Yeah. I couldn't beat Sekiro without them. The constantly transporting enemies were too infuriating.
I haven't played any other Tom Clancy games since the original Splinter Cell. They can't all be as bullet spongey as the Division can they?
The best part of the Division by far was a winter SURVIVAL mode. Hard as hell enemies, plus blizzard conditions, plus starting with no gear, plus being infected, plus PvP. I never actually won a round but had tons of fun with it anyway. The Division without snow just doesn't sit right which is a big part of why I skipped the second one.
Starfield will get as many GOTY awards as their last game Fallout 76.
He's saying summons make the game too easy. That's what they are there for though. Summons made all the souls games easier. They are the easy mode people are always asking about. If you don't want them I'm fairly sure you don't have to use them.
"it is almost exactly a literal view of that Charlie Day conspiracy board image"
So the same as the Cumberpatch Sherlock TV series? Okay, then!
I didn't mean literally the entire world. Streaming services work. There are literally 100s of articles from satisfied users. I'm not saying they should dedicate massive resources to this idea but rather that a streaming only console could be seen as an accessory to their existing streaming game services ie Xcloud and PSNow.
@activision 4k game streaming is much more expensive for Microsoft. They need to buy and run "blades" ie entire Series X consoles for every person who streams. They also have to pay huge fees to ISPs to run that data over their fiber optics.
Agreed. They yank the games after a set period of time. That's a rental. You own nothing. Most of the stuff I want to watch on Netflix has disappeared like Miami Vice and Borgia. Same crappy feeling of paying for nothing.
I tried it because of all the hype. Overrated. The wall running was okay at best. Mirror's Edge did a better job with the parkour stuff.
The complaint is multifold.
1) It conditions gamers to "wait for it to hit gamepass" hurting the sales of literally every dev big and small to one degree or another.
2) Those lost dollars from sales force any dev making a game for game pass to find other ways to monetize it usually even more MTX and drip feed content than ever before. So complete single player games without predatory DLC will become a thing of the past
3) The subsidized losses won't co...
Sustainable he says but he doesn't say profitable. How much loss is sustainable for a giant company? A whole lot I would suppose.
Also
It’s a sharp contrast from the original marketing of the Xbox in 2001, which Spencer acknowledges targeted the “canonical example of a slack-jawed teenager in their basement with a headset on, swearing at the person on the other end of the line.”
🤣🤣🤣
Looks like Fuse meets Brink. Definitely on my radar! 😊
I'll just stream it. 👍
Not their usual character designs. Is this a new team?
I can't remember the last f2p fps I tried. Maybe I'll pick this one up for a few rounds. Add to those player numbers. 😊
Better than Acquire, Pander and Copy I suppose. Phil is an alright guy. 👍
The double negative confused me. I read it as "we don't regret doing GaaS." why would they even make the opposite statement? "We don't regret not doing the thing we didn't do." Lol
So you didn't learn your lesson and you're proud of it? Ship a well crafted COMPLETE game and the sales will come easy. GaaS games are tiring and blatantly seek to bleed their audience for every penny.
From the photo it looks like they are going for an Autumn motif this time. If they could nail the way leaves, fall, drift, and clump and somehow tie it into the gameplay (Realistically hiding in a leaf pile for example) it could be cool but I'm probably expecting too much.