The trailer showed average graphics (low polygon character models, even the metal pipes inside the helicopter are just flat painted textures, smoke/dust is terrible) with above average destructibility.
The only visual effect that genuinely impressed was volumetric god-rays.
They better deliver or they'll never gain credibility with console, particularly PS3, fans.
http://www.youtube.com/watc...
And that was before they removed the chip!
The 360 was never a market leader in any region.
Check the facts.
seems to be enough to get nominated to Time's 100.
and how ugly Forza 3 was.
It's amazing that PD was able to attain such leadership in image quality, frame-rate and resolution.
in terms of graphics, AI, animation, audio and physics that, for KZ3, I'd prefer that they, rather than spend resources making the graphics significantly better, spend more time on getting certain aspects of realism to the next level.
For example, while animation is incredible, you'll still see a bit of that pulled-by-a-string phenomenon (although far less than other FPS games which I shall not name for obvious reasons).
It would also be great to see 100% destructibl...
There's nothing worse than "technical" comparisons by biased fanboys who obviously take bribes.
Right: Very few people browse the internet on the Wii or PS3.
Wrong: His rationale and solutions.
They haven't completely fixed the shadow errors but everything else is stunning.
GT5's modeling, lighting and AA look great but perhaps they'll borrow God of War 3's deferred shadow system for GT6.
Hard to find too many faults.
As I mentioned in an earlier post, the company lost a lot of top talent. Perhaps they'll use an off-the-shelf engine like Unreal Engine or Cryengine.
Splinter Cell Conviction's character detail and implementation of lighting and shadow are not only worse than MGS4 but also worse than some games even on the 360.
MGS4 remains one of the best looking games on any platform.
Oddly enough, it's also the most visually impressive fighting game by a mile. The level of detail, not just in geometry, but also lighting and shadows is mind-boggling.
After Heavenly Sword's relative failure in the marketplace (despite being a pretty good game), they've found it difficult to find investors to fund development of a new game.
It doesn't help that some of their top programmers, including their top guy who invented the completely new (and better) kind of HDR used in the game, have left for the company.
The proof is in the pudding.
This kind of perspective based 3D simulation is not new technology. There are even demos for something similar (using internal motion sensors) on the iPhone. However, it's the first practical application in a consumer device.
Bravo Nintendo.
Forget those horrible, visual artifact inducing "3D" TVs with their ridiculous glasses. The Nintendo 3Ds represents the real 3D revolution.
Nintendo rightfully deserves credit for making motion controls the standard in console games and forcing it's competitors to bring their own motion technology to retail.
Yet Sony deserves credit for recognizing the Wii's success and identifying their missed opportunity with the PS2 (not selling the Wand they had already developed) and, for the PS3, introducing a more precise and effective (if slightly odd looking) motion technology.
It's called progress. It's adapta...
That's why Best Buy and Microsoft use these policies. These are American companies who know their customers really well.
I just had a close friend tell me that the 360 is the cheapest console when he's already paid over $500 for the machine (he paid $300) plus Wifi ($100) and 2 years of online (he stupidly bought a lot of it month-to-month, $150+).
Stupid? Yes. But this kind of mindless spending is also what grew the US economy to become the most powerful in the w...
From a purely technical standpoint, this game completely blows away Gears of War, Lost Planet, Bioshock, etc... It's the first 360 game in years that forces me to concede that, perhaps, with a bit of creative coding, there's still a little magic left in the old beast.
Sure the character models, particularly enemies, could use a few more polygons, the skin shaders are fairly basic resulting in a slightly waxy look, the animations are basic, and, yes, the shadows flicker alot, but...
It's all rendered in real-time and with fully navigable environments. From a technical stand-point, it's very good.
It stands alongside Uncharted 2, Killzone 2, God of War 3, R&C, and the upcoming GT5 as a bearer of genre-leading technical virtues.
then they've failed to get the most out of it.
As many developers have shown, the Cell has more than lived up to it's promise and enabled the RSX to render visuals that are at least 50% better than what the GPU could have accomplished by itself.
GT5 Prologue is the most obvious example of this.
It's only because of the Cell that the game isn't limited to 720P or less. Instead it renders 50% higher resolution than competitors with approximately simil...