1. Play TLoU
2. Play Halo: Reach MP with friends.
3. Rediscovering great old games for an old console, like Metroid Prime on Gamecube in 2014 for the first time or something
4. Play Skyrim
5. Immerse yourself in the Mass Effect Trilogy
6. Play ICO and Shadow of The Colossus
7. Seeing the final culprit in the first Phoenix Wright game.
8. Discover the G-man theories of Half-Life 2.
9. Beating Ocarina of Time.
10. Getting t...
In Skyward Sword the characters constantly flap their jaws and make annoying groans. It detracts a lot from the charm you get when most is just text IMO.
Maybe it will make Yokai more relevant in the west too :-P
Miyamoto still seems very concerned with making games accessible to casual players. I think his explanation of Zelda U's concept is too focused on the game's playability. If we go open-world we don't have a problem with immersing ourselves for 5+ hours a day, so the whole "you can play whatever you like bit by bit daily" doesn't sound too interesting, and I hope this doesn't mean the game will remind me to take a break. It's so unnecessary.
I feel like too many people are getting their hopes up for a cool story in this game. It's going to be an over-the-top and nonsense game and the story is going to be goofy. It's like how Metal Gear Rising Revengeance didn't feel like a proper Metal Gear Solid game.
The 42" Sony W653 I bought earlier this year is perfect for my needs. It's pixel-perfect 1080p and even my 720p games on PS3 look incredible on it compared to the old 2008 tv I had before.
I'd recommend that model to anybody, especially now that 4K is getting bigger and bigger while PS4 won't be able to go above 1080p in gaming.
That's actually an admirable statement. If you categorize everything too much, it gets harder to think outside the box, so I'm glad Nintendo sets the record straight saying "we make games however we feel like making them" like that.
Lol. "a bit"?! Some of the segments are waaaay too expository for their own good. Some of the things you're told are so expansive it should've been restrained to some form of ingame codex or log-book like in Metroid, Mass Effect or etc. It's way too much for someone who's just playing the game to have a good time.
I respect MGS for doing what it wants to though. I think it's cool that Kojima hasn't cut down on the long-windedness of his franc...
Except in a lot of cases Japanese stories tend to use way too many words to describe something that's just commonly known or easy to understand.
Being unable to make a concise statement is not being "smart"
Lol. You're basically saying "it isn't complicated, but it's complicated"
The reason you need to invest so much in order to understand MGS is exactly why it's being accused of being overly complicated.
There are a lot of different ways Kojima could've handled his complicated story arcs than to shove expository mouthpiece-writing down our throats in many of his cutscenes.
Super Luigi 3D World confirmed.
I'm not even sold on the design choice in the first place, so for me it's rather a question of "will this even work for Zelda?" than whether it's "enough".
If Open-world means there's a lessened impact of side-quests or that the world as a whole feels artificial and twitchy (as seen in most other open-world games because "quantity > quality") then I'm not really sure Nintendo's direction with Zelda U is one I can apprec...
Or rather, it makes you realise how small the gap between current-gen and last gen really is.
Does this mean Bile Duct... as in Bile Duct Cancer?? That's horrible if true :O
Bungie is already dead after firing Marty and shaking hands with Activision AND making an MMO (look at what Blizzard has become after WoW) to me. I want destiny to succeed but it's the final nail in the coffin IMO. I don't think they're gonna make new games afterwards that interest me if the pattern is true.
Does this possibly mean even more first party content from Nintendo, or is it just an increase of staff members so they can get more people to work on projects so releases are more rapid?
Yes, but Zelda U is about "breaking conventions" right? Maybe it's about time Zelda goes completely out of the whole "timeline" thing to break some new ground.
Actually I think WW is intended to be tied to OoT as well, because of the Seven Sages cameo when you get to hyrule. (Church-like portraits that clearly show the seven sages as they appeared in OoT)
But of course it could just be written off as an easter egg, but with how the game references the Hero of Time and all that... I couldn't help but think it was an intentional nod to OoT rather than ALttP or alike.
But yes, it was done retroactively... you can...
Even Nintendo should admit to this TBH.
I kinda dislike how everytime there's something to do with Zelda there's a huge fan-following that goes into details about theories and "how the new game is tied into the Zelda Canon"
It should not be a big focus, and I kinda think Skyward Sword's story suffered from trying to explain the origin story for all the subsequent Zelda games.
WHY ARE THEY GOING FOR THE MAGE/TEMPLAR conflict again!? That's the thing that DIDN'T work in DAII FFS.
It's too one-sided and pointless.