My launch model PS4 makes a bit of noise if I neglect hoovering it's vents, but my Pro which I bought around Black Friday is whisper quiet.
People have to remember that the processing tech going into PS5 and Series X are much more power efficient than Pro or X.
If launch Pro PS4's were noisy and somewhat hot, but Sony could correct that, then it's doubtful after Cerny directly addressing the issue that PS5 will have heat issues.
The p...
OS usage in a console doesn't work like that, especially on Next Gen and certainly on PS5.
The system has 16GBs of GDDR6, the OS can fill that memory in a few seconds, so the OS RAM usage can shrink or expand dynamically, based on player usage.
Devs could easily have access to 15GBs of RAM for games.
A better question is:
Will all workloads require full clock speeds at all times?
It's not a simple matter of all workloads filling up the Cores and you get to the ceiling of what every CU or CPU component has available, because games are such a dynamic thing and you may not need to max out all sections of each part of the SoC.
PS5 could be running the CPU and GPU at full speed, but only certain parts of each will be hit by workloads.
Whether PS5 maintains full clocks on both the CPU and GPU is going to depend on the demand of code.
Cerny gave an example of code which doesn't get used in gaming that often, which would affect the overall hit on the CPU, but if it's not going up to the ceiling of the CPU then you still have a tonne more performance compared to this gen and the GPU could be maxed out if required in that instance, but both parts could be running at max clocks to make sure the set of ...
My launch PS3 that I bought the day after release still works and I've used it a lot since 2007.
I made a comparison that was fair and fits perfectly fine.
Relative to what you can put in a Mini ITX case, you could put a 500 watt PSU easily in a case the size of Series X.
The PS3's power supply unit was 380 watts, but that's still tiny compared to PC PSUs.
350 watts isn't humongous.
The PS4's UI is unquestionably faster than the XB1's, whether you compare the S to the base PS4 or the Pro to the X, I have those 4 and PS4 always starts up faster and is way snappier to navigate.
Sony have also taken way more risks in making new IPS this gen last gen and generally investing in creating their studio network since the PS1 days.
The tech in the PS5 is going to make a world of difference to developers, there are already loads of devs...
Nope, if both systems have the same number of ROPs on the GPU, then Sony has a big advantage, CUs are only one part.
Sony also packed in a lot of hardware that reduces load on the CPU and GPU in ways that the Series X's parts will have to take the performance hit.
The SSD is going to make a huge difference and Audio is going to be a revelation on PS5.
PS5 could very easily emulate PS1 and 2, plus it sounds like the main hardware that prevented BC being...
The developer giving the riddles has also hinted that 11.6TFlops isn't final, that the actual GPU can clock fast enough to hit 15TFlops, but will likely end up somewhere around 100 to 150MHz faster than the current 1743MHz speed.
This means it's likely going to finish up at 12.6TFlops using RDNA 2.0.
XB1 has 1.31TFlops, S has 1.4, PS4 has 1.84, PS4 Pro has 4.2 and XB1-X has 6TFlops.
You also have to bare in mind that the type of GPU architecture is a factor to understand as well.
The architecture in Pro and X is more efficient than what's in the other consoles this gen.
PS5 and Series X are both using RDNA 2.0 technology, with Ray Tracing hardware, which means they will be even more capable than the straight TFlops tell you compared PS4 P...
Very true.
Yep, after this amazing gen from Sony and the crazy good games from Nintendo I don't see how anyone can been down on either of these companies for giving their amazing game studios and product designers time to make final adjustments before they show the gems that they have coming.
Both companies have more than earned space after the enormous leads they've created.
You need to read my comment again, I said the only console to cause BC issues was PS3, because it used the cell architecture, PS4 was coming after that and used X86 architecture, which has no issues running PS1 or PS2 games when they're simply ported over.
With PS5 Sony has actually been outright stating they want to support the library of the past.
Considering bedroom coders have been able to write PS3 emulation software to run on PC, PS5 will have a very powe...
Technically PS5 is another platform, in relation to PS4, unless the publisher expressly states it's coming to ecosystems outside of PlayStation we can't assume Xbox, PC or Nintendo platforms are getting this.
They may, we'll see.
The only PlayStation home console which has caused issues with BC is PS3, but it's possible PS5 is getting emulation software or built in hardware features that mean it will run every PS console game.
Future generations will then be able to easily run those games with iterative versions of that tech.
Me too, with moving home recently and not getting around to buying the major 2019 PS4 exclusives until very recently I haven't had the time to play those games, but there's a lot there and I can't trust the standard PlayStation hating crowd after God of War, Spider-Man and so many other PS4 exclusives turned out to be so amazing and a bunch of haters didn't nothing but bash them.
As soon as I get the time I'll be sinking my teeth into my monumental backl...
PS4 has had yet another packed year of games releases, there's nothing terrible about it.
Switch has had a stellar year, the best in the way of exclusives when it comes to all three console platforms and XB1 has been pretty poo, with a few fun releases, but nothing close to the other 2 console platforms.
Agreed, it's a hell of a lot of fun, so many great games on Switch this year.
Link's Awakening has been drawing my attention, otherwise I would have been playing more of Astral Chain lately.
@Elda the game has been in development for pretty much the entire time since the first one came out, maybe not using the whole studio, but at least a handful of folks have been penning stuff and figuring out the roadmap of how to make the game happen.
A lot of staff from U4 also went on to work on Lost Legacy just after 4 came out in 2016, but that doesn't mean the studio on the whole doesn't have a right to be pissed about such a major project getting spoiled after...