Assists are counted together with kills as eliminations, which I think is a bit ridiculous for this type of game. Kill times are pretty fast. It’s hard to kill other players, so generally the damage from an assist is insignificant. The same points, 100 are give for an assist and kill. It’s an easy reward manner of scoring.
You keep seeing this type of article day-after-day. It’s already been confirmed that exclusivity is determined on a game-by-game basis. Additionally, several of Xbox’s franchises where never intended to be or established as Xbox exclusives.
Why would concurrent players matter for a single-player only game? It would be more reliable to look at Steam’s best sellers list.
The overall damage system is simplified. In older games shots did more or less damage depending on the region of the body hit (e.g. head, chest, midsection or lower body). While I like gunplay and movement of Black Ops 6. However I do not like the simplification of the damage system and the presence of elimination-based scorings instead of kill-based scoring.
The announcer was canonized as being an AI character in universe. No offence to Jeff Steitzer, but his voice might be a bit too over the top for Master Chief.
I liked the atmosphere and some of the boss fights of Prime 2 more than Prime 1. However, Prime 2 level design could be very confusing at times. The backtracking was also more arduous than what was present in Prime 1.
A good game to comapare DA: Veilguard with would be Baldur’s Gate 3. The latter seems to have done much better, as it was popular on the top 50 Xbox games for a good while.
Baldur’s Gate 3, Elden Ring and Hogwart’s Legacy all fine when it launched on Xbox series, despite Game Pass. On the top paid page, Veilgaurd is only behind Black Ops 6.
Over the past 5 years, most of Warner Bros DC movies have flopped. The companies games have also inconsistently performed in recent years too.
If Sony or MS released game with this level of production quality, it would be called overpriced, and slammed for its performance issues. Metacritic average is 80 after over 50 reviews. Seems this reviewer didn’t care about giving Nintendo its usual free passes.
Is Sony tryinh to produce their own Fortnite or COD:Warzone level GAAS title? If so producing, marketing and establishing such a game won’t be easy. We’ve seen plenty of GAAS release to nowhere near the success of Fortnite or COD:Warzone, even if they said titles are well reviewed.
Insomniac games, a purchased single-player focused studio has likely made more money for Sony than the studios it bought for live-service projects. Ironically, Insomnic cost Sony only 229 million, “slightly” more than reported budget of Concord.
If the $200 million budget is true, Concord likely got restarted a few times. The game didn’t launch with a lot of content. Maybe different builds were scrapped a few times? We have seen project “resets” inflate budgets and extend development time.
SC 2 sold 6 million copies, which is 40% of SC 1. I was surprised that SC 2 essentially underperformed. It’s shocking how a single micro transaction can make more money for a studio than a AAA-project. Unfortunately, I’m confident that microtransactions in Black Ops 6 will generate more revenue than most games released within 12 months of its launch.
No, I’m certain Warcraft and World of WarCraft are a single IP. The setting, characters and lore intertwine too much to be separate. Also, I think Quake would be closer to $ 1 billion than Wolfenstein.
I didn’t see the billion earning MS-owned franchises listed by the website. The site is also jumbled looking on mobile.
I heard a $15 horse DLC for WoW made money for Blizzard than StarCraft 2.
I would assume the list is:
From Acquiring ABK - COD, Candy Crush, Overwatch, Diablo, Guitar Hero, Crash Bandicoot, Tony Hawk and Warcraft (8)
From acquiring Bethesda: Doom, the Elder Scrolls and Fallout (3)
From Acquiring Mojang: Minecraft (1)
Internally fostered, or promoted from the beginning: Halo, Forza, Gears of Wars, Age of Empires and Flight Sim (5)
My guess the remaining three would be S...
I think people are reaching. Indiana Jones is owned by Disney, not Microsoft. Either party could have a say in the exclusivity of the upcoming Indiana Jones games.
Assists and kills are scored as together as eliminations. Scoring kills and eliminations together is pointless in my opinion due to the games fast kill times. Some eliminations in the game are very superficial, hence I think kills and assists should be scored separately. Eliminations are overly rewarded.