@ yabhero
The ATI name is no longer used so obviously it's not going to say ATI Mobility. Also a list of specs that basically looked like a DxDiag leaked showed the Wii U only supporting a maximum of 8192x8192 textures which means it's not DirectX 11 hardware as all DirectX 11 GPUs support 16384x16384 textures.
I suppose Nintendo could have changed it but at this point nothing new has come out to suggest that.
Yeah, I was going to mention this. Also HDMI 1.4 only supports 4K at 24Hz which will be too slow for games, so it's likely only going to support 4K for pictures and the next Blu-ray revision. If Sony wants 4K for games they'll need to support DisplayPort, and I can't really see it replacing HDMI on HDTVs but who knows.
They aren't, the Wii U is using something based on the Radeon 4000 series.
I would rather have a Kepler successor or something based on Southern Islands as they have better compute support which could be significant for future games.
Also the Eurogamer article fails to mention that only 1.5GB of the 2GB of video memory actually has access to the full ~144GB/s of memory bandwidth due to the odd memory and bus configuration.
In fact, it might as well just be a 1.5GB card because any game that is going to need more than 1.5GB of memor...
@guitarded77
Nintendo also removed the component video output support and one of the serial port expansions on the Gamecube. Not exactly a redesign but a cost cutting measure like the Wii changes.
I can almost understand PS2 games since the PS3 doesn't have the memory bandwidth necessary to emulate the graphics synthesizer, but the entire PS1 library can be played on the PS3 already through software emulation, so streaming PS1 games really doesn't make any sense. It will just provide an inferior gameplay experience at a higher cost than being able to download the game and run it locally. Note by higher cost I'm including the cost of a subscription, bandwidth, etc.
Based on the specs in the article this GPU isn't DirectX 11 compliant anyway as the max texture size is listed as 8192x8192 but the reality is that DirectX 11 GPUs support 16384x16384 textures in DirectX 11 and OpenGL.
Don't forget that you're on N4G. Most of the sites posted here were created by teenagers trying to emulate sites like Kotaku and Joystiq. They are not professional journalists, and it is unlikely that many of them are college graduates.
Compared to a modern smart phone every variation of the DS has an undesirable PPI count.
It will probably launch at $299. The price in Europe is supposed to be €279, and if I recall they unveiled the Japanese price and it was equivalent to $340 so the $299 price seems likely, as the U.S. usually gets consoles at a lower price than Japan and Europe.
The main site is garbage but the boards can be entertaining.
#vestiswag
You may be right because Watch Dogs seems to be a big surprise and we've already known about The Last of Us for awhile and seen other videos.
Both games look awesome though, I'm loving the lack of regenerating health in The Last of Us.
Yeah, TXAA is pretty neat. I also hope Nvidia and AMD both decide to implement SMAA in their drivers, and developers start taking advantage of it as well.
Current gen consoles aren't really powerful enough for the kind of high quality shading needed to accurately portray skin while still handling all of the other rendering required.
Could they make a more realistic looking Lebron if they tried? Sure, but they'd have to remove detail elsewhere.
This demo was released back with the 8800GTX and showed off some pretty realistic skin, but the demo only managed 30-40fps rendering just the head on a GPU that ...
Can you please direct me to a game running that version of Unreal 3? Even a place where I can download that tech demo?
I didn't think so.
I don't understand how this is possible seeing as the 680 has basically been out of stock the entire time it has been on the market due to TSMC manufacturing issues.
They should put Jonathan Quick on the cover.
Hopefully, any other mode wouldn't really make sense based on the game trailers.
Initially Epic stated that they intended to skip graphics APIs like DirectX and OpenGL entirely and would instead write a rendering pipeline that uses OpenCL or DirectCompute. If this were truly the case the Wii U wouldn't be able to handle the engine because the compute functionality of the Radeon 4000 series is extremely limited in comparison to later AMD and Nvidia GPUs.
Yeah I agree with this, especially as there are bodies of fellow marines throughout Doom to suggest that you aren't supposed to be the only one. Also the Atari Jaguar version of Doom released in 1994 supported co-op via the JagLink with two consoles and two copies of the game.