I don’t know. However, I would assume around 10 million. All the Halo FPS titles have done around 10 million sales, except ODST. Halo 3, was reported to exceed 14 million copies. I still remember back in 2007-2008, Halo 3 and COD 4 would duke it out for the most played XBL game.
There were reports that Halo 4 and Halo 5 had similar sales to Halo: Reach years ago. The clickbait websites and rage bait YouTubers from 2012-2016 just wanted to spread excessive negativity about the franchise for their own benefit.
The first Splitgate had good core mechanics but lacked an identity. The guns were bland. It overall felt like a less polished, less immersive Halo with portals.
I played Black Ops 6 and MW 2 (2023) for over 100 hrs each. But, I checked out once the skins got too goofy. It also annoying that some skins are blatantly harder or easier to see regardless of distance.
Management at the initiative always reported to be rocky. I’d wonder if the partnership with the Crystal Dynamics was inefficient, leading to the project being canceled.
It is rather embarrassing for MS to cancel Perfect Dark after Phil Spencer himself pushed for a reboot. MS as whole was profitable, yet that wasn’t enough as executives want higher-and-higher profit margins. Keep cutting jobs and canceling projects so executives can buy more unneeded sports cars and inflate their net worths!
when the Ninja Turtles and Master Splinter were added to BLOP 6 the characters were very expensive. However, they still sold like crazy.
I can’t remember if I ever claimed Gears UE with the now defunct Games with Gold program. I’m also subbed to Gamepass Ultimate . Lastly I did play Gears 5 a week ago.
I bought Gears of War: UE on disk when it launched. I received a code for Gears of War: Reloaded. Originally, I believed only people who owned digital copies of Gears of War:UE would receive free copies of Reloaded.
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
Oblivion Remastered seems to have done fine despite GP. My guess it had more hype than Doom: the Dark Ages due to ongoing rumours of its release. I also think MS might have released Doom: the Dark Ages I a bit to close to Oblivion Remastered.
I own an original Switch. The screen looks and feels cheap when compared to many phones and tablets. Overall the Switch 1 felt cheaply made in terms of build quality when compared to competing consoles. Thus, I wouldn’t be shocked if the Switch 2 looks and feels cheaply made when held or seen in person.
4 billion*
It really sad that a dev would simply slap a classic IP name onto something completely unrelated. While I may come off as being overly pessimistic. I very firmly believe Bungie’s upcoming “Marathon” will not do well. It’s not getting the hype and engagement needed for a successful live-service game.
Look at the specs. The PS5 pro isn’t powerful enough for substantial visual disparity between itself and the PS5/Xbox Series X.
The functional spec disparity between the PS 5 Pro and the base PS5 [and even the Xbox series X] isn’t that high.
I’ve played both Fallen Order and Jedi Survivor. I think the games are good not great.
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
Nintendo is asking $629 CAD for a console with unclear specs. The Switch 2 cost just as much as the PS5 standard and Xbox series X in Canada. Also, the 1st party games are more expensive than the industry standard. I can imagine the Switch 2 quickly becoming a money pit console. Expensive accessories, price inflated Nintendo 1st party titles and a high probability of limited 3rd party support.
Publishers need to be more accepting of lower profit margins, slower growth and potential stagnation. Games are a luxury. Raising prices will eventually isolate more-and-more gamers from buying new releases and paying for subscriptions.