I thought they nailed the classic Halo play and really evolved the play mechanics. The grappler should provide alot of variations in multiplayer. The one thing I didn't catch was the launch date. Really looking forward to playing it.
Nice trailer.
The bar keeps on getting moved. Cell phones today.... What's next?
I just thought it was pretty cool. But I can't imagine they are exactly the same
What I found telling in this interview is Sony is going mobile. Sounds very familiar. I guess the generations statement is starting to fade away. I'm wondering if they'll announce at some point, an Xbox strategy of all games, all devices, day one release?
Even more Impressive considering that alot of the team is from the Cinema side of entertainment.
Its going to be an interesting E3 this year and I'm really hoping that MS throws in a couple of surprises.
Not sure why people are trying so hard to put a spin on this? MS from the beginning of this gen have said, they have a cloud solution and it's called XPlay. If your goal is to reach billions, your not going to do it the traditional way. You need to have gamepass on as many devices as possible.
So when you walked the halls of MS to hear such discussions? Or is it just speculation on your part?
How did you come to that conclusion? They want a full ecosystem and the console is part of that. I see more powerful consoles coming out in the future along with everything else. Why would they abandon the console crowd when they want Gamepass to grow and not shrink?
When your in a strong position, you have options.
The devils in the details. Seriously, looks great but also very glossy.
My original post never questioned Sonys profitability. Simply how success is measured, has changed. You even back up my point by listing multiple revenue streams from Playstation, within its ecosystem. But theirs a reason why Sony has started putting more first party games on PC, which has never happened before. Of course its profit and now that the door is opening up. A person doesn't have to buy a Playstation to play those games. So success won't be as reliant on how many consoles y...
Okay, if your that crazy passionate about it you can stick with that. But I wasn't disputing anything about Sony's profitability. I was disputing how it's measured. Gamepass was an example of how it has changed.
So how many revenue streams are you talking?
Console
Software
Dlc
In game purchases
All of Which rely on console sales.
But with a Gamepass like service, you still want to sell a bunch of consoles but your not as reliant on them anymore. Because anyone with a phone or a tablet can use the service to play games. And still buy in game stuff and extra dlc.
Also, if MS strategy of putting games on the PC was because they were unhappy,...
If you read my post, I didn't say Gamepass is making money. I said, that consoles sales aren't the only way to judge the success of a system. With reaccurring revenue, it's not reliant on how many consoles you sell, because you don't have to buy the console to play the games. You just need the service. Which means that console sales aren't the only indicator of how well a system is doing.
I disagree, because your solely focused on devices. Services like Gamepass are a reaccurring revenue stream, which pulls in people who wouldn't traditionally buy a console or PC. Even if they did buy one of the latter, being on a pay service still is bringing in a constant stream of revenue. Units sold is still very important, but it's not as defining as it use to be.
No surprise, we saw the gameplay ourselves. The game looked and played excellent from the get go. Can't wait to get my paws on it.
So for numbers of units sold, Sony is ahead of the game. But this isn't like last generation which was based solely on how many boxes you had sold. Gamepass has changed that, now to determine profibility ( or who is the top dog) from here on out it's going to come down to multiple streams of revenue to determine that. Because even if a company sells less hardware but profits are overall higher because of services like Gamepass. Then that is a better measure of success.....their's ...
It wasn't the best E3 but not the worst either. Let's face it, E3 was never about online only. It has always been about tons of people going to the show and the events. That's what is really missing. Halo, Forza, Flight Sim, are the biggest highlights for me so far.