25 million people disagree
yep, they'd be crazy not to release on playstation when 1.0 releases
Agent, Getaway, Wild, Deep Down
Sony does it too
didnt know you could throw around beds and tables in the old school zelda gameplay, it seems it is a puzzle game, not an adventure game.
@frosty cause they release on pc, are we now gonna call all sony 1st party games not exclusive anymore because they also release on pc?
I'm pretty sure that ABK keeps their own leadership, just like bethesda.
maybe its easier to judge when you know Hoyoverse was posting in wuthering waves streamer chats stuff like: In wuthering waves the bosses are lame, in genshin impact the bosses are very exciting.
They were bots ofc, but it says enough that they were afraid of the game and at the same time what a cancerous company Hoyoverse is, it's like a double whammy.
the comment says more about you than pc gamers.
the game is definitely out of the woods, you have no idea how attached 15 yo's get to these higher quality gacha games. You talk about the gacha cycle, but part of the cycle if promoting the game to infinity and making your money back in the first month, that's also part of the cycle sadly.
it's honestly expected, it will cost less relatively the more time passes. The 4000 series from nvidia does especially well with raytracing compared to the previous 3000 series. For now it's a waste still, but give it some time and it will get exponentially less costly
I mean there's plenty of games that already do that, some don't even charge a boxprice upfront, that said they made a great game and I hope that they bring us some more juicy content.
what's wrong with the early access approach? Supergiant games got so much help from the community and took the feedback to heart and created one of the best roguelikes. The early access that you pay 40 bucks to play the game earlier is awful, but this is actually super beneficial for the devs and also the gamers. Same with DoS2 and Baldur's gate 3.
in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.
AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, ...
because it's expensive af and not every studio has tens of millions of dollars to spend on a game
Yeah that's the downside of pc, very few games get physical editions, sometimes we get lucky though
you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some ...
you sure you actually wanna buy a game? seems more expensive than the torrents you so proudly advertise you're using all the time
Where are the donkey kong remakes, where are the golden sun remakes, where are the metroid remakes, where are the pikmin remakes, do you want me to continue? nintendo has done jackshit when it comes to remakes.
I mean that logic is also flawed, that means every game that does release on xbox confirms that they do buy games.
Capcom has always been tight with Sony and marvel is definitely sony leaning as well.
as long as Mick Gordon does the soundtrack I don't mind which franchise they use