Because it proves to be, at the end, a more enjoyable experience. A "short game with no replayability", as you called this in your (probably baseless) opinion CAN be more memorable, and simply amazing than, say, inFamous 2.
At least in their opinion, that they're free to express.
Seriously, it's no rocket science. Oh, and add to this statement the whole "Dude, they're two different reviewers; don't pay attention to reviews; ad n...
It's quite ironic to see criticism against on-rail games when most shooters nowadays follow a straight line either way, on-rails or not.
Vanquish was "five hours long".
Doesn't mean I didn't play that game for thirty hours, way longer than any other shooter, at least in this generation.
So, yeah.
Why didn't this article get reported?
...Seriously?
It's like the embodiment of everything that's wrong with the current noisy minority of female folk who share my hobby. Better known as the "guurrl gaemrz".
This is just sad.
Honestly, after getting a Good playthrough done, have to say it did end up being much better than what I was first expecting.
The only thing I would fix is the pacing, but then again, this wouldn't be the first case of slow pacing present to build and develop relationships steadily, and then, pull off a climax to end everything with a bang.
Hey bro.
Hey, bro.
Wind Waker looks much better than most of that "beautiful HD content" other developers make nowadays. And that was released in 2003, running in last-gen hardware.
Just saying, you don't need raw power to achieve awe-inspiring visuals.
Bwahahahahah at the Mami one.
I can totally see Konami making Love Plus for the Wii U, though.
And thus, every male in Japan got a Wii U. And never left their homes.
And the birthrates suddenly dropped even more.
It seriously hurts to see that your comment has -ten- "Agrees".
Not only you bring another topic to the table; that of fanboyism, of course (which I completly despise, by the way, so screw that part of your comment. Refer to Series_lla's comment if you're going to discuss this) but you talk about the first inFamous when the game reviewed in question is the second.
I -loved- the first inFamous, and I'm quite disappointed with this one. Wh...
They use their own grading scale that doesn't follow the Four Point Scale ( http://tvtropes.org/pmwiki/... ). Seriously, Edge's of the few group of reviewers that doesn't stick to the Four Point Scale.
But right, every review has to give the game a 9/10. Hell, every game needs to be a 9/10 otherwise it's a flop, it bombs, ad nauseam.
On the downsid...
Yeah, same here. And most of the time, either overlookd or not-rated-too-well/not overhyped games deliver that fun factor much, much better than their big-budget counterparts.
At least based on my personal experiences, that's it.
"I don't understand why devs come out and say things like this."
Because these guys, who wrote the article, asked them about it. Seriously.
Also, it's not like Demon's Souls couldn't fit in -one- DVD. Why would they cut content? In fact, I remember some concepts that were cut from the -original- Demon's Souls. Not to mention that -every- single time someone complains about "cut content", they don't even know that...
Well, ME3, you know what's my problem with you?
That you use an holographic interface to stab people.
Seriously, that's it. You can be all the EEXXTREEEMEEE shooter-pseudo-rpg you want to, but, you know what, Mass Effect 3? And BioWare, for that matter? You're just being retarded now.
"Infamous 2 TRULY makes the game feel like a REAL LIFE scenario"
Been playing the game for like five hours here, man, and this has more comic books clichés than a current Marvel comic.
Heard from some it just gets worse from there, but honestly, I can't say I'm not enjoying it. It's quite...charming, despite all that.
I actually like the look of the Sorceress, mainly because her sprite in the trailer has some of the most glorious gainaxing I've seen in a long, long while.
The Amazoness...well, they should tone down her body size, she looks like a WH40K Space Marine without armor. Then again, I guess that was the idea.
As the writer said, though, the game does achieve a standout look, and I see nothing wrong with that.
Well, almost everyone who played the E3 Booth demo came in, killed the armored guy if lucky, saw the dragon, rushed against him and died.
So, yeah. Indeed, look foward to many Metacritic user reviews citing a zero out of ten as score and the content being "wtf dis gaem 2 cheap it suckz dont buy!!!!11"
@BiggCMan
Demon's Souls was a game paid attention only by reviewers that enjoyed the game, and users that heard about its diffic...
Actually, a friend of mine told me the statue itself is quite shoddy and derpy.
Not with the fact they're "making it accessible", quoting Bethesda here.
Heh, that boss looks fairly easy, I said. His damage is that of a normal enemy, I told myself.
Then, a fire-spitting second one appeared out of nowhere and killed the poor guy playing the demo.
Oh, From Software.
Sony was pretty bad, honestly. Only noteworthy announcements were Sly 4 and Vita's price, everything else was mediocre at best. Especially the rather pitiful focus on Move.
Nintendo is in the same boat, albeit they had more games to show. I'd say Nintendo won, but honestly, this E3 was pretty "meh" overall.
Meruru got the same score as ME2, eh?
Nevermind that, though, it actually got a high score considering it's Famitsu. How did Famitsu rate Totori, by the way, if anyone knows? Google ain't helpin' here.