Considering what we've seen with other VR sets, this is refreshing to know. It's going to be hard to keep me away from one of these given they're launching with Rez Infinite. Rez is up there in my GOAT list.
Yes! I was so glad to not hear from Sony Pictures or Sony Music during the conference, too. In the past it seemed like that was a boring and required segment where a couple of dying dinosaurs would try to look relevant.
Personally, I loved it. Opening with God of War was the right move, even if that zombie game at the end wasn't a great stinger. The conference was largely well-received outside of the press, but I remember listening to Giant Bomb's post-conference reaction and they were quite down on it due to a lack of information. I could see where they were coming from - by not talking about what it is they were planning on doing, instead focusing on the games, Sony didn't generate much *news* ...
It's really a sequel? I feel like Atlus hasn't made this clear...
I really hope we get some news on the single-player content soon. Tekken 3 was my favorite due to all of the fun hidden stuff! They haven't paid that close attention to SP ever since, and I hope that the gap between the JP arcade release and the console release means they've been working on single-player stuff, and not just adding characters and optimizing netcode.
Played this on PC from Early Access onward. It's good! It's also really tough - so much so that it seems imbalanced against the player. It's not a miind-blowing shmup, but one that's worth playing.
I would say wait for this one. This isn't a "second" SMTIV, it seems to be an improvement and a response to the earlier one's issues.
Vanilla SMTIV was an awesome RPG for its time, in that it was very focused, had a nice enough ending, and... well, it was a SMT game with all the usual fusions and negotiations, so it was good. It's their b-tier music guy, so you don't get that Persona / Devil Summoner sonic gold, but it's sufficient. Same with t...
They're adding new stuff to Devil Daggers?? Oh, that is awesome. I figured, like a lot of indie titles, that they'd just leave it for a new game once it was out the door.
Nintendo continues to be weird, and it's starting to hurt them. Iwata (RIP) was a designer and an engineer at heart, so they've put out some really freaking great games in the past 10 years, but they've approached their consoles the same way they approach their games - if that makes sense - and it doesn't work.
Making something really unique and refined, with every i dotted and t crossed, that stuff is wonderful for software. Hardware, though? That only goes...
DOOM is an absolute must if you haven't played it yet! The Crew, however, ehhhhhh... at least you don't have to deal with so much uPlay the way PC gamers do...
The author's right about Overwatch, though. Shotguns are extremely underpowered unless you're up close, and getting up close is either tough to do because you're a slow character, or it's the only thing you really can do (like Reaper) until you can pull off your ult.
D.Va's shotguns are almost *too* underpowered. She's a tank, so it's not as big of a deal, but still.
Yeah, I think this list is exactly where I'd put it too.
Bloodborne (as it is now, not at launch) is super focused and takes the wild, frightening ideas of Miyazaki to their fullest fruition. Demon's Souls established Miyazaki's talent with establishing atmosphere through both art and sound (and the soundtrack NEVER got better than Demon's Souls). Dark Souls 3 got some of the Demon's Souls magic back with Miyazaki back on board (and a wonderful soundtra...
Reviews are personal, not objective. That's why.
Some people are gonna favor a great system, or balanced characters, or refined mechanics, or innovative changes to a genre, over just an abundance of content. The balance issues seem to depend on the player - yes, stuff will get nerfed and buffed, but largely each character has multiple counter-picks with a little knowledge of how the game works.
It's a lot like Street Fighter V but without the str...
#F*ckKonami and Hit the Lever and all, but I feel bad for the full-time programmers and designers at Konami. It's not easy to get another equivalent full-time job in Japan, and those people are older, with families. And Mighty No. 9 will let you know just how easy it is to develop a crowd-funded game.
This was the company of Contra, Suikoden, the good TMNT titles, Bucky O' Hare and the dudes at Treasure, and those franchises were driven into the ground years ago. Ma...
They're going to have to regain some trust in order to come back from that hideous Umbrella Corps thing. We need a sign from Capcom that Resident Evil will no longer chase Western-style games and fail miserably.
I think they already admitted this, though, through the effort to restore the remade RE1 on GC and the admission that it did much better than RE6 with their plans to revive RE2. I think the linchpin of this whole project is how the combat works. If there's n...
I didn't know anything going into the conference except that the Neo sorta almost exists. Therefore, expecting that they'd have an announcement during the conference, I thought it would be tough to tell if something was on the Neo or not unless they said so.
But then they didn't even mention it, so it was pretty safe to say this was all regular PS4 footage and that the Neo is probably still a work-in-progress, but I'm glad they came out and clarified that.
Of course it is! Wouldn't expect anything less out of Housemarque. I wonder if they'll bring Resogun over.
Seriously! The last thing I expected out of the Sony conference was to be the most hyped for a new God of War, but this has me locked on. It looks great, it looks like it'll be more of an open world, it looks like the devs have played some Souls games and picked some mechanics up from them, and the sound design was excellent!
Not by a longshot. The point the author makes about the WiiU version being skipped due to the NX possibly having VR, if true, would point to the opposite - a dual release, with graphical parity on the WiiU and NX.
VR is a demanding thing to do. If you saw most of the trailers for VR experiences at E3, you saw lots of cartoonish or lower-poly stuff - Psychonauts, Super Hot, a toned-down and fenced-in FFXV. This is because games need to run at a much better framerate and high...
Oh hey, look, Nintendo just heavily benefited from publishing on someone else's hardware. Imagine that!