Retirement...
CRank: 5Score: 144130

All I have to say is...What's a Paladin?

4870d ago 0 agree0 disagreeView comment

Never thought I'll ever see a sequel to this hidden gem. The first one was pretty much what L.A. Noir wasn't...a good detective game.

4876d ago 1 agree0 disagreeView comment

Now stay tuned for the top 10 worst articles about video games...

4902d ago 4 agree1 disagreeView comment

@grifter024 Seems about right. Looks like I am one of the few dissenting voices against this game. Good.

And you are correct, I am not giving Heavy Rain an unbiased and non skewed opinion. You know why? Because that is what an opinion is: biased and skewed. It's an opinion after all.

All these articles want to pretend that Heavy Rain does what other games have not. That is not only ignorant but it undermines the innovations the industry has actually achie...

4957d ago 0 agree0 disagreeView comment

No,I did not have fun playing it and it was not worth it. It was slow, the QTE gameplay only serves to pull you away from what's going on in the game. There's not much to do aside from the main story line. The game only serves as a reminder of how little control you actually have on the overall game. QTEing my way through traffic or fight sequence ain't exactly being in control is it?

The story is full of insane premises and cheap set ups for what is going on, so...

4962d ago 0 agree6 disagreeView comment

"Heavy Rain Final Thoughts: A True Work of Art"

As opposed to what? A fake work of art? Games are a work of art, all of them. Now the subject of if they are good or bad, I believe that's subjective.

For me Heavy Rain is but a reminder of the FMV era, just turned up to eleven. My opinion is that if this is looked purely as a game, then it's just a bad design with poor controls, shallow gameplay and it robs the player of true immersion and con...

4962d ago 1 agree10 disagreeView comment

Sadly Fear Effect was not rendered using Cel-Shading, like Jet Grind Radio was. Hence why it probably wouldn't fit on this list.

It does, however, emulate the style through texture maps though. And it does a good job at it. But it's not the same as the games mention in the list.

And if we want to get technical then I'll bring Aladdin, Out of This World, and Flashback from the sega genesis days as among the first games to truly emulate cel-shading ...

4962d ago 4 agree0 disagreeView comment

"I feel that when your choices are slightly limited, it becomes more about how creative you can be with your character" Ha, change choices with money and character with games and that's my view on the game industry as a whole.
Trust me, I don't see it as a problem the fact that you favor 2d over 3d fighters. I am actually partial to 2d fighters myself. My Favorite fighting franchises are mostly 2D like The King of Fighters, SF Alpha 3, Samurai Showdown, The Last Blad...

4967d ago 0 agree0 disagreeView comment

"This isn't a video."
Yes it is.

"The gameplay is 100% interactive."
Sure it is, when it decides to let you off the QTE leash. Then it let you run for like 5 seconds. Lets you use the six axis for a very basic motorcycle section and aparently for controling the ghost thing.

The rest is full FMV QTE action...it's right there in the video.

As for FMV games, most of them sucked. But certainly not all...

4967d ago 0 agree0 disagreeView comment

"No one cares if you are only going to rent it, no one care if you think it looks like the last game, no one cares if you think HR is only an interactive movie or if you don't like the plot or whatever."

"But like I said that is my opinion."

...and like you said: "No one cares"

4967d ago 0 agree0 disagreeView comment

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4967d ago 0 agree0 disagreeView comment

What are you talking about? So because I criticize this game all of a sudden I lack emotions? Really? A
Not a big "gamer" person, are you? :/

4968d ago 1 agree1 disagreeView comment

Seriously what's the point? Why even use graphics unless they need it for special effects?
Just shoot a real movie with real actors. Have scenes that lead to various outcomes all depending on how you did in the QTE? Oh wait! They did that...
And while they are at it, they should just remove the entire walking sections, I mean they screwed that up last time anyways.

And they said FMV games were dead.
Ha!
Don't call it a comeback!

4968d ago 3 agree6 disagreeView comment

Fair enough, then clearly this site is not really reliable whatsoever. And since it's just a survival action game, then there is really no point in talking about horror.

By the way "I don't give a damn what postdesk.com says the game is." Need a valium there buddy?

4969d ago 0 agree0 disagreeView comment

Then what is it? The article state that it is going to be a survival horror game. So if it's not meant to be horror then this is a complete blunder of an article.

I don't know, you tell me.

4969d ago 0 agree1 disagreeView comment

It could, but I doubt it. It have to create a deeper atmosphere than Silent Hill 2, be more immersive than Amnesia and be more creative than Lone Survivor.

I just don't see that happening, especially not from a big studio in this day and age of the mighty scripted action sequences and cinematic flares.

But we'll see, hopefully they'll prove us, doubters, wrong.

4969d ago 0 agree1 disagreeView comment

I won't let it die...*fingers crossed*

4971d ago 1 agree0 disagreeView comment

Seemed very scripted...VERY scripted. But hopefully it was just for presentation purpose only.
The sad thing is that, no matter what, I will probably end up buying it because it's set up in my favorite city, Chicago.

Please Ubisoft, don't drop the ball on this one.

4971d ago 1 agree0 disagreeView comment

"Dragon’s Lair is a videogame based entirely on QTEs, a mechanic that is berated for overuse in the modern industry, and yet here we see an entire videogame based around the design."

The irony...

4971d ago 1 agree0 disagreeView comment

The subject matter in a game is not conducive to how good the game actually is. Is it hard to understand that no matter how though provoking the questions are in Heavy Rain, the core mechanics, the gameplay, is still shallow? In fact it is actually very intrusive to the immersion of the player.

Looking at floating symbols and letters doesn't actually scream "I am immersive!" Yes I give props to having more than one outcome, I give props to having the game contin...

4975d ago 1 agree2 disagreeView comment