Its usually when you really REALLY enjoy a game's mechanics to the point you play it so much and get so good at it that you need extremely exaggerated difficulty just to remain engaged with the experience.
Definitely a proper Silent Hill trilogy and Gran Turismo Trilogy, along with a Twisted metal Trilogy (MK trilogy style), Tenchu 1&2, Bushido Blade 1&2, Ace Combat trilogy, Armored Core trilogy, Medal of Honor & MoH: Underground, FF7,8,&9(if we're talking near 100% faithfulness to the original), Colony Wars 1&2, Chrono Cross & Chrono Trigger, Xenogears, parasite Eve, Front Mission quintet, Strike series Quintet (like Soviet Strike), and like Eidolon said, Dino Crisi...
I should have read your comment before I wrote mine.
There is typically a lot of replayability in AC games. Most of their campaigns can be finished in a few hours but Ive put at least 40 hours in every one since 2, with the exception of Assault Horizon.
I'm still debating whether or not to buy it, myself. This WAS the one that drove me to try the ff games from ps1 and before (cause it disappointed me so bad, story wise), but its still so much better than most JRPGS that have come out, since.
Of course the orientation of the character and the direction of the movement is going to change, thats part of the game design. Its one of the most interesting aspects of the shifting camera angles and the way it forces your mind to interpret the illusion of 3D space. The author says it like changing the camera angle makes the character actually spin, not talking about an illusion created by shifting camera perspective. Your issue with fixed cameras and tank controls are your issues. If you d...
Acting like there is only one acceptable form of controlling a character on screen is like saying there is only one acceptable flavor of ice cream or only one acceptable set of toppings for a pizza. Old school RE games weren't good for what they were, they were great because of what they were. The fact that they don't make any good games with those sorts of cameras and controls any more isn't an evolution of gaming, its a dumbing down of the medium.
Only if you suck at using them. Maybe this game bad, I'll give you that, but its not cause it uses tank controls.
Dude... tank controls aren't going to make you spin around when the camera angle changes. Thats precisely what they are there to prevent. Forward on the d-pad is always forward for the player character. Also, they were fine in 96 and they're fine now. Being unable to use them well doesn't make them bad, its just means you're limited in your ability to adapt to different things. BTW tank controls are still in REmake and RE:0 remasters and are still the best and most precise way...
If I buy it, The main thing I'm buying for is the starfighter combat and the offline co-op and skirmish stuff. I would not buy a game like this just for its single player campaign.
And Capcom was trying to say that no one from the Silent Hills project worked on RE7.
@KwietStorm To be sci-fi, a story has to be about its scientific aspects in some way. It has to be an essential part of the story. Star Wars is not about science. It is a fairy tale. Advanced technological aspects in a story do not make it science fiction, especially when those aspects are just part of the setting.
Turning SC into an action game isn't progress. Chaos Theory was the series high point and SC needs to get back into its own lane to achieve any actual progress.
Star Wars is a fairy tale about wizards, knights, dark lords, mythical races/creatures/worlds, etc. Don't let the setting confuse you, its pure fantasy.
If they revamped the controls for SF:0 by removing the awkward screen turret controls and improve the accuracy of the targeting reticle, it might be worth another shot. It doesn't change the fact that its basically another remake of the original, but it would actually be fun to play at that point, at least.
Should have just done Capcom vs SNK if Disney isn't going to let the X-men out.
It needs Ultimate Mortal Kombat 3 & Mechwarrior 3050.
You don't have to be an xbox guy to be disappointed in sfv. I bought a RAP4 for $150 just so I'd be ready for it the next time it went on sale and even at $40 for the deluxe version (season 1&2), it was still a massive disappointment. I'd say a score of 5/10 (average game) is spot on. Good thing USF4 is on ps4.
Now we need some GC style controllers with an extra shoulder button and bigger d-pad.
I remember that one. Did it like 5 mil times on hard mode before I finally beat it. I think I did it with dual Kurasawas. Pretty much the go to weapon set up for any boss in AC4/For Answer, as long you didn't need to fly or they weren't flyers. It may have been dual shoulder energy cannons. Its been a while. I remember the challenge was getting the shots to connect.