if I hadn't seen actual gameplay vids confirming the visual quality.
Unbelievable.
who allow kids their kids to sit in front of a tv or computer to play games or look at porn all day.
That's how most american kids spend their time, particularly during the summer.
We're a country of fat, stupid, and greedy kids and for the last 20 years, we've been getting our asses handed to us by countries with better parents.
Japan has long since taken over the auto industry, Taiwan and now China have taken over general manuf...
It appears that Remedy was trying to go after the original Halo fanbase who would now be older and more willing to try a different genre than a run-of-the-mill twitch shooters.
Halo is repetitive by design but it pulls it off because those 30 seconds that are repeated over and over again are themselves addictive to many gamers.
Perhaps the problem with Alan Wake is that despite trying to replicate Halo's method in a different genre, they were unable to m...
1) The message was aimed at idiot parents who would rather leave their kids in front of the TV or computer to play games or look at porn all day than actually be parents (you know, set rules and follow through on consequences, sit with kids doing homework, encourage academic excellence, etc...).
That's the pathetic reality, you and I both know it, and he was addressing that.
2) Why are people talking about healthcare? N4G means News 4 Gamers, not News 4 G...
when a developer has to come out and argue the point of whether it's game is a critical success.
The problem for Remedy was that Alan Wake was overhyped. The videos they showed at E3s past had an open-world, high res textures, draw-distance that wasn't just a prerendered backdrop, etc.... The xbox fanatics on various forums and blogs were going on about how this game would really show the 360's hidden "potential." (don't they do that about every ex...
are exceptionally bad. There's also a remarkable lack of per-pixel lighting.
The only logical explantion for the poor texture quality is that they were designed for an open-world game where extra memory was needed to buffer more parts of the map. When they decided to place limits on player movement they may not have had time to maximize texture quality with the additional memory that should have become available.
Perhaps significantly improved texture q...
It explains things rather well. There are even more reasons why 1080P is better, even on a 32" in your living room, as I explain in my earlier comment.
As I've always said, the PS3 has always demonstrated higher demand than the 360 even when the 360 was selling more units at retail.
The 360's inability to significantly outsell the PS3 when the PS3 retailed at a significantly higher retail price was evidence of this. In fact, until the 360 dropped to $199 the $399 PS3 was outselling it by 25% on a monthly basis.
Now that the PS3 is just $299, it's significantly outselling the 360. If anything, t...
need to learn a bit about how the eye works.
A doctors exam tests just one aspect of vision. The ability to discern static detail while in a static position. The moment you or the image start moving, that test becomes meaningless. Just as any optician.
This reminds me of all the morons who think that 60fps (1/60th of a second per frame) is the ideal frame-rate for the human eye when, in fact, tests have shown humans able to discern changes in images at ove...
came from all the moron sales people who were trying to push plasma tvs at a time when plasma tvs were not available in 1080p.
Some of them are still pushing 720P because recommending an inferior product is something that sales people do to gain the customer's trust. Once they have the customers trust they know they can easily add on all kinds of useless accessories.
So rather than a good 1080P LCD, customers often end up with a 720P plasmas and a whole ...
1) Gears games never look like the screen shots
2) There's nothing remarkable in those visuals. Looks just like every gears game where everything is shiny and has black outlines to make it look more detailed than it really is.
Then again, reviewers are notoriously stupid.
I was really looking forward to renting this game. The visual style is unique and clever.
If this aspires to live up to it's hype, it better have significantly better visuals than what's been shown so far.
Every body was going on about how amazing the graphics were going to be and what they delivered is a game with sub-hd resolution, poor textures, low poly environment objects, and, for a game that's dependent on lighting, surprising deficiency in dynamic lighting and shadows.
Like Forza 3, there'll initially be a bunch of paid and fanboy reviews that overstate the visuals and a few honest ones. Then once the dust settles the reality of it's mediocre visuals will f...
I actually expected the lighting to be pretty good but instead it appears to have been greatly dialed down.
Look at the first pic of Alan Wake I linked to.
The lighting is simply unrealistic.
Ever used a flash light in a lit room? It doesn't look anything like that. Then there's the truly horrendous dithering for the shadows.
The other shot shows just how low res the textures are. The poly count is terrible as w...
Blurry textures
Low poly objects.
Ultra low res shadows (worst dithering I've ever seen)
Very limited dynamic lighting and shadows.
http://xbox360media.ign.com...
http://xbox360media.ign.com...
Last gen games had pretty good cloth simulation. They'd swing, bend, and twist as the character moved around. Some last-gen games had really good 3D water simulation as well. Check it out on youtube.
There's absolutely nothing new or impressive about Alan Wake's coat apart from it being tweed.
What I am interested in is how they are generating shadows. That's supposed to be a big part of the game.
It's not an inspector gadget van.
The van does hit a car. It's just that the physics (or scripting, actually) is so poorly done that the van, which has all this rotation, suddenly stops dead and transfers almost 100% of it's energy to the car, which does things that are physically impossible, like rolling uphill (barring magic, of course).
Then again, we have seen cars do some really strange things before ....

BAM!