@MeleeDamage Yeah as you level the darkzone starts to get segregated. For example, my group are all level 21 and our DZ player range is level 20-21. Once you hit 30, everyone is level 30. Means low levels don't get ganked by folk with high end gear. I'd recommend dipping in and out as you level up just to keep your gear at a slightly higher level than you can expect to find in the PvE areas. Get crafting as well, I've made some decent gear so far.
End game is loot...
SoF exactly what I was gonna mention, I used to love that game.
This is a very poor list. Maybe if it was most ultra-violent of the last generation then it would work but not the most violent ever. There must have been no effort whatsoever put into researching this article.
They also disabled the trained talent cos it was massively OP.
Been kicked a few times but get right back in every time. Compared to Destiny, the connection has been exceptionally stable. Hell compared to R6: Seige this should be considered a triumph for Ubisoft. The game has bugs but staying connected for prolonged periods isn't one I've had. Hitman on the other hand, I managed a whole 8 minutes before I got ejected.
@WellyUK
I had the same issue with the chests but went on as soon as the server maintenance was finished the other day and the chests were fine. It just seems that because the DZ in the beta was so small and we have no idea of loot respawn times that the contaminated zones were pointless as they'd been emptied.
Quite enjoyed the beta, DZ was great fun depending on what friends you took in with you. One group I played with preferred the rogue route but it ...
To be fair to Hello Games, they lost a ton of work about a year ago due to flooding in the UK. They would have had more to show, hell the game might have even been released by now if it hadn't been for that. I'm looking forward to it despite not owning a PS4 yet. It's one of the titles I'm waiting to see released before I spend my money but the call to splash the cash has almost been too much in the last few months.
Ever since I saw the first E3 video the pote...
This old chestnut again - digital only future will mean our games will be in the hands of the publishers and our games aren't really ours...
You do realise that you're paying $60-70 for a license and a piece of plastic don't you? We don't own the game we own the media it's printed on and that's it. However, I do understand the sentiment - if it's digital they can turn it off at any time and prevent or restrict access to said content and it's no...
@Major_Glitch
The list is terribly out of date and games are missing but I get your point. Not wore the mic drop that was intended but a good effort.
I'd say the fact that it sold 39% on Xbox one is arguably more impressive than the 59% on PS4. Despite the smaller install base on Xbox one that's a much better attach rate. I haven't looked online for actual sales numbers as the article says they haven't been released. It would be interesting to see how many people took advantage of the EA Access discount and went digital on Xbox but I'd guess PS4 would still hold the majority of sales here as well.
Looks...
Its sarcasm...
He clearly means Sony as they've already put up funds and could put more towards it. I dunno how easy it would be for Sony to drop more cash though due to the whole kickstarter thing. Any more money and they'd probably have been as well funding to whole thing but I doubt Yu wanted to give up the Shenmue IP.
I think the reason that people get are getting a bit pissy is that it's gonna cost £50/$60 and in the case of a multilayer title that's a lot of cash to risk on the hope that a community is gonna spring up around it. Evolve bet the farm on MP and where is it now?
It's presumptuous to say people with a preference for single player expect everyone to cater to them. It's also funny you say they're all (we're all? I prefer SP but if the MP content is ...
I'd play the hell out of NMS if it was VR compatible. As for the delays, VR could be a contributer but the initial delays were down to them losing a shit ton of work (I think most of it) due to flooding a while back. Great to see its still looking fantastic and it's one of the main the reason I'm gonna pick up a PS4.
Might need to be "sick" for a while when it appears :)
"A Playstation phone the size of an iphone 6 plus that had access to PSN would help both divisions."
I agree with the point about access to PSN but we've had large Playstation handsets on the market and they've fallen on their arse.
One other point I forgot to mention previously was the long load times on Vita games. It doesn't allow for quick 10-15 minute blasts on public transport like mobile gaming. Another thing I found to be a probl...
The only thing that annoys me about TPP is the mini stroke my XB1 seems to have every 30-40 mins. Controls and audio freak out for a few seconds and then it's ok. It doesn't seem to happen to everyone, but it's happening to enough of us and nobody's acknowledging it.
Kotaku have run a similar piece and made a pretty good point. If portable gamers are mainly moving to mobile, how come Nintendo have done so well with the 3DS? Pokemon and Mario don't shift nearly 50 million units on their own.
1st party support was practically non-existent soon after launch and there's has been a real lack of quality titles. There are a few, but Sony didn't market it well enough to gamers or publishers/developers. I was a day one buyer but I soon...
Seems someone has a real problem with anyone liking anything about this game based on all the single disagrees. It's not great and will live or die based on the community but there's a good chance this is dead before its even out. I really hoped this would be better but it's still enjoyable. Hasn't done enough to convince me to buy it though. Feels like a mod rather than a fully fleshed out product. I would have liked to see more of the coop PVE scenarios in addition to PVP ra...
Forgot about that, but the point I was making is that if you're dead and you're on defense, you shouldn't be able to communicate with your team mates that are still alive. Didn't die that often but found myself joining a game midway through and being able to direct my still alive team mates to the whereabouts of the enemy.
I've quite enjoyed what I've been able to play of the beta. The matchmaking is terrible at the moment but when you get into a game it can be incredibly satisfying to play. My only issue is the general lack of team communication in the games I've played. It's not essential but definitely improves the overall experience. Just a shame that you get a good team who work together, then have no chance of finding another match cos it drops to a 10-20% success rate.
Th...
They scanned the tracks to make sure the puddles collected in the right area of the track.
However, I agree that different levels of rain should equate to different puddle volumes that increase over time but the placement is unlikely to change because that's where they actually appear in real life.
I also know I'm late to the comments with this one but I've been playing too much TPP.
If they were never meant to be found they would never exist. Games have always had hidden little things like this for the folk who like to break the boundaries of the game and it gives them a little pay off for exploring outside the regular game world. The Zelda one from the list here was clearly intended for folk who would put in the name Zelda. Hell, I wouldn't be surprised if people had only ever seen that version of the game as opposed to what everyone else saw cos its the first thing...