E3 is in the summer ;)
I doubt they’re regretting it, GP is booming - and they knew what they were getting into - content subscription services need lots of great, expensive content to get them off the ground - look at Netflix for example.
This was clearly meant to drop at E3 and they posted it early by accident.
Do GamePass subscribers get a discount?
Sure, if it’s comparable in terms of performance and features and at a better price.
It’s just historically intel GPUs have been dreadful and very poorly supported by developers - I would love to be proved wrong though because as you said, competition is good - look how bad the CPU stagnation got when Intel had no competition.
Still, I hope we don’t get to a situation where you need 3 GPUs if you want to use feature X on all your games.
God, I really hope we aren't about to enter an era of exclusivity by IHV for certain graphics features available on all IHV's (again)... especially if it's exclusivity to Intel... who wants an Intel GPU.
Great start to the year - very strong month.
GWG sucks nowadays but GP is miles ahead of any other subscription service.
“ and Mass Effect which is technically EA giving away with EA access.”
That’s some stretch you’re pulling off there in an attempt to downplay.
Is EA access free then?
@Combinator Which big AAA games and Sony first party games launched into PSNow or PSPlus in 2021 and which ones will in 2022?
I’ll hold, indefinitely.
@Chevalier Plenty of game industry folk dislike VR, just because you're in an industry doesn't mean you have to love everything about it.
3D graphics isn't the same as VR, it didn't change how we consumed games, nor the social aspects of gaming.
Anyway, my opinion on VR as a gamer is that I don't find it comfortable, both physically nor socially, it's too isolated while normal gaming can be done in a social environment with family ...
Good catch! I corrected it, even though the source article is still incorrect :(
@Chevalier You referred to non-VR games as 'vanilla garbage'. I'd consider garbage bad.
Can't even begin to throw VR in the same bucket as sports games and Fortnite. The former has very low adoption rates, the latter two are extremely successful.
As a developer I want to work on things that as many people can experience as possible, not something a few niche folk can. That's not closed mindedness, it's wanting to create good, popul...
@Magog So why hasn't he released a full PSVR game? PSVR launched in 2016, Death Stranding came out in 2019, why was it not a VR game? Kojima is running a business, as are Sony, and frankly, both are making a lot of money doing so. Locking a game to < 5% of your userbase makes no sense. Heck, Sony's own first party big hitters don't even support PSVR.
@Hick Lots, the best was HL Alyx, but really, I would've preferred if it was just a normal (non-VR) game (...
It is a game changer, especially the triggers having resistance. I'd just like to see more developers properly implement it in ways that make sense for their game.
@JustTheFax Probably mid-gen, or it'll be an Elite 3 feature... but that won't help with adoption. PC supporting it is great - Sony have official libraries for it for developers on Windows too, previously you had to resort to hacky methods as a developer / open source libs - and Valve have done a great job with SteamInput, effectively making supporting all input devices easy for developers (granted, it only works for Steam, won't work on Epic store etc).
@graved...
Hopefully not. VR is kinda lame. And Kojima games are too great to be locked down to such a small/niche market.
I also don't see it happening to be honest - Kojima isn't cheap - Sony would really need to sell it to > the number of people who have PSVR/intend on buying the follow up to recoup the costs of Kojima + exclusivity.
I still think there is weight to his 'Xbox cloud game' rumors. With the rumored scope, that would be 'radical'. More radical than DS2 (which I'm sure he's also working on).
But you sort of made their point for them.
That is 5 examples of good DS implementations, out of how many games released since launch? And 3 of those are Sony developed/published.
Sony could just mandate it via a TRC change (a list of things developers MUST do to get through certification) - but that will annoy developers/publishers - they hate TRC's.
Sadly this typically is true of most single platform features, unless you're 1st/2nd party, you likely won't invest the time and resources to properly support a feature that only exists on one platform.
We'll see wider adoption when Xbox and/or Nintendo (I'd say more likely Xbox than Nintendo) implements something similar.
Or Sony could mandate it via TRC's, but developers/publishers will be annoyed. You need to show them why it's...
This is a terrible take. There are plenty of old games that are still a blast to play today.
Have you played it? How was it?