All Channels
Popular

MNicholas

Contributor
CRank: 5Score: 28400

Cell (full version): 230 GFlops/234 Million Transistors
Performance Density: 1
Fermi: 1500 Gflops/3000 Million Transistors
Performance Density: 0.5

Transistor for transistor, Cell (full IBM version) has literally twice the 32-bit floating-point performance.

A board with 8 cells has 1.6 Billion Gigaflops from the 64 SPEs alone yet has only a little over half the Fermi's transistor count and cheaper to produce. The nice bonus is 8 PPEs to do whatever...

6096d ago 0 agree1 disagreeView comment

The PS2 is.

Most of those PS2 owners who've been playing a ridiculously reliable console for years, still haven't upgraded to an HD console.

These are their expectations from a console purchase:

- A console that works
- A console that has all the games they love
- A console that doesn't have hidden costs
- A console that keeps getting better with time
- A console that does everything that's shown in ads

Frankly, the 3...

6096d ago 6 agree2 disagreeView comment

If you do the math you see that even if you assume that replacement units no less unreliable than new units, ie, replacements fail at the same 33% rate, the percentage of RRODs to Xbox360 owners is about 50%.

You're basically looking at a console that, realistically, experiences RROD at a rate that's well over 50%.

Astonishing.

Then there are all the other failures such as disc scratching, hard-drive failures, E74 errors, etc...

6097d ago 2 agree0 disagreeView comment

Let's give the hardware the benefit of the doubt.

Let assume that only 33% of units will experience RROD during 5 years of ownership.

Now, we know that the replacement units are even more likely to experience RROD, but let's be generous and say that the replacement units have exactly the same failure rate as the new units ... 33%.

So 33% of the 33% (which is 11%) experience RROD a second time!

Therefore:

33% (1st time) + 11% (2n...

6097d ago 10 agree1 disagreeView comment

all happen at once. Looks like someone has multiple accounts.

Funny.

6097d ago 3 agree3 disagreeView comment

and, like Forza Motorsport, the tracks were altered to keep the track times from seeming ridiculous. In fact, they admitted to using the same flawed physics model, albeit, with a few tweaks and added features.

However, word is that Forza 3's physics engine is actually better than Forza 2. Given how far short of expectations the graphics turned out to be, perhaps physics is the where Forza 3 will live up to expectations.

6097d ago 3 agree13 disagreeView comment

Forza 3 is a result of 5 years of development.

The engine was rebuilt 2 years ago precisely because they already had 3 years on the hardware and learned how to optimize for it.

3+2=5

Polyphony Digital have had 4 years with the PS3 which is a more sophisticated and somewhat unforgiving architecture. Yet their product is far more polished.

Uncharted 2 is really a more apt comparison. Naughty Dog practically rewrote the entire engine for the ...

6097d ago 2 agree13 disagreeView comment

only serves to highlight the class and dignity with which Polyphony Digital have handled themselves in light of all the scrutiny and crude trash talk.

This is, sadly, just par for the course for Microsoft. It's their modus operandi, if you will, and ever has it thus been and, still, ever shall it thus be.

Oh Microsoft ... no fall from grace, this news, for thee, thy rotten deeds are many to see.

6098d ago 4 agree0 disagreeView comment

they would be forced to make games for the PS3 and Nintendo due to existing licensing contracts. However, they would ensure that the versions on competing consoles are inferior.

That's how they roll.

As for the merger itself, it should be blocked by the feds to prevent one company from having, essentially, monopoly power. Capitalism only works when there's sustained competition among many smaller companies rather than market control by a single monopoly that gradua...

6098d ago 1 agree0 disagreeView comment

Robbie Bach's resume reads like one failure after another. Why does this guy still have a job?

6098d ago 2 agree0 disagreeView comment

President of Entertainment & Devices Division at Microsoft:

Xbox
Xbox 360
Zune
Windows Games
Windows Mobile
Microsoft TV platform

Ouch ... not quite a glowing record of success, eh?

6098d ago 2 agree0 disagreeView comment

because they already had 3 years of experience with the hardware and knew how to optimize for it.

3 (learning the hardware and making Forza 2) + 2 (rebuilding engine and making Forza 3) = 5

Polyphony Digital have had 1 year less with the much more sophisticated (and unforgiving) PS3 hardware than Turn10 have had with theirs yet their game already glows of quality.

The approach to quality is a key differentiator in the corporate culture of Microsoft versu...

6099d ago 5 agree0 disagreeView comment

At the end of the interview, during which he was usually smiling, I found it interesting when he said he had been working hard for 15 years. Why? Because, when he followed up that statement with "my hard work will continue" his smile suddenly disappeared. A sobering realization, perhaps?

6099d ago 0 agree0 disagreeView comment

In some scenes Gears 1 was definitely better than Gears 2.

One of the internet mags had a side-by-side of identical locations and in Gears 2 they had dumbed down a lot of the geometry.

They would not have had to do this if the GPU was not already maxed out. In fact, even at an early stage of development of Gears 1, the devs said that maxing out the GPU was not the problem but rather the CPU. No doubt the small shared L2 cache played a significant role in this.

6099d ago 1 agree0 disagreeView comment

Turn10 has been working on the Forza engine for nearly 5 years.

6099d ago 3 agree4 disagreeView comment

The title of the thread is misleading.

The Forza dev actually said that the hardware was maxed out. For the mathematically disadvantaged, 100% means maxed out. There is no 110% except in Star Trek (Scottie can make it happen) and extra-credit questions.

What he said was that although the hardware has been maxed out, ie., it's at 100% utilization, the way they render can be made more efficient (he used the word "tricks") to improve visuals.

6099d ago 6 agree0 disagreeView comment

was a huge strategic blunder. After showing tons of CGI footage and bull-shots they had fooled most of their fans so given how high they had raised expectations, releasing a demo that didn't live up to those expectations was only going to have a negative impact.

They should have just let excitement and buzz build until the game was ready for retail.

The product manager should be fired.

6099d ago 11 agree7 disagreeView comment

the "years ahead" damage simulation allows head-on collision at 100mph to result in losing a bumper, some scratches, and minor changes in drivability. Or why, after the accident, the "years ahead" AI, rather than make AI cars drive around the parked cars, cause them to repeatedly bang into those parked cars as if following an invisible line.

One thing is clear: Ever since the demo came out it's become much harder for Turn10 to hide behind the gloss of CGI a...

6099d ago 2 agree0 disagreeView comment

Here's a reality check:

Iraq never attacked America.

Iraq was never a military threat to the US.

Saddam Hussein was actually fighting against Islamic terrorists inside Iraq.

After America invaded Iraq and deposed Saddam Hussein, as everyone else predicted, Iraq became a safe haven for Al Quaida and their membership grew like never before.

Al Quaida is more powerful today because of the invasion of Iraq than they could have dream...

6099d ago 0 agree0 disagreeView comment

but I doubt it has the grandeur and emotional impact of a game like Shadow of the Colossus. Having said that, neither do most movies.

6099d ago 0 agree0 disagreeView comment