Not a speedrun, he gets stuck in some areas because he can't activate the exit at times.
He did NOT skip cutscenes.
It's not a speedrun, you can see him get stuck in places.
Ryan741, I just opened the local paper and you made the news!
It reads "Desperate fanboy will stop at nothing to preemptively justify any shady business practice by favorite publisher, even selling 3 hours games for $60!"
I actually don't believe the game will be that short on the first run, but to argue that should it be, it would still be worth a buy is beyond me.
UC3 was never really 12 hours.
UC2 was a good 10 hours, and UC3 is a bit shorter than 2.
UC3 is closer to 9 hours than 12.
Gamereactor is a pretty serious outlet.
It would be crazy and dangerous for them to post something like that if they did not sincerely trusted their source.
To objectively criticize a game by a major publisher is already hard enough, as we saw in the past (Heavy Rain/Gamekult, Kane & Lynch/Gamespot and plenty of less publicized examples), but to slander it without merit would be even worse.
My guess is maybe the 3 hour figure was an appreciation o...
Sony is done investing AAA ressources in the Vita.
It will remain a niche console that sells based on its PS4 connectivity and cult japanese titles.
I'd be shocked if they wasted their time putting out a new KZ for the Vita.
It won't flop. Enough said.
This game is the first PS4 exclusive in a truly mainstream genre, since basically Killzone at launch.
Even a pile of crap like Homefront sold 3 millions, admittedly on multiple systems, thanks to hype and advertising. Destiny sold well despite being a relative disappointment critically and having a bad beta earlier. It didn't change anything.
Killzone was a launch title with somewhat disappointing reviews a...
I like that the guy is taking the time to tour every area to show the different paths you can take... except there are only non interactive doors and gates, and 30 ft deep dead ends.
The way the various sections are gated from one another and rely on certain NPCs or sequences of events to be unlocked could have been a bit less transparent.
The art direction is impressive but the level design has some segments that appear relatively mundane in structure, and d...
What the hell was that jarring moment at 1:10 of the first video?
Is that an insta-fail?
Sadly video game rentals can be and are blocked by publishers in most territories, precisely to push gamers to buy titles outright.
In the US, there is the famed first sale doctrine that seemingly forces publishers to cope with the rental industry, but this is an exception on a worldwide scale.
I have to base my purchase on someone else's opinion.
I don't have unlimited resources. I am not going to purchase it for 60$ just because there is a tiny chance that an overwhelming number of negative reviews (should this game get them) are wrong and I still like it.
If there is a majority of reviewers who mention the same weaknesses, why would they be wrong?
Besides, the notion that journos have an agenda against this game is ludicrous.
If an...
I am amazed at the number of people suggesting that I simply stop trusting reviewers and buy the game anyway "to find out myself".
Imagine the number of disappointing games I'd have spent 60 dollars on and purchased day one if I really did that...
Duke Nukem Forever has aged poorly? Never trust journalists! $60
Call of Duty Ghosts is a rehash? Never trust journalists! $60
Gears Judgment is short? Never trust journalists! $60
God o...
I suspect the black bars are helping them crank up the visuals under the guise of being an artistic choice.
It's a bit like when they crop the screen with black bars in Halo, COD or Resident Evil split screen.
It allows them to show less of their assets and tax the system less.
That's probably why the black bars are not going anywhere no matter the number of people asking.
Looks like a tech showcase, but very restrictive.
Even when the guy checks the various objects in the lab, he has to activate several of them before he can resume the convo with Tesla, and the rifle can only be checked last despite the fact that he looks at it before.
Everything feels clinical and pre-arranged, not organic.
This falls in line with the complaints from the previews about the order in which you had to shoot enemies in the sniping sequence, and th...
It's not even that wide open.
From the title I was expecting something completely different.
It's just a small plaza with walls everywhere.
I can understand Dark Sector, which was a nice little game, but after playing the Quantum Theory demo, it looked atrocious.
Imagine that, in a few years, we will be able to look at our Minecraft construction with HoloLens, manipulate the blocks like Lego with Kinect, and then shrink down and walk through our created landscape with Omni while looking around with Oculus.
When I was looking at this stuff in sci-fi movies in the 90s, it seemed hard to imagine I would actually see consumer products available for a few hundred bucks doing that.
But it's there.
I don't think they are going to go with a pure WWII game, and I just don't see them calling it World at War II since it's not the best remembered game in the series.
Given the inclusion of sci-fi elements to the series as of late, it's possible they go with an alternate history where Japan decisively won WWII following the Pearl Harbor attack, hence the Roosevelt teaser.
Mass Effect's choices are very limited too.
Most of the time, the results of your choice are the same except for a character swap.
Obsidian's Fallout New Vegas and Alpha Protocol and Witcher 2 are on a whole another level than ME and what I'm reading from DA3.
HERE IS WHAT I COULD TRANSLATE FROM THE ARTICLE CAPTURES:
"Around 7 hours to finish the adventure, without hurrying up, that's short, especially since cutscenes take half that time.
It is a struggle to chose between being subjugated by the production values, which strike as an obvious sign of talent, and the shallowness of the content.
Although it does not fully succeed in its mission, Ready At Dawn's game shows such ambition in its subli...