Assassin's Creed had the free climb which was just too good of a concept to let die like that.
The Order doesn't have something groundbreaking like that.
I still think it'll get a sequel, because marketing can push anything and this game is probably going to sell well enough.
This "insider" Shinobi always says the most mundane crap.
"Now that they have the tech in place, gameplay will be the goal." No sh*t!
"The Order may have a sequel." Or maybe not.
The workforce number he gives just happen to have been reported in many outlets just days ago.
And probably don't account for a bunch of temp workers that RAD has had the reputation to hire and fire depending on their needs and Sony's restrictions....
"Silent Evil"... Ridiculous title, instantly makes it look like shovelware.
Shenmue is more open than The Order in terms of level design. And it was made like a decade and a half ago.
What part of the PC global install base runs The Witcher 3 as well as a PS4?
The Witcher 3 is a far more demanding game than The Last of Us.
Not sure what makes you so sure that a 60 FPS mode would work well enough in The Witcher.
The Last of Us is basically a last gen games, and the frame rate already takes some huge hits in 60 FPS mode.
The Order looks great but has almost no environment interactions, corridor level design, and needs huge black bars to make it work at even 30 FPS.
So I'm going to trust C...
Not a huge fan of MGS, which has its problems, but you have to admit that MGS has more personality than this gameplay wise.
Jeez, even this game has DLC.
Good thing I didn't buy it at launch.
This being Bethesda, we'll get a complete edition in a few months.
Honestly before release I thought no matter what, there was going to be a sequel.
Now I wonder. Since it's an exclusive, it's always going to be under a microscope, and with so much negativity attached to the franchise, you have to wonder if Sony needs to bother with it.
What kind of positive buzz could you build around a game with such a stigma attached to it?
These shooter games are E3 showpieces. Imagine announcing The Order II at E3? You'd have jeers fr...
None are really very positive among professional sites. Maybe GameReactor.
This game is anything but a new gameplay experience.
It's basically a steampunk Uncharted.
The team is probably scattered around the world for promo appearances. This was just one of several launch events somewhere in Europe. Ru W. is in Paris for other similar events since he is a French speaker.
They had the party with the full team at RAD HQ in LA when the game went gold.
This being said, it does look like he is kinda shaken.
I kind of feel for him, to see so many hopes crashing in one afternoon like that must be hard.
I think deep down t...
This article has absolutely no actually mention of David Bowie making any kind of commentary about the game.
How can it be reported?
Some of these magazines have had writers admit that they reviewed the games according to company PR.
The enthusiast press has its failings, but this is an institutional practice in this segment of the printed press.
It's the 4th in the "series", and all 3 previous ones have scored high, so I doubt they fail that badly.
GQ, Stuff, Maxim, these lad mags are shills, it's a known fact.
They are huge publications, yet not on Metacritic. And for good reason.
Huh no, Heavy Rain had some serious branching narrative paths. It was conceptually much more ambitious than this.
And some of the QTEs tried to be interesting like forcing awkward button presses to simulate an unwieldy manoeuver by the character.
I don't absolutely love Heavy Rain, it tried something and did not succeed entirely, but it tried and succeeded a good deal.
And it influenced the whole indy adventure Telltale thing (for better or worse).
...
I remember the first one, it was very well written, lovely looking and had some accessible puzzles, but some aspects of the interface were not so hot.
Slow characters, obliged to look at object before interacting with it...
The review sound less positive than its score.
Half of these sites are unknown fan sites.
Gears of War 2 was a good example of a game that obviously set up a sequel, but had a great finale nonetheless.
You don't need an unsatisfying ending to entice people to play the next one.