Yeah, all those sheep... and by sheep you mean the actual Studios right - even the ones that _hate_ the likes of Microsoft and who are, from this site at least, much better for the consumer?
I mean literally, Microsoft passed a mandate that enforced _everyone_ to charge for DLC and it is law... globally.
Like Naughty Dog charging for their Uncharted DLC? Or Valve charging for TF2 hats? Or From Software charging for Dark Souls DLC? Yeah, that Halo 2 was litera...
I for one anxiously await Bungie's dev postmortems in a few years like what they did for Halo to get a better picture of what went down. For instance the infamous Halo 2 death-march which ended up as the cliffhanger ending and lead to the "Finish the Fight" campaign 3 years later etc. (that turned out really well though)
In the meantime, one can only hope that not too many people buy the paid DLC :-/ They're not hurting for money and they didn't necessa...
I think I would be an awful interviewer in these situations. I would have pressed to re-ask the same question again to get him to answer accordingly (if I could). Of course, I would also try to be as explicit as possible and not leave any room to the imagination to begin with, but in the event I messed up, I'd have to re-ask.
I think part of what he's saying is that they should crash that f***ing traveler into the earth (like original FF 14) :)
Now that would be a public event I could take part in to witness and I dunno, maybe stage a fake huge-scale battle underneath it -- basically the last city is breached and actually overrun and the Traveler crashes down.
Which is jokingly being referred to as "The best Bungie game to release this year" heh...
All games with Titans fail. Titanfall, Destiny, and now this. Stop trying to make titans happen, unless the titans attack and are naked... explore that one a bit... but after grinding in destiny I'm dead inside so that will probably fail too.
I brought this up in another article some days back, but I wonder when/if Devs will start exploring the resolution space between 900p and 1080p - just like they explored the space between 600 and 720p last generation with all sorts of odd-ball resolutions.
Then there's dynamic resolution technology that same games may start using after Wolfenstein's outing this year too.
What's special about these recent articles is not that they represent all that the engine can do, because they don't, it's that amateur hobbyist can do this in their free time while just playing around with stuff.
Next time you have the choice between a $60 full price game, I'd actually encourage anyone here to consider 3 months of UE4 instead, with access to its Marketplace, to just 'play around'. It may just be as much fun as that game you were goin...
It's a solid 7 with the potential to be a solid 7.5 if more (free) content comes available.
- The story was just not there, and just because it's a shared world shooter doesn't mean there couldn't be one. The article grossly overlooks the fact that there was plenty of lore to go around in the (dumbly executed) offline card adventure thingy they tried to set up. If only more of that was accessible and playable within the game.
- As far as gamep...
We're all still trying to figure out if Destiny is "still a better story than Twilight". So far, nothing is for sure just yet.
He can potentially read anything that you send to the printer.
Once he reads it, he can store it locally so the next time it's going through maintenance the 'bad guy' can pick up the data. Or, if it's network connected and has access to the internet, he can directly send anything you print to anywhere else in the world.
Bungie guy #1: Hey, you remember when we made stories?
Bungie guy #2: Nope!
@DeadMansHand: The topic is about the cards, not the in-game stuff. In game is fine because there's about 1 minute of non-interesting story there and that's comprehended fine. If however, you read the cards, you'll find that someone is obviously trying too hard and they're not very good either.
@ShowGun901: That's kind of what I meant. The cards seem to allude to some interesting aspects of the universe. Unfortunately they are obtuse and scattered and ne...
The cards are basically the only semblance of a story that you're going to get (and what they contain is obtuse and confusing at best). Useful for some mental masturbation about what could've been... if they had just set out to make things actually interesting.
Wanted to note one thing about the article about how the 10% boost somehow allowed them to go from 900p to 1080p (44% more pixels). Remember last generation where nearly every game was some odd resolution under 720p? Things like 690 or 640 or similar? It's odd that there's little of that this generation really.
Consider this: Perhaps Destiny was actually running 'fine' on the xbox before the 10% boost but at some odd resolution of 1000p (right in the middle)...
To a good many people, 'fun' is more than just mindless shooting and double-jumping around (even in an FPS).
I'm not going to wish the millions logged on would die, but I do wish they eventually end up seeing Destiny for what it is and give proper feedback to Bungie -> a very shallow and mind-numbing game with little to remember it by save for the cheap bullet-sponge bosses.
It's an ok game. I'll put a lot of hours into it for the achievements.
Will I want to come back to it? Will I remember it a year for now? Will I enjoy its universe, story, and characters that make it rememberable? The answer is 'no' to all of those :-/
Would have liked to have more story. There's just nothing here. Nothing that makes me care about the world and nothing that makes me care about the characters. It's just 1 'firefight' battle straight into the next.
It doesn't much matter what end-game content comes. Still won't be any story. Just more shooting groups of enemies, for no reason since there's no story, with standard mission tropes (plug space usb module into that space usb port over ...
Destiny is a static world. All of the structures/objects are typical MMO tropes of being unmovable and indestructible for obvious reasons. There are few, if any, breakable objects like glass, lights, or thin walls in the game at all. In fact, there aren't even switches to interact with or bridges that can be raised/lowered by the player.
It's rather uninspiring overall.. Even the pretty clouds are fake -- they don't cast light/shadow on the geometry.
That... is a surprising realistic simulation right there. I love the accidental front-flip tap as the player trips on the keeper, the subsequent ball spin, and finally the defender coming back out of the net and actually making a decent attempt at the clear.