Capcom needs to know that *this* is what we want from the RE series.
I skipped RE6, but I'll happily buy this, just so long as it's a full remake and not just an up-res'd version of the 3DS game (which I already own).
Oh, and they better release it ON A DISK. I'm still pissed that Japan got disk copies of the RE4 & Code Veronica HD collection, but we only got downloadable copies. WTH, Capcom?
It may not have all the scripting necessary for creating "levels" so to speak, but you can still create basic single-player challenge maps for yourself.
It should be a fun feature to mess around with even if we can't publish them onlne (yet). Personally, I wish more games with level editors allowed us to throw in enemy AIs. I would love to see something like in in Halo's forge, for instance.
I just hope they release a new single-player video next. All this multiplayer-only footage is killing my anticipation.
This is like the guy who beat Dishonored in 4 hours - it's not really anything to go by.
Anyone can dial down a game's difficulty and run recklessly for the next objective, but that's not a realistic measure of campaign length.
I don't care about scores so much as the content of the review, and after reading it, this guy does make some good points.
Absolution looks like it will probably be a good game, but not necessarily a good Hitman game. If the level design and save system is as restrictive as described here, that's a bit unfortunate.
And yet Civilization Revolution moved almost 2 million copies. Granted, Civ probably has a wider appeal (my sister loved that game, but never showed much interest in XCOM).
A great demo likely helped Civ Rev as well, while the demo for XCOM was one of those where you had to assure people "don't worry, the full game is better!" XCOM needed a better demo, and also to have it released sooner, rather than so late on the consoles.
@axelstone
To say Sony could have created a brand as huge as Mario, but just chose to not bother making those billions because of a "games aren't just for kids" CREED is insane.
Sony knew Nintendo had the family market tied up. They aimed for an older audience because it was easier to compete in that space.
Creating a brand with massive global appeal like Mario is hard, even with a ton of cash to spend. There is no magic b...
I felt it had some of the highest high points in the series, but also some of the lowest low points.
Overall still a very good game, but I hope Ascension delivers a more consistent ride.
Apparently Rockstar's media drip-feed strategy is working.
Had this preordered for a while. Since they're focusing on single player, I hope we get a meaty campaign.
What's funny is that this guy complains about Halo 4 being too linear, while EGM whines about it being not linear enough.
You'd think the negative reviews could at least be consistent...
He's made it clear that he doesn't like open level design, which means that he was never going to like Halo 4, as all the Halo games have been known for open "sandbox" spaces that allow for dynamic firefights.
Let's face it: Some people really prefer the more linear, scripted design of games like COD. As this reviewer puts it, having to traverse open environments and fight enemies that don't instantly die from 2-3 bullets is a "chore".
...
Halo 4 will be small beans compared to what MS will make when Windows 8 launches next week.
Let's wait until we actually see a Fox Engine game running on something that's not a PC.
Anvil has been a very impressive engine for this gen. While the first few AC games had noticeable frame rate dips on the PS3, since Brotherhood they've basically achieved parity, so AC3 should be a great experience on every platform.
Can't wait to see more of this. Despite the overabundance of invisible walls and a few puzzles that dragged on, I still very much enjoyed LoS. Hopefully the sequel will tighten things up and keep that awesome atmosphere.
With this and GoW: Ascension, 2013 should be a good year for action fans.
If you're the type of completionist who needs to uncover every note that gives insight into the plot, grab every piece of loot, and silently knock out every guard in your way, Dishonored will easily take you upwards of 25 hours.
Dishonored is like a fine Belgian ale brewed seasonally by Trappist monks who have honed their art over centuries.
But yeah, there will always be that guy who prefers Bud Light.
As much as I'm looking forward to big titles like Halo 4 and AC3, I can't help but feel that those games are like cheeseburgers, and Dishonored is like a steak.
This is the real meat of gaming, and has reminded me why I love this hobby.
The problem is that it's gone backwards since RE4. RE4 wasn't a jumble of QTEs and cutscenes where half the time you're fighting the camera instead of the zombies. RE4 had more atmosphere, more exploration, and damnit, it had inventory tetris!
It's back, but as an option rather than a dedicated genre.
These days the tagline is: "You can use stealth . . . or go in gunz blazing!!!"
I'm glad for any stealth at all, but I do miss pure stealth games like Thief.