Don't have to go to the theater to get it either. Don't even need a special TV or electricity.
I've never seen 3D, but some say it's really cool, but after 20 minutes you get over it and can't be bothered to put the glasses on anymore. Kind of like when I play online and I'd like to chat with people, but I'm too lazy to put the bluetooth headset on.
Even if it only sells Blizard games, they'll have like... 3 games available 10 years from now.
Also, LAN support is already in the game, I guarantee it. They definitely would want a way to try test builds without connecting to Battle.net. They purposely disable it.
FPS - Stare at a hand and a gun, point your cross hairs, shoot.
TPS - Stare at a human backside, point your cross hairs, shoot.
I've never understood how there can be such preference for one or the other, I couldn't care less.
I'm tired of these open world games though. I want fun destruction in linear gameplay.
Also, the destruction should be toned down. When something is made very common it's no longer sp...
I think it's because this game is multiplatform. Multiplatform games always have smaller enemies then PS3 exclusives. And the size of your enemies is all that matters.
Didn't you know?
Lets not forget that should anything ever happen to OnLive, like they go out of business, then your entire gaming library is gone forever.
If a 5 mbps connection is an absolute must, then I'm assuming it actually uses 5 mbps of bandwidth. Which means if I game for 12 hours a month I'll use over 200 gigs of bandwidth a month which is enough to prompt Comcast to call me and point to the small print that I only get 50 gigs a month with my internet service.
If OnLive takes off then 99% of the internet traffic will be game frames which are displayed for 1/30th of a second and then discarded forever. ISPs wi...
Like the article said, it will still be cheaper to just buy consoles unless they drastically drop the price. Even 5$ a month will be nearly equal with the cost of buying a console every generation.
Then we consider that with a console you own you games and can enjoy them for years to come. With OnLive, if they tank then you tank with them and lose all your games. Should have just bought the console.
Me: "Hey Sony, can I buy this PS2 game from PSN for 30$?"
Sony: "Sorry, your not a paying premium member, you have not yet purchased the right to purchase from us."
Me: "Darn it. Guess I'll get that used copy off the internet for 4$."
I just with they would make the destruction a little more difficult. One swing of a hammer shouldn't take out a 10 foot line in a wall. The buildings are made a paper I think.
Make the buildings more apt to fall, but make them stronger so it takes more to actually make them fall.
Games are developed and prototyped on PC. The final builds might not run on PC, but it's never a big jump to make, especially if it's already running on XBox.
Still, I doubt it will be on PC. But you never know.
Nobody ever did alien invasions before Halo.
30 bucks for a new disk drive/burner. I wont cry over it.
Another cool thing is when you buy a new one it probably has more features than the old one. Whereas when you buy that replacement console you end up losing quite a few features. In fact, that's the biggest issue here is that Sony keep taking things away from the PS3, making the originals irreplaceable.
We got the engine, so now it's time to get some game.
It's nice to see great engines get a 2nd game on them.
L4D is too full of laughs to be scary. Certainly could have a found a better replacement.
And 15 minutes later your dead. Unless your finger happens to slip and hit the trigger.
I never said to myself "this game has terrible graphics" but I wasn't too impressed either. This is excusable because the physics engine was truly remarkable and unparalleled on console or PC.
and on a spaceship too, like the Millennium Falcon.
"Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down. We evaluate every little change in the game, and then we run our tools on it to make sure it isn’t going to break the game and then we move forward, so it really is about pushing the engine as far as we can, and pushing the hardware as far as we can, and t...
Wut!?!
1 + 1 = 10.
Also, I gave you a bubble even though I disagreed. :) See, disagrees aren't so bad.