Sony and Nintendo have never played dirty. They didn't use bribes, pay for favorable reviews (or ones that bash competitors), etc...
Microsoft has brought nefarious elements to console gaming that simply wasn't there before Xbox. It's a part of their corporate culture and infects every market they touch, from operating systems to web-browsers.
150 million PS2 owners who either own or know someone who owns R&C games.
9.3 isn't a bad score, it's about as low a score as he could have given without guaranteeing a severe backlash, but his claim that the game lacks innovation is simply wrong.
Uncharted 2 is actually very innovative. There are enough gameplay elements that have never been done before. Ironically, you can see it in his review video!
Same goes for Killzone 2.
In contrast, Gametrailers obviously feels that Gears 2 and Halo 3 are both incredibly innovative g...
about the qualitative aspects of the visuals are great if we want to talk about ourselves and get to know each other better but meaningless if we're trying to discuss the game as a software product and it's technical merits.
What isn't subjective and, hence, is not open to interpretation are things like polygon detail, shaders, lighting and shadows, etc...
From that standpoint, as explained in my previous comment, a developer choosing 60fps over 30fps is always choos...
@randomwiz
<<1. No one was comparing Shift and Forza 3>>
Many reviewers noted that Shift looked better. Let's not beat around the bush. It does. The thing is, it's not a fair comparison. Turn10 worked very hard to get the 360 to run the game at 60fps and, in doing so, of course compromises had to be made.
<<2. 60fps is(in most cases) smoother and would be better than 30fps, otherwise, if forza 3 looked better in 30fps, wouldn't the ...
in the first Uncharted game, as good as they were, were well below the PS3's abilities, how can developers continue to get away with not matching it's visuals?
in everything from graphics to physics to content.
Now it's patently clear that the videos and pictures posted by Turn10 were all fake.
It's not fair to compare Forza 3's visuals to NFS: Shift since NFS: Shift runs at 30fps.
At 30fps, because it's rendering half as many frames per second, it has twice as much rendering time per frame compared with a 60fps game like Forza 3, so of course it's going to look a lot better.
It makes more sense to compare Forza 3 with other 60fps games.
Based on what's been said by reviewers about gampeplay Forza 3 deserves a solid 8 or maybe even an 8.5.
Then again, if you own an Arcade or Core and don't want to erase your memory card or fork out $50/yr for online, this is what $60 gives you:
300 cars
70ish tracks (mostly just variations)
no second disc (unusable)
no online racing
no community features
Forza 2's rendering is a bit cleaner and has slightly fewer artifacts. For example, the lines on the road in Forza 3 are very rough edged.
Forza 2's grassy area does have appear to use larger and more varied textures while Forza 3 uses repeating low-res, mottled textures.
Neither handles transparent pixels well with a lot of dithering and artifacts.
Forza 3's car shading is a little bit better and it does have a bit more grass objects and, of course, ...
Turn10 simplified the car model considerably and skewed the perspective. Most of you understand that reducing polygon count improves frame-rate but the concept of skewing perspective or field of view is probably something new to most non-developers.
As you know, things that are farther away appear smaller. In video games, this allows the far away objects to be rendered using simpler models, sometimes just simple sprites suffice. This trick is quite common on all platforms. It...
but buying it the least, then it's probably because they are researching 360's record-breaking hardware failure and it's causes.
Either because they are smart consumers who haven't bought anything yet and want to find out if the 360's as unreliable as it's reported to be or, more likely (from a purely statistical stand-point), they already have a 360 that's damaged a $60 game disc, showing RROD, or some other of the various errors that are common on that platform, and want to f...
Wishful thinking.
Car detail: GT5 Prologue
Number of cars: GT5 Prologue
Resolution: GT5 Prologue
Lighting: GT5 Prologue
Shadows: GT5 Prologue(smoother)
Road Detail: GT5 Prologue (better lines and bumps)
Grass: GT5 Prologue (far more grass, animated)
Realistic FOV: GT5 Prologue (not artifically skewed)
LOD: GT5 Prologue (visibly less artifacting and rendering errors)
Quality of rendering: GT5 Prologue (insufficient samples per ...
Usually these kinds of features are paid for by developers.
I hope Microsoft/Turn10 didn't pay IGN for this. All this video did was outline flaw after flaw such as the lack of tire smoke and dust clouds in the crashes shown, the simply bizarre crash physics, the precalculated damage that simply switches out textures and meshes (rather than dynamic real-time deformation), etc...
This video could have been done much better than it was.
Look again at the pictures. GT5 Prologue has far more grass.
Amazing what the power of suggestion can do and the magazine has wrongly suggested that Forza 3 is a better looking game when anyone who's technically knowledgable will tell you the reverse.
Let's get the first and most obvious out of the way ... the cars. Apart from drawing twice as many car, GT5 Prologue's car is blatantly smoother and more detailed. The lighting in Forza 3 simply pales in comparison. What's more, while GT5 Prologue allows you to see the beautifully shaded ...
They both have their pros and cons.
Serious gamers will prefer the PSP Go, it's superior graphics and physical buttons while the iPod's touchscreen and UI is beautifully designed very easy to use and hence more appealing to casual users.
Not a great actor either.
How does that guy get a job? I can put up with bad acting but his music is just freakishly bad.
I can forgive these kinds of glitches in a game with tens of millions of lines of code. Not easy to get it 100% right.
6087d ago 0 agree1 disagreeView comment
I'm less willing to forgive the in-game visuals.
Blurry textures in both gameplay and photomode and low-detail in-game models are just bad. Atleast for photo mode they increase the car detail but environmental detail and textures are still lacking.
In-game: