I think the author should wait until concrete info on the 720 is released before saying Microsoft doesn't listen.
Plus, he called Microsoft fanboys the "Microsoft Army". Don't they have another name? (BTW, nothing beats the Sony Defense Force) It just sounds...space agey.
I don't think there is anything wrong with having moral choices in videogames. What I think should be fixed is having those choices being so binary, being so black and white, that they are either "good" or "bad" choices. Games should just have you make choices and not spell out if they are "good" or "bad".
I guess you didn't read the article. It was the producer for 2142 who was interviewed. He was saying that with the upgrade in the engine and technology overall, a sequel to 2142 would be outstanding.
@Mike Myers: At a console launch, people will buy familiar franchises. This is why all the familiar Sony properties that are being released at launch have subtitles instead of numbers. This way, Sony gives people games they recognize and will most likely buy, without having to rush a sequel.
Well, it depends on which SOCOM they revive. If they take it back to the PS2 era SOCOM, then yes. If they try to mold it into a CoD, Ghost Recon copy, then no.
Errr...there were plenty of reviews that dropped their scores because of the bugs, strict binary fail states, and just plain jankiness of ACIII.
@gaming101: Nintendo created their own market. True. They created a user base that bought a Wii, Wii Fit and maybe a Mario game or two...and that's it. While console sales are important, there's an even more important stat: attach rate.
@He's about 50/50, which is the norm for any videogame analyst I've compared him to (Jesse Divnich, Scott Steinberg, etc). He gets heat from gamers, but if you read into his predictions and suggestions, they make a lot of sense.
Examples:
1. He said Borderlands was sent out to die. In a way, it was. It was released within a week or so of Modern Warfare 2. Any other game would've died, but the Diablo-esque, co-op nature of Borderlands helped word of mou...
Because he's an analyst. He is not saying what will happen, he's projecting and guessing. A lot of people like to cream on him, but, at the end of the day, he his pretty good at his job.
And when I say "his job", I mean the people he works for, namely investors and companies.
Plus, he's an affable and amiable personality for the gaming press.
And they would be bankrupt.
I did hear on a podcast that they would be integrating the id tech engine into their future games. This was before Skyrim came out. So it can happen.
Id is known for their graphical prowess, but sub par story telling. Bethesda is known for weaving great stories into their games, but they can have some jankiness and bugs. Melding of the two should bring much awesomeness.
Id tech graphics + Bethesda story telling = Take my money please.
Huh?!?
.......It's just a box.
Pundits have tried to peg each year as the year single player games will die, but, as popular as online multiplayer games are, they just can not deliver on one key aspect that single player games can: telling a good story.
Dishonored was actually their first game by a studio they acquired to sell well. So, while your comment may not be popular, there is truth to it.
Among other sales flops, you didn't list Wet and Hunted: The Demon's Forge.
I stand by my comments. And, to back it up:
http://www.psxextreme.com/s...
Excerpts from review:
Shooting: This style of combat wouldn't be so bad if the AI was somewhat competent, but it's simply dreadful. A typical firefight goes something like this:
Shoot a guy in the face
Guy falls down
Guy gets up
Shoot guy in face agai...
Black was interesting, but there were some quirks. Namely a story that made no sense and headshots were not one hit kills, which was weird.
I think this tweet all but confirms, without actually saying it, that Planetside 2 is console bound.
https://twitter.com/j_smedl...
CoD is not ruining sales expectations. It's having a game that isn't CoD and expecting it to sell CoD-like numbers.
The answer is easy. All Rocksteady has to do is...whoops.