but the visual style and music are compelling.
Looking forward to seeing more.
Better than 16xAA AA on the PS3 is essentially free.
According to developers, this method (CPU based AA) would not work on the PC or 360 for performance and architectural reasons. Those platforms were simply not designed for the CPU to perform GPU tasks, and while the most expensive PC CPUs might be able to handle a cut back version of the algorithm, the 360's PPC based CPU is simply too weak.
They also say that it might be worth attempting to implement it on the 36...
the PS3 has higher demand than the 360. This means that for the 360 to have higher sales it will have to be much much cheaper than the PS3.
If both are retailing at about the same price the PS3 will beat it and take it's lunch. We see that even at $100 more the PS3 is soundly beating the 360 week after week after week.
Frankly, at the "magic" $199 price-point, where a console becomes more affordable, the 360 should be doing a lot better than it is. T...
and anyone who spends any time there is either naive or a fanboy.
Here's the reality:
Uncharted 1 does not use Cell to accelerate pixel-shading yet Digital Foundry confirmed that it's more technically impressive than any game on the 360.
For most shader code, one of RSX's dedicated pixel shaders are more powerful than 2 of Xenos's all-purpose unified shaders. That's why no game on the 360 has been able to come close to Uncharted 1, let alone Uncharted 2...
A Xenos unified shader has half as many ALUs as a dedicated pixel shader such as seen in the G71 based RSX.
Uncharted 1's visuals were done entirely on RSX yet it easily best every other game on any platform. Just ask Digital Foundry who still drool at the very thought of Uncharted.
It shows that GPU to GPU, the RSX is easily a match for Xenos and has some advantages of it's own. The problem is that most multiplats are just quick ports (sometimes assigned to as fe...
But the overall pattern roughly matches past estimates.
Nevertheless it's fun to play around with the numbers.
According to the study, these are the overall hardware failure rates for Xbox360s during first 24 months of ownership. These are listed by year of purchase.
2005: 58% (635k) failed within 24 months
2006: 64% (4.3M) failed within 24 months
2007: 57% (4.5M) failed within 24 months
2008: 40% (4.4M) failed within 24 month...
it was a particularly good game. In fact, it isn't. It's just another run-of-the-mill standard formula FPS game that's been done over and over and over and over ...
The process of rendering at a much higher resolution than the display resolution is called super-sampling not down-sampling.
Down-sampling is just one step in the process of displaying super-sampled images.
In any case, the images aren't particularly mind-blowing.
which just goes to show how ridiculously out of touch reviewers are with the game hardware owners. By catering exclusively to the so-called "hardcore" gamers the websites have lost credibility with the general public.
Gears of War a 10? Give me break. I got bored in about 3 minutes. It's the same repetitive crap over and over and over again. Same for Left 4 Dead, a mind-numbingly stupid game. Modern Warfare 2 I won't even bother to try and also God of War 3, when ...
- No headaches
- No glasses
- Effective at multiple simultaneous viewing angles
was to encourage parents to take responsibility for their kids instead of leaving them for house, totally unsupervised, in front of the TV or computer as they do now.
Anything that gives parents an incentive to stop being lazy delinquent producing machines can't be all bad.
However, the ratings system is idiotic, as is the premature restrictions on copyright content since the former impinges on freedom of expression and the latter puts too much power in the hands of...
They got paid hundreds of millions of dollars by Sony to develop and manufacture the chip. IBM will continue to profit from Cell through existing Cell based supercomputing applications.
Sony is working on recovering it's PS3 hardware investment via Blu-Ray and Game software. The fact that the Cell can decode Blu-Ray quality video and 7.1 audio streams without breaking a sweat and that it can assist with game rendering while powering an unprecedented level of physics simulation ...
Repeat
How many cpus are projected to sell 100 million units?
It was the first mass market CPU with 8 programmable processors.
From a raw performance stand-point, it's revolutionary. Nothing else comes close. It's still, by a huge margin, the most powerful mass market CPU on the planet.
In absolute terms, it's much faster than the $1000 Core i7 for gaming and multimedia applications (however, i7 destroys it for running Microsoft Word and MSN Messenger). In t...
by focusing on their core business? Wow!
Stop wasting money on crap-shoots like Zune and 360, both of which, despite many billions in investments and lawsuits, have not even remotely succeeded in fulfilling their goals, and divert all those resources to Windows 8.
Windows 8 should be an entirely new operating utilizing concepts that render Windows 7, MacOS, various Linux varients, instantly obsolete. Microsoft knows what I'm talking about. They just need the guts...
There is a world outside of x86.
You wrote:
<<you have no idea what your talking about, the hardware stats themselves mean nothing....the benchmarks, mean everything.>>
You couldn't be more wrong. Benchmarks are meaningless when you're talking about custom developed applications.
For custom applications like software rendering and super-computing (where Cell and Fermi will be utilized) peak performance and data management are ev...
because they are limited by what can fit in their cache (resulting in about 40% utilization while processing large data sets) but with Cell, due to it's unique memory architecture, you can actually achieve very close to theoretical floating point performance.
The real magic of the Cell processor isn't just the high density of processing muscle but the effectiveness with which it transports data in and out of the execution units.
DP performance is decent and price competitive with the PS3's Cell processor. However, the revised Cell processor available from IBM leaves Fermi in the dust in every possible way.
More performance/$ (32 and 64 bit)
Broader instruction set
More programming paradigms (serial, parallel)
Fully programmable data/task management
Lower operating cost
etc...
how would Microsoft come up with any kind of percentage at all?
Where's the data?
Are they looking at credit card information?
Are they looking at Gamertags?
Or are they just making s*** up?
Since the PS3's price cut, it has sold 2 Million more than the 360. That's a difference of 2 Million more in just 3.5 months!