. Let me assure you, it really does keep getting better every year.
Even if "you make the money", if you're living together and sharing your lives... yeah, you consult each other over major purchases. And "major" depends on your budget. For some, twenty bucks is no big deal. For others, a whole game console is under the limit. But if she's your partner, someone you love and share goals with - rather than a roommate who gives you sex in exchange for room and board - then yeah, you talk about where the money goes. (Throw kids in the mix and ...
Actually, you probably won't be able to use just any old object with Natal: Sony patented that. http://www.n4g.com/ps3/News...
MS might license that patent, or contest it, though. Either way, it'll be a while before Natal does it, if ever.
Oy. Let's quote from the article: "The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3."
The 360 is like the PC, using multiple identical cores. The Cell's cores aren't symmetric - the SPUs aren't quite like the main core... but there are more of 'em, and they are *very* fast. Carmack confirms that above - they can use the standard PC solution on the 360, but they n...
Hell, I could actually use some odd-colored ones - they might stand out and be easier to find when the kids misplace 'em.
Oh wait, no, they'd just blend in with all the other baby toys. I'll stick with black, thanks.
The voice acting isn't spectacular, but it's nowhere near as bad as the article claims, at least IMHO. I haven't been 'jolted out of my immersion' by it at all. I only really was struck by the "jaggies" once, and a couple times I or an enemy glitched into a building. Those flaws just don't detract that much from the game. The controls are so good most of the time that the few times it seems like my button-presses aren't recognized really stand out.
If they came out with...
There have been a few movies that have tried to show the consequences of different choices (e.g. "Sliding Doors", "Groundhog Day") but the medium has severe limitations for telling that kind of story. I can't see how they could make that aspect work... though I'm not a big-time Hollywood scriptwriter, either.
I wonder if concepts either make good games or good movies, but not both? Certainly there have been few if any really good movie-to-game or game-to-movie...
PS3 software [from two years ago] isn't selling that well. Same as two-year old, third-tier 360 software. Wii software's outselling them both, though.
No "Hobbit" until 2011? Crap. My kids will be sad. My oldest read the book a few months back and just asked me yesterday about the movie.
Ah, well. At least it'll probably be good.
Cherrypie is only mostly wrong. I have to agree that Blu-ray probably won't see the kind of adoption DVD did. However, that's not the same thing as Blu-ray failing. (I'm a PS3 owner - no Wii or 360 - and I love Blu-ray, BTW.)
Convenience and cost do, quite often, trump fidelity. However, there's a crossing-over point where lower fidelity leads to a qualitatively different experience. A good mp3 is basically indistinguishable from a CD for all practical purposes... but a bad, low-...
@mynd - Thanks for the correction; it's been a while since I followed Microsoft's numbers. Interesting to hear ESD's actually managed to become profitable. Looks like they're only willing to sell one generation at a loss. :->
I backed up my PS3 to an external hard drive before I reformatted to add a Linux partition. But the restore failed at 26% in, and would not complete no matter what I did or how I tried. I lost a bunch of game saves.
Trophies don't go away, and downloadable stuff is easily replaced... but game saves aren't. I should've done a separate backup of just my game saves, too, just in case.
From what I've gathered, PS3 backups do work most of the time. But some people are unl...