The new Xbox using blu-ray may play a small role in the jump, but the spin off talks are definitely a bigger factor.
Sony is more than just a games company. They have several divisions that have been losing money, and need to restructure to stop the bleeding. Investors are hoping that these spin off proposals will help mend things.
It's not my favorite game of the series either, but despite being a fan of both the classic CVs (especially IV) and the Metroidvanias, I still enjoyed LOS quite a lot. Definitely looking forward to the sequel.
Ever since reading about how Spector wanted to gimp the the original Thief so that players could play through without being stealthy, my respect for him has gone way down.
Yes, the original Deus Ex is still a classic, but Spector appears to be a one-trick pony. Since that time, everything he's done has been mediocre and he constantly spouts off on social issues like he's the Glenn Beck of gaming. It's impossible to take the man seriously these days.
I just wish they hadn't waited this long.
If Namco Bandai was serious about getting sales in the west, they would have pushed for a worldwide release from the start, rather than letting the initial hype die off. There's nothing "safe" about waiting until half your fans have given up hope of ever playing the game and moved on.
KZ2 looked great, but on a technical level there's absolutely no comparison. The animations and particle effects in the E3 demo were essentially film quality.
I like KZ2 as much as the next guy, but the whole "final game looks better than the E3 demo" sentiment is only held by the most jaded of fans - the same type of people that would tell you with a straight face that KZ2 looks better than Avatar (and yes, some fanboys have claimed just that...).
The problem is that there is even any debate about it. If the Wii U is going to have real 3rd party support, titles like GTAV should be a given, not some kind of special newsworthy event.
It's running on UE3 and the differences are extremely minor.
I've got the PS3 version and am happy with it, but in a case like this you should either go by what's cheaper or by the controller you prefer.
@OrangePowerz
The changes in Twin Snakes were made because Kojima demanded them. He wasn't happy with the team keeping the cutscenes the same, and wanted more over-the-top action (as has become typical for later entries in the series - heck, MGS4 makes Twin Snakes' cutscenes look conservative...).
I agree that some of the original voice work is better, but the gameplay improvements make up for it, and overall Twin Snakes is an excellent remake.
The line is drawn by sales.
Being controversial, but not *too* controversial is a typical marketing tactic. The Bioshock series has thrived on it from the beginning. This whole contrived controversey over the in-game baptism scene keeps Infinite in the news, which means free advertising.
Now, if a game went "too controversial" (such as having you play the role of child molester), the negative attention would actually decrease sales and likely ge...
Have Bayonetta proportions become the hot thing in Japan? That girl's head is way too small for her body height.
Similar to having an MGS game without David Hayter, it sucks that we'll be playing Garrett without Stephen Russell voicing him.
Russell did a great job of adding some humor and snark to the character, while this new Garrett is looking extremely serious in a "look how dark and emo I am!" kind of way. I hope the writing is up to snuff...
Yeah, the demo looked pretty, but all the scripting just made it feel like a bad military flick.
On the bright side, they did have one decently open environment that appeared to give you some freedom, though not as much as Bad Company 1.
It sounds like a disconnect between story and gameplay.
On the one hand, Kratos is less anger-driven than in past games. But on the other hand, he's more vicious and violent than ever before.
The contrast makes for a jarring combination that just doesn't add up well when taken in context of the larger story.
I like that they're amping up the difficulty, but I wish the series would go back to its roots a bit more.
The first Gears had some suspenseful sections that felt right out of a survival-horror game. That's what I'd like to see more of, not just more action.
I can.
The last few AC titles have suffered heavily from "feature creep", bogging down the great pacing that they achieved in AC2. Unless AC4 takes the series back in a sleeker direction, I'll be waiting for it to hit the bargain bin.
Who doesn't love a nice wad of cash shoved up there?
I didn't buy the game (the last COD I bought was MW2), but it's clear that BO2 at least tried some new things.
Were you expecting them to completely toss out a formula that's guaranteed to sell like crazy?
I wouldn't call BO2 a "bad quality" game. It seems to be a perfectly decent COD game.
I may have skipped it (was busy with the other games mentioned, both of which are great), but for people who still love the COD formula, it looks to be a good entry in the series. Sure, the engine is showing its age, but it's obvious that the hardcore fans care more about a stable 60 fps than prettier textures.
The thing is, some of the levels are broken already.
For disguises to work, you often need to use instinct, but the means to recharge instinct limit you to playing a certain way. It severely takes away from the freedom of past Hitman games.
If MS doesn't release an official one, you can bet someone will.
The controller is honestly the only thing that excited me about the new hardware. I like the DualShock for action games like GOW, but for FPS titles the 360 controller is great, and this looks like a solid improvement.
A real D-pad (at last!) plus improved, haptic-feedback triggers sounds nice. Let's hope it's compatible with the PC from the outset.