mmj

Member
CRank: 5Score: 18010

Unified memory is the future, this developer is basically stuck in his ways and doesn't want change.

4257d ago 11 agree2 disagreeView comment

Yes, MS reserved 10% of the GPU and now they released it to developers, Xbone is still going to be a long way short of PS4 levels of performance.

Just comparing the two GPU's from a physical hardware perspective there is a big gulf in theoretical performance.

@quenomamen

No, there will be no difference from a user perspective, it's just developers have ALL of the GPU to work with now and not just 90% of it (10% was ring fenced for Kin...

4258d ago 0 agree3 disagreeView comment

Sony are unlikely to break the normal cycle but I would expect Microsoft to jump them by 1-2 years to get some more powerful hardware out.

4258d ago 0 agree0 disagreeView comment

From what I gather the 10% was an artificial restriction that Microsoft imposed to encourage developers to use Kinect, as it wouldn't result in loss of any performance.

Developers didn't give a **** about using Kinect anyway so now Microsoft have lifted the restriction, it still leaves the Xbone a long way short though.

It's like capping a car engine to 7 cyclinders and then suddenly letting the driver use the full 8 cyclinders. Games which use Ki...

4258d ago 3 agree2 disagreeView comment

Notice how they dodged the question on 1080p/60fps.

An extra 10% is still a long way short of where the PS4 is at, the hardware just isn't there to be able to get close to PS4. Plus PS4 has a lot more to come with its hardware compute customisations which Xbone lacks.

4258d ago 0 agree4 disagreeView comment

It's the logic of comprehending physical hardware limitations and that the significant gap between the two consoles will always exist.

4259d ago 4 agree12 disagreeView comment

Nothing will change.

4259d ago 13 agree48 disagreeView comment

Here in the UK it makes little sense looking at the prices, the Kinectless version is barely cheaper than the Kinect version, it needs to be around £300 not £350.

4259d ago 4 agree1 disagreeView comment

Because 1080P/60fps isn't an option on Xbone if you want truly next gen graphics, they'd have to choose one or the other or dumb everything down like they did for Forza 5.

4260d ago 3 agree8 disagreeView comment

This should look a lot better than Forza 5 as they'll no doubt drop to 30fps and possibly lower the resolution and upscale to 1080P.

4260d ago 4 agree20 disagreeView comment

Xbone will already have low level access, Naughty Dog haven't developed for Xbone so they are just assuming it has none at all like PC.

4261d ago 0 agree0 disagreeView comment

Substantial speed ups compared to the crappy 8GB DDR3 Xbone has, 32MB of ESRAM is never going to be anywhere near as good as 8GB GDDR5 with similar bandwidth.

4261d ago 2 agree3 disagreeView comment

He said that draw call overhead isn't an issue on Xbone and that it already has low level access, those are the primary features DX12 is being hyped for.

The reason PC needs DX12 is that it has never had low level access due to the millions of different hardware configurations, consoles are a fixed hardware specification so developers could always code to the metal.

4263d ago 3 agree0 disagreeView comment

Like I have said before consoles have had low level access since the dawn of time Xbone will be no different, it's the reason why consoles have always managed to perform on par with PC's that are much more powerful.

900P is roundabout where Xbone should be (versus PS4 1080P), the 44% less pixels that 900P brings roughly equates to how much more poorer its GPU is, the only games you're going to get where both consoles are at parity is when PS4 is being under utilis...

4263d ago 2 agree3 disagreeView comment

0900P = 1,440,000 pixels
1080P = 2,073,600 pixels

44% more pixels on PS4.

100% more ROP's.
50% more TMU's.
50% more SP's.

Feel da power!!

4271d ago 1 agree1 disagreeView comment

@MorePowerOfGreen

No, the PS4 brightness/gamma are the untampered reference levels, the high contrast on Xbone version are a result of the blacks being crushed, you can get the same effect on PS4 by setting RGB limited/full incorrectly.

If you set RGB Full in your PS3/PS4 settings and set your TV to expect a limited signal, the blacks will be clipped (crushed) which means that any black/grey in the 0-15 colour range just becomes jet black and darker detail is...

4274d ago 4 agree2 disagreeView comment

Microsoft only removed a hideous sharpening filter that created lots of digital noise artifacts, the black crush remains as it did throughout the 360's lifetime.

4274d ago 12 agree6 disagreeView comment

Sony can still increase clockspeeds if they like, Microsoft already did that pre-launch in a futile effort to close the performance gap.

4276d ago 0 agree0 disagreeView comment

Pretty much everywhere online, oh and Sony:
https://plus.google.com/+so...

4276d ago 1 agree0 disagreeView comment

Increasing the clockspeed of the CPU would bring the biggest boost to PS4, I'm sure a lot of games right now are CPU limited especially when developers are aiming for 60fps.

Bearing in mind that both console have the same CPU:

PS4 CPU: 1.6ghz
XBO CPU: 1.8ghz

If Sony clock the CPU at 1.8-2.0ghz it should give a nice boost and the PS4's terrific GPU will be able to stretch its legs more.

Sony will have done exte...

4277d ago 2 agree5 disagreeView comment