1:13 "GAME ENGINE FOOTAGE REPRESENTATIVE OF XBOX ONE. NOT ACTUAL GAMEPLAY"
i.e. not the best possible. It is 1080p @ 30 on youtube... (Star Wars Battlefront is 720p @ 60)
'Always' is a very long time...
Surprise, it is not from a company!
XBox One II 3
of cause!
Sony has built a great foundation, there are things they can do for years. Actually a console built around a GPU with an added CPU to do things the GPU can not do with asynchronous compute.
Memory - it is the GPU that let the CPU share a bit of its bandwidth not the other way around.
- more memory
- faster memory (especially HBM)
GPU
- more and improved CU
- more cache
- better compression
- higher fre...
But PC backward compatibility does not always work either. I have several multimedia type educational games from around 2000-2010 that just does not work!
(yea, games not older than PS2)
Do not take PC backward compatibility for granted.
PC made with an OS to hide all HW peculiarities.
PS2 made for game programmers to use its HW to the max.
Of cause you will need special HW to handle BC on PS3, you will need a PS2! With PS4 yo...
PvZ GW2 would have bought it if I hadn't already... is our most played game.
Didn't Microsoft give away the upgrade to Windows 10?
I do not think Operating Systems are what they plan to make money on.
@Griever
"For example, I just bought my PS4 and I do not want to buy another one to stay up-to-date."
For all this time from PS4 release to now you have not stayed up-to-date.
You will still get what you paid for!
I as an early customer of PS4 do not really see any problems with a new version now. I do not have a 4k display (did recently upgrade to a 1080p projector) but I plan to buy a PSVR.
Have f...
@OB1Biker he must...
Releasing an incremental upgrade with Sony doing the same would only result in Sony maintaining the lead.
With a new revision MS could go HBM memory, skip ESRAM get back chip area for GPU. But would it be HW compatible? No, not without the ESRAM. Would it be SW compatible? That depends on how desperate they have been. Like allowing developers to directly access ESRAM before DX12 was out...
'XBox One plus'
or
'XBox One Elite'
would work, wouldn't it?
And the BF4 clip showed lots of trees and grass...
...exactly what causes frame rate drops in QB!
So it looks better than 720p Battlefield 4 - impressive...
- a release game
- that renders @ 60fps
Please compare with something recent that renders at same speed...
Battlefront is 720p @ 60fps
@Travis3708 Sims might be a game for you ;)
The reveal video above mentions 4k/60fps
Need For Speed PC is frame rate unlimited
Some 4k/60fps examples...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
And I think NFS looks a lot better! You?
Is it just me. But doesn't Need For Speed PC (2016) look better?
But that might be a DX12 game too...
Wonder what resolution and update it will run on XboxOne, they did never mention that did they?
Do you really think DICE is NOT using XBoxOne ESRAM?
(they are not using the second GPU nor the integrated HBM thou, because they do not exist...)
Do you suggest Microsoft wouldn't make everything in their power to not release sub resolution games compared to PS4?
EA Frostbite is important enough for Microsoft to really work with the Frostbite team.
(read the speakers notes)
"During an onsite at Microsoft with the Adv...
Battlefront (DICE) - 900p 60 Hz
And with the same engine (Frostbite, developed by DICE!) on PS4
Need for Speed 2015 - 1080p @ 30 Hz
Plants v Zombies II - 1080p @ 60 Hz
Dragon Age Inquisition - 1080p @ 30 Hz
Do reread the article! This article talks about using the GPU compute units to perform tasks that traditionally have been performed by CPU (or SPE)...
Asynchronous compute, ACEs, on GPU is the logical next step for SPE, they got A LOT in common.
You have to consider the complete system! (especially since it is on a single chip...)
Battlefront was not patched
"Star Wars Battlefront on XB1 uses DX12 on XB1 ever since launch"
https://twitter.com/repi/st...