"We've always been about making games for the core gamer, and they weren't necessarily games that did well financially, which is too bad," he said.
"The success of both Demon's Souls and Dark Souls, which have each sold over a million [units] per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalise our products, that they can be successful on a worldwide scale.
"That's now one...
Unfortunately, this applies not only to games, but to eBooks, movies, TV series, the whole shebang. The concept of "owning" your material is eroding in favor of purchasing a "license to use" a company's material. Sometimes it's pretty cool, like Steam, which is pretty nice with its machine-activation and number of downloads guidelines. Sometimes it's awful, like HBO Go, where you can't even subscribe to their online thing unless you've purchased their p...
"I know what you're thinking, "but what if BOTH sides choose to keep us from playing used games?" They won't. Having a clear-cut advantage in the eyes of the consumer is something business people dream about, especially when it costs nothing and it increases sales."
Seth has a little bit more to learn about collusion. With enough publisher pressure, stranger stuff could happen.
There isn't a confirmation on this stuff, but I wouldn't be surprised if publishers - the big ones, mind you - were pressing console makers to do this. Remember when Sony and Microsoft had some clout and had a bunch of exclusives and some power over those publishers? No? I don't either. Bad short-term memory. But yeah, they seem big and tough enough to muscle the "loss-leader" console makers into doing stuff now, don't they?
I'mma build a PC, se...
What about FFT/FFXII composer Hitoshi Sakimoto? He's awesome!
The editors were playing it a little safe with their response; they really should have covered what you're talking about, Godmars.
However, they do have a point. Innovation isn't taking place in the AAA field. It's taking place with little, tiny games that are being sold for a couple of bucks on Steam, the Humble Bundles, the App Store, and the Android Market (hehe, okay, maybe not the Android Market). The big guys can't take a risk; they have to cast such a ...
Huh. They changed the link on this entry. And the title. And the everything. Making my post up there look pretty dumb. How about that.
PR/Marketing isn't development.
Development isn't production.
Production isn't the executives (mostly).
The executives aren't the board of directors.
The board of directors aren't the stockholders.
Anything else?
You're more right than this article, Li. I've seen the interview, unlike the writers of this article, which seem to have jumped around the video for four seconds and reported on those four seconds.
Gerstmann didn't say he was fired because the Kane and Lynch publisher (and not really the entire publisher, more the PR wing) put the screws to the management in some exceptional manner. He said the new management, which was not used to how video game review sites oper...
Strange. I didn't know the BioShock series had such a strong following by rabbis. Mazel!
We'll see where they go with part two. I think this is going to come mostly from their dev contributors. Probably exactly what the "producer" episode was about, making sure that developers and designers are communicating, making realistic decisions, coming up with creative solutions, and making cuts when needed.
...otherwise, you'll get Square-Enix post 2000.
Thanks for the recommendations! I love Sequelitis, it's the best Egoraptor thing ever. And that's saying something!
Actually very happy about this one. They can't get into technical detail, because that stuff's always changing. They also don't want to get outright cynical on all those starry-eyed young gamers out there just because it's a competitive field that requires a formal education.
They managed to keep things on the optimistic side while not getting bogged down in the details. I think James knows they could write multiple 20-episode blocks on this topic alone; they...
If the release date for your game is viewed as a marketing tactic because it's garnering a certain amount of attention, you've already done it right.
Framerate is up overall, but not solid. When it looks like the lag will kick in, there's like a half-second freeze, and stuff goes back to normal. Climbing up some steeper paths seems easier. It's an overall nice first step! Got me back into some arrow-knee action.
Guerilla would be responsible for the remake, most likely. They're not a super-gigantor-Godzilla studio, so I'd rather let them focus on their new game (Last Guardian, anyone?). And what do you want, writer dude? A new franchise/KZ4 to be wicked late or rushed, or a Killzone 1 remake?
Bergoo, that really makes me think there's going to be a new kind of Metroid coming. They wouldn't make that investment if they weren't looking for some amazing atmospheric environments, and if this is from a Nintendo franchise... well, do *you* think it's a Donkey Kong game? ;)
Absolutely - you'd think the guy that's responsible for one of the first actioners I'd call "cinematic," the original GoW, would be going nuts over U3.
I agree that in all, those games are probably higher-quality. But, you know... Jetpack Joyride is f*cking awesome, dude. He pretty much clarifies his point on that one: Jaffe's a somewhat busy guy, some of his biggest gaming experiences take place on the crapper, and Jetpack Joyride's both mobile and ridiculously addictive. I prestiged on that game twice, and truth be told, I did it from the couch. Where I normally play console games.
It's not an authoritative lis...
With the amount of engagement and sheer level-design awe that game brought me, I'd gladly pay for the DLC. This is add-on stuff, not stuff that fixes the game from its past not-so-great state or stuff that was already included on the disc.
The fact that it's free on the PC is just an incentive for people to purchase it, which is good. My question: WILL THERE BE MODS????