The article makes no mention that this is coming to the PS4, which is disappointing. I have a high-end PC, but I would prefer playing this on a PS3/PS4. It really surprises me SOE hasn't delivered an EverQuest on the PS3 already. I see comments indicating it probably will come to the PS4, but its discouraging that its not being officially announced then. I personally think it should be exclusive to the PS4 and not on PC, as Sony is really missing a golden opportunity of having an exclusiv...
"Videogames are the comic books of our time." "They are an art form and anyone saying differently is a little out of touch because they are a narrative art form."
-Director Guillermo del Toro.
There is no logical way one can call one entertainment medium, like film, "art" and yet not say the same for another, like video games. Film, music, books, paintings, and yes, even video games, I feel they're all "a narrative art form"...
Since reading this article earlier today, I can't get the song "One Vision" by Queen out of my head now :)
@Petebloodyonion
Yes, you are correct. I am aware that not all $60 spent on a game goes to the developer and publisher alone, but I was taking Cliffy B's break even point considering retailer and partner share too. Even half of $600 million is still well beyond the revenue needed to profit for AAA games today, but I should have been more specific. My mistake. Thanks.
Lets see, assuming its a $60 game and it needs to sell 10 million copies to break even... That’s $600 million (over half a billion) to break even? Even the most expensive movies ever made have barely touched half that level of production cost. One can find truer facts from a fortune cookie.
Motion control games will suffer, but that's a good thing IMO. And if motion control games are so important, then why didn't Microsoft show off a single Kinect-only game at both their event and E3 presentation? Xbox One would be better off without the required Kinect and a $399 price tag.
@Utalkin2me
Yep, you're correct. I've seen video chats streamed on UStream before, which made me think UStream could do that too. Duh! My mistake.
Agreed, but I think IGN and we are missing one more piece to this, the Move controller. I recall it was shown, for now the PS4, during Media Molecule's segment in the Sony event back in February with the sculpting game. So, camera and Move controller added, I can see a $100 addition for both to the base $399 system with the DualShock 4 controller. Glad Sony is giving us freedom of choice here as I have no interest in motion control games.
I'm not very fluent with video streaming myself, but I recall Sony partnered with UStream which I think would cover this. Microsoft partnered with Twitch.
In addition to Microsoft's press conference was televised on Spike, Sony's press conference was also live in the evening when those of us, like me, who work during the day were home and able to actually watch it. I actually tried watching Microsoft's press conference some on my phone via the Twitch app, but my phone's data speed couldn't keep up and I had work I needed to focus on. However, I watched the entire Sony press conference live on Twitch at home.
Warning: Red Dead Redemption end-game SPOILER below:
A sequel could continue a new story with Jack Marsden (John's son) as it does at the end of the game. Also, I recall John had a sketchy past which could make for story elements for his son Jack, or perhaps a new character as the central focus. There is also the prequel option, but I'm not that big of a fan of prequels.
Sorry, just not feeling V as I didn't like IV. It seems to me once you play two or three previous GTA games, you've played them all. I would have preferred seeing Rockstar focus their efforts on developing Manhunt 3 and Red Dead Redemption 2.
I completely don't agree with Cliffy B. that Sony forced Microsoft's hand. It was arguably greedy publishers and developers (like EA and Cliffy B) whom forced Microsoft's hand in pushing DRM, and then those publishers and developers cowardly sat in the back of the room and let Microsoft get clobbered. It was Sony, who also publishes many of their own first-party games, who chose to put the onus solely on third-party publishers and be completely open about. And Sony easily had the ...
Simply put, it is a result of not listening to your fanbase and core audience. Sony made similar mistakes with the launch of the PS3 with a high launch price similar to the Xbox One now, with an architecture completely foreign to developers, a less than stellar game launch lineup, and no rumble in the controller. And Sony's attitude to gamers and developers whom didn't like this was to essentially deal with it. And after voting with our wallets, we saw how the PS3 struggled its first ...
Regardless, I just can't get passed the always-on Kinect camera and microphone in my home while gaming or watching TV, and I don't care what Microsoft says about privacy concerns. With the "always-on" Kinect requirement, I wouldn't buy an Xbox One for $1. Sadly, many will buy into the Xbox One not knowing this and may be unable to break the ISP contract on the discounted unit if they too are bothered about their privacy being invaded.
Ugh! What I find sad most of all is I've already heard some in the games media criticize Sony for not showing as many exclusives as Microsoft showed, but reading this article makes me wonder how many exclusives Sony chose not to show for E3 because the games weren't ready for primetime running on PS4 development hardware. Microsoft continues to stun, and not in a good way!
That gamepad looks like it was made for a 5-year-old. This "could be the real game changer?" You have got to be kidding?!
Well, he better learn fast judging from the collective popularity of the Xbox One, Windows 8, and the Surface tablet, cause Microsoft lately seems like a massive ship taking on too much water.
Wow. I would have emptied my wallet to have seen the gutless Don Mattrick replaced in this panel with Ken Levine, David Jaffe, or Todd Howard to point out and counter Lucas’s and Spielberg’s ignorance here.
Simply put, SE turned their back on their fanbase & now reap what they sow.
Both SE & Sakaguchi followed Microsoft's money bags when the PS3 launched & released many JRPG's exclusive on 360. It was clear the majority of their PS2 fanbase was on PS3, but were ignored. Sales on those 360 exclusives were paltry in comparison to similar PS2 exclusive JRPG's.
It was around this time I starting playing many WRPG's on my PS3, and later o...