Sirk7x

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CRank: 5Score: 75380

Yes, absolutely.

3545d ago 2 agree0 disagreeView comment

Most of the Digital Foundry videos I've watched on the BC performance comparisons haven't really highlighted many differences in frame rates. Granted, that's just for the 360 games I own, which is far less than 200.

3546d ago 1 agree0 disagreeView comment

Agreed; I hope that someday it will be looked back upon as one of the greatest games ever made.

3550d ago 10 agree3 disagreeView comment

Have you played it? I'd go so far as to say Xenoblade Chronicles is one of the best games I've ever played in my life, and I've been at this for over 20 years man.

3550d ago 15 agree8 disagreeView comment

Yeah, but RE4 is an amazing game, I think anyone would be hard pressed to argue that it isn't. What other direction should they have gone in?

3556d ago 0 agree0 disagreeView comment

Well, this is what they implied it would like originally: http://oyster.ignimgs.com/w...

3559d ago 1 agree0 disagreeView comment

Turtles was received poorly, as was Star Fox Zero and what they showed of Scalebound at E3, granted, I was initially very excited for it. Basically people are thinking that they started to stretch themselves too thin. It makes one wonder after seeing the quality that was Bayonetta 2.

3559d ago 3 agree1 disagreeView comment

It is his name however, and that's very important in the independent gaming scene.

3559d ago 5 agree0 disagreeView comment

I do agree with this. I was thinking about it the other day with Aonuma. Japanese and English are not really fully compatible languages. Someone asks a question, and then the translator has to interpret into Japanese, not only remembering what the English speaker said, but then shaping it into something that will work. He then has to reverse the entire process, and I'm sure there is an amount of information that is lost between the original two speakers.

3559d ago 5 agree0 disagreeView comment

“We talked a little bit about the idea of density, how dense to make this big world,” Aonuma explained. The team realized that filling the vast landscape with things to do and explore would be a lot of work. As the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realized that their desire to see what's ahead of the next horizon grew. At the same time, the team realized some moments should be subtle as you explore. “We realized that it'...

3560d ago 0 agree1 disagreeView comment

Xenoblade Chronicles X didn't have people jumping out at you every two seconds, and it was an AMAZING game.

3561d ago 0 agree0 disagreeView comment

This is one of Nintendo's biggest productions ever, and you call it lazy? I don't understand how people took design choices out of context. Aonuma explained that they learned that making an open world is alot of work, not that they decided to be lazy and not do it. Aonuma is pretty much a perfectionist, and the guy has busted his ass for YEARS trying to give fans the perfect Zelda game. Goddam man, there are things called budgets you know.

3561d ago 0 agree1 disagreeView comment

They did say you have to climb the giant rock boss and stab it in the head to kill it lol. That made me immensely happy.

3561d ago 1 agree0 disagreeView comment

Man, I've watched every second of gameplay they showed at E3, and all I saw was beauty. This is going to sound stupid, but Zelda is a game you play with your heart.

3561d ago 0 agree2 disagreeView comment

They didn't decide to not populate it because it was alot of work, they realized during the production of the game how much work it really took to do what they were doing. They learned and decided that it was okay to not have something every three feet in place. That's what I got from the article anyways.

3561d ago 1 agree1 disagreeView comment

Unless you have something to do with the creation of the towns themselves, and it follows storyline paths which they don't want to talk about yet.

3561d ago 0 agree0 disagreeView comment

Everyone miss the part where IGN said they were blown away by the demo or what? Also, this article does not address Aonuma defending his design decisions against any allegations at all. He described the world making process, and the team decided they liked the direction they were going in. Read more than the headline people, please.

"Judging from our hands on time, there’s plenty of reasons to be excited about the next Legend of Zelda. The size of the world map is vast...

3561d ago 0 agree0 disagreeView comment

Or taking a bit from the original Zelda. You could skip plenty of the dungeons in that game, and you were basically dumped off with no direction right from the get go. I think by moving so far forward, they've finally managed to get back to the original roots of the series. Exploration and wonder.

3565d ago 0 agree0 disagreeView comment

Link's Awakening says hello?

3565d ago 0 agree1 disagreeView comment

Eh, I'd rather replay Morrowind than Skyrim anyways, but that's just me. It was a better game. Skyrim was so simplified in comparison.

3565d ago 2 agree1 disagreeView comment