What's happening in 24 hours? The end of the world? :D
Edit: Ah. Okay.
PS3 has a GPU, so i'm not surprised it [the game] has a frame-rate :D
Agreed with all of the above.
I don't know about Bayonetta's moves as such. She's got some really awesome looking weapons, and though they were odd at first, the mix of hair attacks did do to change the pace to what could have been a DMC clone. That said, many elements like the evil counterpart, wacky combos, hammed voice acting (what's up with all the fake British accents in the English versions?) and gigantic multi-tiered bosses do feel directly lifted DMC.
I don't know about hard research and whatnot, but this was taken following impressions gathered by gamers who played the game in Japan. As stated before, this is in the demo version that was shown, so the final game should have these issues ironed out.
As such, it's doubtful whether we'll see these bugs stateside since they have a good 3 months more of bug-testing to make the game just right for the PS3.
Um, okay.
Your point being?
Edit: Oh. Um. Okay.
But this seems to be only in the Japanese version thus far. Chances are they should have it fixed by the time it hits stateside.
One hopes it lasts for a long while. Granted, this is a brilliant strategy to get more XBox Live subscribers. It'd be nice if it were free, but you can't fault Microsoft for their business tactics when they're this effective.
Still a long way to go before that happens apparently.
:D
Very, VERY compelling. I especially like how everything was rendered in real-time, and these were all generated on the fly thus resulting in smaller file size.
Would make a great addition to a lot of sandbox games. For games that stress having a "living" world with unique NPC cycles and day-night time cycles, it'd be awesome to see things actually grow rusted, old, broken, degraded, etc. It'd be a reward just booting the game after a few months or so jus...
@mrv321:
Usually, I thought 4D meant "the fabric of space and time". But apparently it's actually relevant to games and films! Apparently, it "describes an entertainment presentation system combining a 3-D film with physical effects in the theatre, which occur in synchronization with the film". Like most of the stuff in amusement parks (Honey, I Shrunk the Audience, for instance). But it seems they're only limited to amusement parks and such, since they requir...
It seems you need a special screen to be able to take full advantage of the stereoscopic 3D vision. Least, the guys on NeoGAF are saying so.
"Thanks for the comments everyone. But I also see some comments that I don't agree with. So to those people who disagree with me, listen up:
1. Flamebait articles? Are you serious? I say what I feel but I back it up with logical statements [lies], good opinions [more lies] and facts [yet more lies].
2. In this article, did you actually listen? And if so, point out where I'm wrong instead of just arguing your side.
[Technically, that's what they were...
Least it's not ugly and 10 years-old-looking like Halo.
@Snoogins:
Mirror's Edge came to my mind as well when thinking this. It felt kind of awkward at first in that game - now if you take the normal speed of a human, multiply it to fit Kratos' abilities and then factor in all the impossible stunts made possible (and let's not forget the size of the levels dwarfs a human city any given day), it may become a bit much for any average player. Sure, they could make conditions to help the player "cope" but then, it would just be ...
Dude, I don't know where the agree came from. But the comment is awesome. :D
That must have been his boss's first response. Immediately followed by laughter, and then a serious face before saying, "Wait, you're serious?" :P
We all knew ODST would sell because of the Halo branding, but not so much in so short of time.
Because for all of it's new content and the Halo branding, it was still a game that took less than a year to develop. One which a lot of people felt should have been DLC. If anything, the success of ODST has taught Microsoft and Bungie that if it can sell this well a first time, it sure as hell can do so a second time. Business sense doesn't dictate you DON'T repeat something that worke...
I'm somewhat wondering what's the point of debating it's score.
Can't we do that ourselves by just going to Metacritic and comparing it to the various games?
That said, Metacritic must be thankful for the traffic. :|
Help. 10 years worth. Professional. Psychiatric. You haven't had it. Get it.
Also, my imaginary "sister" says you should be in school right now.
And I am a sucker for submitting the same. :)