I think I got about 70 hrs in Starfield. Most RPGs and big action adventure game, usually put in about 50-80hrs. I think in the past decade, Elden Ring and Witcher 3 were the only RPG titles that I played for over 100 hrs.
The Squid Game skins [which are won’t be paying for] don’t stick out as much as some of the other skins in the game. Some skins look pasted into the game and break immersion in my opinion. The developers don’t seem to care about how the skins affect player visibility. There are some skins that can literally be seen from across the map, while others blend in more.
Halo Infinite at its core was always a good game. It only lacked regular updates initially. Concord didn’t have much going for itself from the get go. Halo is an established franchise. Conversely, Concord failed to make it as a new IP.
It’s interesting how in Japan CEO and Executive pay seems to be much more modest. In the United States and Canada it’s not uncommon for CEO to make 70-100 + times the amount of the average company employee.
Gears of War: E-Day launching in 2026 would be fitting for the franchise’s 20th anniversary.
The system glitched when I posted my first comment. Sorry for the double posts.
Assists and kills are scored as together as eliminations. Scoring kills and eliminations together is pointless in my opinion due to the games fast kill times. Some eliminations in the game are very superficial, hence I think kills and assists should be scored separately. Eliminations are overly rewarded.
Assists are counted together with kills as eliminations, which I think is a bit ridiculous for this type of game. Kill times are pretty fast. It’s hard to kill other players, so generally the damage from an assist is insignificant. The same points, 100 are give for an assist and kill. It’s an easy reward manner of scoring.
You keep seeing this type of article day-after-day. It’s already been confirmed that exclusivity is determined on a game-by-game basis. Additionally, several of Xbox’s franchises where never intended to be or established as Xbox exclusives.
Why would concurrent players matter for a single-player only game? It would be more reliable to look at Steam’s best sellers list.
The overall damage system is simplified. In older games shots did more or less damage depending on the region of the body hit (e.g. head, chest, midsection or lower body). While I like gunplay and movement of Black Ops 6. However I do not like the simplification of the damage system and the presence of elimination-based scorings instead of kill-based scoring.
The announcer was canonized as being an AI character in universe. No offence to Jeff Steitzer, but his voice might be a bit too over the top for Master Chief.
I liked the atmosphere and some of the boss fights of Prime 2 more than Prime 1. However, Prime 2 level design could be very confusing at times. The backtracking was also more arduous than what was present in Prime 1.
A good game to comapare DA: Veilguard with would be Baldur’s Gate 3. The latter seems to have done much better, as it was popular on the top 50 Xbox games for a good while.
Baldur’s Gate 3, Elden Ring and Hogwart’s Legacy all fine when it launched on Xbox series, despite Game Pass. On the top paid page, Veilgaurd is only behind Black Ops 6.
Over the past 5 years, most of Warner Bros DC movies have flopped. The companies games have also inconsistently performed in recent years too.
If Sony or MS released game with this level of production quality, it would be called overpriced, and slammed for its performance issues. Metacritic average is 80 after over 50 reviews. Seems this reviewer didn’t care about giving Nintendo its usual free passes.
Is Sony tryinh to produce their own Fortnite or COD:Warzone level GAAS title? If so producing, marketing and establishing such a game won’t be easy. We’ve seen plenty of GAAS release to nowhere near the success of Fortnite or COD:Warzone, even if they said titles are well reviewed.
Insomniac games, a purchased single-player focused studio has likely made more money for Sony than the studios it bought for live-service projects. Ironically, Insomnic cost Sony only 229 million, “slightly” more than reported budget of Concord.
I’m not against most the Activision and Bethesda games being multiplatform. However, I think bringing the majority of Xbox Studios titles, especially iconic Xbox IPs to other platforms will decrease competition in the console space.