I think the story and structure are (for the most part) just fine, but the script writing seemed to suffer from quite a large amount of redundancy, especially in 4.
There's far too many games coming out right around Nov. 8th to say that anyone's scared.
Oh, lets see...
If you can manage the learning curve for it, the Oblivion Mod Manager is a handy tool to, well, manage the mods. It can be used for loading order (which can make a big difference in functionality).
I really liked Deadly Reflexes, but I recall it took a bit of tinkering to make it work. It added a little more depth to combat as well as a stealth kill for sleeping opponents. This was a big deal to me, since Oblivion has that thing where if you s...
Be sure to check out the mods. There's a very large number of them.
Tell me about it. Minnesota's bloody government is shutting down today because they can't pass a bloody budget. Not that the MN gov has much to do with this bill, but it's somewhat indicative of odd priorities.
I don't think I'll ever understand the appeal of playing the same goddamn thing over and over and over.
I was thinking about picking up a Wii a while back, and I looked on Metacritic to see if there were any worthwhile games.
The only thing I was really interested in playing was the Metroid Prime trilogy, which is really more Gamecube anyway.
What's worse is I don't even care about exclusives. I like games, period. It doesn...
The biggest difference is that, at present, OnLive seems to be catering more to the PC (owners looking to play games but not build a fat rig) crowd, where the micro-console isn't necessary.
When a primary distribution method doesn't require any kind of retailer involvement, then the usual formulas for it not being available there don't apply quite so much.
The service is what OnLive is pushing, and it's readily and easily available without the...
Honestly though, at a certain point, after a certain amount of time...? Unless you're a pack-rat, where the concept of physical ownership is as intrinsically important as the object itself, eventually there's a critical point where you have so much that it's hard to really care about losing old stuff.
There are so many bloody games in the world. I still have a few dozen PS2 games, and it wouldn't cause me more than a twinge of annoyance at this point for that ...
@tablav
While the genres are very different, and they won't be competing upon any large scale, there will be many individuals who will be making the hard choice of what to wait on.
Plus I kind of like the sound of Skyrim being given more time for bug fixing. I bloody-well want that game but find myself saddened each time a Bethesda game is released with the usual level of bugs out the ass.
Heck, the Unofficial Oblivion Patch, made by the ...
"And FYI, if you really want to throw the world into utter chaos, hacking a bunch of internet video game forums is not the way to do it, dumbshits."
Yep, you DDoS the CIA and hack the Arizona Department of Public Safety.
A lot of their random mischief, entirely deplorable without question, seemed to be in an effort to mask greater blackhat varieties of greed and extortion.
Good news though: there are constantly interesting things happening on the indie side of game creation. You're not going to be looking at the highest fidelity ever, but the games are usually very unique and incredibly fun.
It's never really bothered me all that much, but the menu interface *is* kinda chunky in Fallout and Oblivion: having 1 hub from which you select the various tabs for large/small maps, quests, stats, skills, equipment, and so on.
Similar systems, take Neverwinter Nights or Diablo/II for example, usually have a hotkey leading to one menu section at a time. M or tab to toggle minimap to big map, I for inventory, C for character sheet, and so on.
It's a ...
Sad fact ember; you can't craft something gigantic, amazing, or really much different in the span of a year.
All of the videos seem thus far look as though they could have been taken directly from MW2, and indeed set pieces are very clearly repeating.
Will it be fun? Sure. Will it be worth 60 bucks plus map packs and monthly fees for those dumb enough to get Elite? Most folks could probably keep playing MW2 multi or the campaign over and over and get the ...
Even more than just preference, when playing video games becomes your job, it's easy to imagine that said play and enjoyment becomes more and more like work as time goes on.
However, I think these days with the relatively high popularity of bile-chucking critics/reviewers (see Yahtzee and Jim Sterling), more than a few start to use those tactics to drive traffic to their site. If it's not an amusing read by itself, spectators gather to see the angry monkey flinging it...
Don't knock it till you've tried it? Really?
Think of every game which has an animation like that, mostly sandboxy types where there's a split between vehicle-related stuff and foot travel.
My own most recent being Red Faction: Guerilla, I seem to recall a large number of times when I was screaming while Alec was getting into the bloody vehicle and the seventy gun-toting maniacs wouldn't drilled a kajillion holes into my supple body. I sure w...
The nice thing is that indie devs will keep on making more of the niche titles. The games will take some heavy steps backwards in terms of massive fidelity, but that doesn't necessarily matter.
Take VVVVVV or Cave Story. Absolutely brilliant games with extremely simple graphics.
WhittO
Honestly, I didn't upgrade my 8800GT for 2 or 3 years, and it still ran everything I needed it to quite well. Eventually I did get a new because I ended up putting it into someone else's computer, but it can still run pretty much everything.
Now, if you're looking to max everything out always, you might not be able to, but you really can stick with a card for a good long time these days.
They seem to be Blackhats masquerading as Grey. Their mischief and random douche-baggery seems to be a side-project to the usual piles of extortion and greed.
http://www.unveillance.com/...
It also depends upon the variety of wireless access. Bloody 4G LTE (Verizon) in my area averages around the 5-10 Mb/s range, getting speeds as high as 29-30 Mb/s.
3G in the US "started" in 2003, but I doubt it saw a fraction of the rapid growth that 4G will or even the generations beyond. Cell phone companies may be gouging like crazy now, but eventually the supply will probably outpace demand.
Why? At a certain point, more speed is practically mean...
Most of these lists are pretty arbitrary until it comes to the ten. I'm just glad to see Demon's Souls on the list, though I'd personally like to see it ranked higher.
It seems like most people focus on the fact that DS was *hard*, when the real beauty of the game was realized in the depth of its exploration, developing your character, and all of the little things that could be found if you were willing to play around with World Tendencies and such.