360's tesselator is a small first generation unit. As such its not going to add in huge amounts of detail that people might have seen from all those direct X11 demos. Its like a reverse level of detail, so you add geometry as you get closer. Its not something you can just flick the switch on inside 360, it can be awkward to implement with 360's render pipeline. Developers mostly bypass it because they are aware it comes with drawbacks too.
Thing is, CELL SPEs are we...
Did anyone actually read the article? Its full of total BS, like bioshock only working with Nvidia cards. I imagine he had a POS ancient shader model 2.0 card, and he says that the nvidia card is a 'suggestion'. Maybe he means shader model 3.0 is a REQUIREMENT and has been for ages on UE3 games, should read the specs properly.
He also claims that a disc install of Left 4 Dead requires a large download from steam to complete the installation. This is nonsense.
Who is we? Pc gamers?
There is quite a few bugs i picked up on inside a couple hours play, nothing like a complete game breaker but definitely ruins the suspension of disbelief. A few problems with collision detection the major bugs outside the stops i have seen. Being able to drive through other cars is a rare but odd occurance.
There also seems to be graphical problems with the Pc version, maybe new drivers will resolve them but i think its more to do with the game engine at fault TBH. Stuff l...
Had a couple cars move out the way, then came round to lap my team mate and he just wouldnt get over :-( Gave me an idea for better after race interviews, where you can storm down the pit lane and smack the crap outta the stupid back markers
I thought the Gamespot Kane and Lynch scandal was worthy of that list
The difference is more noticeable here for sure than actually playing the game. Mainly because the still shots are heavily zoomed in. You can see the original shot in the bottom corner and see how far in they are zoomed to bring out the difference? On a big screen 1080p HDTV where you are already scaling the frame, doubling it up and losing detail you would be hard pressed to see the difference between them.
I'm tempted to go for the Pc version this year, but you would ...
The visuals are rather underwhelming even on PC. Pc can do a LOT better, but of course, its a console port so there isnt much more apart from higher resolutions and filtering. Still its hardly unplayable, that just means even weak PCs run it very well
Core 2 really made intel's market share stretch further ahead. Intel's reputation took a battering with Pentium 4 but Core 2 turned it all around and then some. AMD didnt really have competitive parts for nearly three years, at least now they are clawing the lower end back.
Not only that, AMD have made significant inroads into the GPU market and the HD4 series was hugely successful. Typical gaming Pc steam says is an intel dual core like a core 2, paired with a rade...
Technically its JUST about possible to render something like the original Toy Story now in realtime. Back in 1995 it took 117 workstations linked totaling approx 16-24 gigaflops in a renderfarm 46 days to render the film. 25 frames a second, resolution of 1536 x 830 pixels, 5-6m polygons per frame with stochastic AA. Frame data was something like 300mb average.
Crysis for example can peak over 3 million polygons per frame and 200mb frame data.
If you take...
60 frames is important to me. It adds something to racers especially, certainly an increased sense of speed and highly noticeable to me. Shooters and sports are next on the list, online shooters especially again benefit from a pumped up framerate, the feeling of slickness coupled to the fact a faster refreshing game means reduced latency. I really dont think i would prefer to have a 30 frames racing game with 3D.
Im unsure how 3D will really impact this generation of consol...
Most people can distinguish betwen 30/60 frames.
Top screen is 800 x 240 (400 x 240 each eye) So rendering 400 x 240 with offset for 3D, It doesnt take twice as much performance to render 3D though and fill that screen. Even so, 800 x 240 is a mere 192k pixels, plus the lower touch screen which is usually devoid of intensive 3D visuals completely, very small graphics load.
1280 x 720 = 921600 pixels. 3DS is at best doing about 1/5th the pixels as the home consoles, in truth its less because as i said 3D doesnt actually ha...
''Ridge racer was a sega game'' WTF?? Do these guys actually know anything about games? How can a legendary Namco arcade game be mistaken for a frickin sega title
Crysis is a good game. The nanosuit powers are also well implemented. What he appears to be moaning about, is how shit he is at the game and how easily he dies. Set the difficulty lower then, dumbass.
Far cry was a great shooter in its time, and yes, bloody hard even on lower difficulties! Crysis is not meant to be a walk in the park either. The suit isnt supposed to turn you into superman, its supposed to allow you different routes through the game and explore tactics, var...
Shiny. The screens do just enough to convince me that this stays true to the setting of a world with underlying degradation, and not star trek style uber cleanliness and perfection.
A future that is lived in.
We'll see what the game engine can do on PC graphics wise, if it isnt better than the first on 360 then there is something very wrong
Meh. Its dead cheap on Pc, and being on the EGO engine it'll run great on weak Pc hardware. DIRT 2 did and i bet this will too. Core 2 duo + 9600GT = Pc win easily
The flaw wasnt the concept but the execution. When i got into the beta right at the start, nearly a year ago now, i thought this is basic, but they have over 6 months to improve it.
3 months later i went back to see what had changed and the answer was very little, its as though the clock had stood still. The developers did not develop the concept beyond fundamental elements. It was barely better than something a team of good students could knock out.
EA get a B+ from me since the generation began. It would be an A, if only they gave up the habit of nastily priced milking DLC for many yearly updated titles. However despite retaining those year on year updates, they have miraculously transformed the quality of them, notably FIFA and NHL. These are quality products.
Since this console gen began we have seen published: Rock band, Crysis, Spore, Mass effect 2, Dead space, The Sims 3, Mirror's Edge, Dragon age, Dante'...