Turning around wasn't that idtech5 Achilles heel? Yepp..
http://www.reddit.com/r/Gam...
Actually I think Bioware got a magical sword that goes by the name Frostbite. It was welded and tuned for generations - game generations...
--
Seriously having one toolkit indoors that has been used in several games for high performance PC and last generation consoles with their interesting requirements helps.
Battlefield 900p/60Hz
NFS Rivals 1080p/30Hz
PvZ GW 1080p/60Hz
DAI 1080p/?
30H...
Isn't it the one who buys the more expensive system that needs to justify their purchase?
PS4 play
http://www.twitch.tv/biowar...
They did not mention resolution but thought someone would soon figure it out (@ 35:25)
@shloo It is much harder to connect to two or more servers in a cloud and get them synced together and with clients. So I am pretty sure you will game with other gamers connected to the same physical cloud server (i.e. no real difference to a dedicated server)
Having water in sync is a difficult problem especially when player actions affects it. Actually I think crowd simulation [another popular subject] has a lot in common with water simulation... (waves, pressure, ripple, ....
It will be very interesting to see final resolution and AI of DAI!
@Death, there are two problems with Kinect
1) What to use it for?
2) It takes resources from the already strained Xbox One
If any developer would find THE KILLER USE for Kinect they would go for it. There is a pool of money waiting for the first really innovative usage... [who wouldn't want to own the game that really shows off your expensive Kinect sensor - redoing stuff that can be done using wiimotes don't count]
But it needs to be ...
I do not really think MS is ahead of this game, wonder how Frostbite 3 does it... (BF4, PvZ GW, NFS Rivals, ...)
Possibly simpler to move off physics calculations to the server - you shoot at something, it breaks, all players (within view) gets updated.
Think they might be running non accelerating destruction today (looks a bit like that) differences in starting time wont result in to dramatic differences.
The CPU simulates the physics (but lets call it AI) of a dice.
The CPU tells the GPU to draw an object at this position and rotation. Paint this side with a texture resembling a dice value four, that other side with a texture of a dice value six...
The GPU fetches the model, calculates screen cordinates (in actual resolution), warps textures, fills (in actual resolution).
Notice how little the CPU has to do with the actual resolution.
...
I can prove the PS4 is more powerful than _a_ gaming PC.
It is definitely more powerful than our family’s gaming PC!
(Our gaming PC is good enough for most games played - minecraft / Sims. But since it is only a dual core it struggles with FPS multi player like BF4)
The kids are hoping for a new gaming PC this Christmas...
Well they have one point. They wont run into post release debate
pixel and frequency counting...
What is better
* Solid 900p/30Hz
* Near solid 1080p/30Hz
or even
* Solid 720p/60Hz
Best would probably be an option to decide yourself...
Ohh. that sounds like an PC option...
"Both consoles use the exact same Jaguar CPU with 8 cores and 8 threads. Microsoft runs theirs 10% faster to make up for the 10% hit that the CPU took for Kinect. Now that Kinect can be disabled the CPU runs 10% faster than the same CPU on the PS4. Both CPU's access a pool of ram with the Xbox One using DDR3 and the PS4 using GDDR5. The CPU advantage clearly goes to Xbox One for the CPU side of the APU."
Not that easy to say that the XBox CPU is clearly better. ...
64 player on PS3? Really?
@Yetter, Sometimes natural evolution gets on a side track and the spices dies out - ever heard about dinosaurs? (BTW XboxOne is no bird...)
latency matters, but not really latency in memory clock cycles - it is latency in nano-seconds that matters.
http://www.redgamingtech.co...
It almost looks like the PES facial are prerendered or set up to contain nothing but a blurry grandstand...
Will you ever see another player when showing these faces?
Don't think so...
now-gen consoles: 1080p/30 Hz.
PC: 720p/30 Hz ... 4k/60 Hz
And all above are 60Hz in multi player!
My guess is that DA:I will be 1080p/30Hz for both platforms,
and Co-Op 1080p/60Hz PS4, 900p/60Hz Xbone
PS3 and 360: 720p/30Hz
More guesses?
@ Syntax-Error, 640kB is more than enough!
http://en.wikiquote.org/wik...
<<You do realize that since the "nextgen" consoles are 2 years behind the technology in REGULAR pc's that the devs must find a balance.>>
Not entirely true since neither consoles are following the PC tracks. These are not two year old PCs shuffled in a box...
Both are their respective companies best effort to make a console with current technology with other design parameters than PCs.
1. Uses a lot less power, fans ...
Google is not starting from scratch.
They can use a lot more power than mobiles in a console.
A lot have happened with mobile HW since OUYA released...
(this sector is moving fast)