@Spinal @sonarus
Uh. From almost no footage and without actually getting to look at all the weapons and creatures?
You should actually look into the game. This was a very basic demo that was clearly more oriented for getting people familiar with the game rather than throwing them into a diluted big enemy explosion fest.
Yea, this headset in this article looks like a slightly updated form of the headset you linked.
Gaming "rumors", whether logical or made up to get hits are pretty much what all journalism is nowadays.
I have a Siberia V2 Diablo III edition headset. I love the microphone. Same concept as the Razer Kraken retractable microphones. They are just so versatile, convenient, and you can easily convert it into a casual music on the go experience without a microphone sticking out.
But, I prefer earbuds on the go basically 100% of the time so this doesn't pertain to me. So, as long as this is a good headset that wouldn't deter me for those reasons. But, the convenience is al...
While I personally think it would be awesome for him to be in the game because of his love for the franchise it isn't that easy.
They have to think where he would fit, make sure it doesn't dishonor his memory, and most likely contact family to get their permission out of respect for him, and they aren't going to do that so soon after his death.
Not sure how he fits in to the style of the game though.
I think another fit would be Nariko from Heavenly Sword. Clearly, a lot like Kratos who was positively received in MK before.
What if they had new forms of robot/cyborg characters like they have done before but imbued them with the consoles themselves.
But, we all know Sackboy is the ultimate brawler. He will just use his Sackboy slap the whole time and that is all he needs. /s
It doesn't exist? Yet it was just established as a studio? Ever think it might just be a new studio, which is obvious? Clearly, nothing was known about them prior to recent announcements because they were keeping things secret for this title.
@MonkeyOne
Not true. Console hardware has been sold at a loss prior to XBox's existence in pursuit of market dominance and plenty of profits could still be made a few years down the line and off of peripherals and game sales.
XBox original was not that much more powerful than the PS2, and it released 2 years later. It was just powerful enough for some games that weren't previously possible on a console.
Nintendo did join in. The Wii ...
@Docknoss
While Don Mattrick made bad PR statements, he simply follows Microsoft's own regime. Him being gone and Phil Spencer showing up is just Microsoft making changes. Phil Spencer isn't the one making changes, despite how involved he seems to be. He's more of their next PR than actual decision maker.
I agree, but it makes me really wonder why Sony Santa Monica and Guerilla Games didn't show anything. I wonder what they're holding back.
Tearaway looks really fun on Vita and this new one looks great, but I was hoping they would work on a whole new ip.
The only negatives I can think of.
http://www.cinemablend.com/...
It's not the CPU. It's lack of optimization and the clear fact that the PS4 version is pushing more detail at once.
No. They find passion and potential in it first while Microsoft simply goes for timed exclusive content and exclusive third party franchises all the time.
Sony funded Joe Danger and still gave Hello Games permission to release it on XBox 360. Sony has been friends with Hello Games ever since and has been fully supportive without restricting their activity.
Sony has a little history with From Software on PS3 with the souls franchise and sought out to talk wi...
And, this is why I don't like Microsoft. It's always about money with them or who they partner with.
That seems the most likely.
I would love to see beautiful 2D games like PixelJunk Shooter in 4K.
Some studios can't be bought, but Sony has funded Hello Games first hit, Joe Danger, and Hello Games is very respectful and they love Sony for it. Even though Sony funded Joe Danger they gave Hello Games permission to release it on XBox, which gave them more respect.
Uh, no. Last we heard of XBox and No Man's Sky was when XBox's indie division head commented about No Man's Sky in order to try and drive attention to getting the game on their console but they said they haven't even gotten in contact with them but they would love to have the game on their console. Also, if you look at the recent Hello Games office pictures that show basically the entire office they have every modern console except for a XBox One.
The game is...
Doesn't mean they can't do another new franchise with similar gameplay but different themes, so there can be a successor to Getaway maybe.
It's been ahead of other API's for years.
DirectX was made so that games developed using DirectX couldn't be ported to other platforms. With Microsoft's marketing they convinced everyone that DirectX was new and did things that nothing else could do and so developers flocked to it to market their games as using the technology and then hardware manufacturers jumped on board, advertising DirectX on their own products, giving them sales, and giving free advertis...
@MorePowerOfGreen
Like what? They had little focus on gaming with their first reveal. They had tons of 180's and PR nonsense and anti-consumer features. If anything, fanboys like you tried to take advantage and try to say things like the DRM was going to make it like Steam, which was not at all how it was going to be.
Example: When Sony showed twenty minutes of non-gaming related news at e3 2014 when they showed more games, in game(non-CGI) trailers, and ...
Quantum Break:
An inaccurate representation of how time works action flick. Common weapons, similar time abilities as other games doing the same thing, and seemingly has no real point to the plot and seems like it's just making things up as it goes along like Michael Bay films. Sorry, Max Payne 1 was decent, but it was more in the right place at the right time rather than anything special. I hadn't played the sequel but I heard it was terrible. I saw nothing special about Alan...