From my experience early in the game, performance runs worse as it has more frequent drops than quality mode. Atleast in the forest area. Quality seem to be more or less stable.
@Amplitude
The only reason for this, that I can think of, is for them to train a team in a safe enviroment before doing a sequel. If this team don't do a sequel, all this is highly confusing. They probably want to turn this into a full fledged sony ip.
It seems like Nixxes made the remake of Horizon. Maybe they don't have the manpower to do a game on their own? They are a pc porting studio afterall.
@LordoftheCritics
Yeah, I did some reading and sounds jank as fuck, and also seems to have a lot of features that don't really connect.
As far as I understand it Star Citizen is basically and early access game with a massive budget. Will probably never finish, but it's being played by people now. Probably the same people who are funding it.
Yeah, he's in the singleplayer spin-off Squadron 42. The only project of these two that might actually be completed at some point. Singleplayer wing commander type game, said to be feature complete last year.
Will ofcourse be downvoted, but I think the gameplay demonstration of Squadron looked impressive. If it ever releases, I'll play it, unless it gets bad reviews across the board.
This looks promising, will keep an eye on it. Played Hollowbody which is a pretty good addition to the genre.
It doesn't mean you won't like it, but it means that this guy disliked it quite a bit. But obviously opinions will vary from person to person.
If only we could have had that Cyberpunk moon base dlc. Then we'd get a taste of a proper space rpg, sans space flight.
I got really tired of the dungeons because they all felt huge and samey and there's never any payoff. There'd usually be a natural conclusion where you find an item or some story or something. In Starfield you just run out of rooms and you find nothing noteworthy.
I don't particularily like No mans Sky. I would prefer an rpg where you sometime fly around in a space ship, but this isn't it.
@The_Blue
Personally I was rooting for them to make a game that wasn't shitty. Did poor research and thought it was Fallout 4 in space and not fragmented Fallout 4.
I did like Fallout 4 as a dungeon crawler. But even then, I still find Starfield very lacking and unappealing. Gave it 20 hours, but I can't find a decent way to enjoy the game.
I just wanted a space game where I didn't do everything in my power to skip all aspects dealing with space. It's wild how easy it is to use fasttravel to almost completely erase space from the game and because it reduces the amount of loadtimes, it becomes very tempting.
They should make a sixth game
@Hofstaderman
I played it on Steamdeck this time. Same with 1. There's a church scene in 1 where it crashes. You can solve it by running the game as vanilla as possible :).
I also have the originals. But wanted to use a wireless controller. And my ps2 sounds like a jet engine these days.
I softened a lot on it after getting SH2 running on Steamdeck in it's original form. I wish they would just release an accurate port alongside it, so people can still legally choose the original. I dislike the idea of erasing the past.
But with all that said, it does seem really promising. And yeah, it's nice that stuff is happening and that they actually seem to care.
In reality no one should have an issue with it, considering the fact that we barely know anything about the game.
I wish people would be better at reserving their judgment until they actually play or see a substantial amount of content.
I assume you are trolling. If not, you should seek therapy.
Forspoken actually had pretty good combat, it's just that they ended up creating a very weird and underwhelming game around it. Feels like they had no idea what to do with the world in this game.