They needed to subsidise Kinect themselves ($100 price drop with Kinect included) it's not like Microsoft can't afford it. Then they needed to get on developers backs about making use of Kinect in games.
A couple of years down the line and after some really innovative games Kinect might have took off.
They have had plenty of time to get developers onboard and innovate with it, if Microsoft had really wanted to use Kinect innovatively then the entire launch line-up should have been geared towards utilising it.
The people who bought a PS4 at $600 knew full well that they were getting ripped off by the RETAILER (NOT SONY) but were willing to do so for a console which up until only recently was in very short supply.
The people who bought an Xbone with Kinect were continually LIED TO BY MICROSOFT that it was an integral part of the console and would never be brushed aside and dropped.
That is why Xbone customers will be angry.
It seems like pretty much everything that happens will increase Xbone performance in some way, just saying...
They will upset fans if they don't compensate but Microsoft don't seem to care about that.
If fans feel that they should be compensated then it's best to compensate, never heard the phrase "the customer is always right"?
It's funny how they weren't thinking about their fans prior to launch and now only since sales have been low.
Anyone who didn't see this coming has either not been paying attention or is blinded by fanboyism, it was inevitable.
Xbone: 16 ROPS
PS4: 32 ROPS
"The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and they are obtained by multiplying the number of raster operations (ROPs) by the clock frequency of the graphics processor unit (GPU) of a video card."
XBO: 16 ROPS x 850MHz GPU...
That's only because the Xbone hardware cannot run at 1080P/60fps without making heavy sacrifices to the overall graphical quality.
If you fit powerful enough hardware like Sony have done then in most cases you don't have to choose between frame-rate, resolution and graphical quality, they come as standard.
You can most certainly tell in fast panning shots where motion will be jerky and also 30fps has double the input lag of 60fps but you will feel that rather than see it.
Plus lots of 30fps games have a motion blur effect to simulate the motion blurring that happened in old interlaced video.
So how come the 'geniuses' at Crytek could still only get 900P/30fps with severe dips? the way they are talking in this article you would think Ryse was running 1080P/60fps.
He is talking about the design of the GPU which is basically an off the shelf low end PC part.
Jesus will Microsoft PR ever stop spinning? supercomputer??? haha.
The processor that both Xbone and PS4 use is a glorified laptop processor, the GPU in Xbone is low end and in PS4 mid range, neither console is super anything by modern PC standards.
DUH!
I've been saying this for months, it's not just the latency but the bandwidth...
Why do people think Crossfire & SLI on PC require high bandwidth PCI-E ports and bridges? if you linked up two GPU's via the internet you'd be waiting forever for anything to happen.
The best the cloud can do is non-realtime things, like offloading the sky simulation in MGS5 and changing the sky every couple of minutes.
This is likely only happening because the game was a bit of a flop, after all of the pre-launch hype most Xbone owners got bored of it within two weeks. I bet they don't even care that PS4 owners might be able to get their hands on it.
Reduce the price then ffs it's too expensive.
Drop Kinect, the perception of many people is that they're being forced to pay for something that they don't want let alone need.
Unless there's a sudden explosion of Kinect enabled games there's no reason for it to be mandatory other than Microsoft selfishly trying to claw back R&D costs, a $5 microphone can do 99% of the things Kinect is currently being used for.
Why would a company get rid one of their most successful products?
Another day, another "something magical will make Xbones hardware better than it physically is" article.
They were already planning to release the 10% of the GPU reserved for Kinect so this doesn't really change anything, there will still need to be resources assigned to Kinect for OS usage because it's just being made optional, not scrapped.