I don't usually get involved in format wars (lol really) and if I was, Sony would be the last company I'd support; but damn I have to give credit to you, that was well played.
Haha look at me, I patented a remote control, now I'm going to sue every company ever to use a remote control!
Seriously, I wish these leeching companies would get the feck out
Even if HD-DVD dies, I'll at least be happy in the knowledge that Bluray couldn't have done it without buying people out. It's ironic isn't it, to see Sony using Microsoft tactics?
This should work in theory, however there are a few problems. The first is that H.264 support in PS3 (and possibly Xbox360) is hit and miss, so if the encoder was lazy and didn't set a level, the system may refuse to play it even though it's able.
The other as visage finds, is that a lot of MKVs are fansubs, and have "softsubs" which are just textfiles that display at the right time, and are not part of the video image. Using this tool will mean you get a video with...
Movies are the cause of the problems. There was a fair amount of bandwith being used before, but now with people downloading >5GB movies, it's stupid. 100 people download a movie and bam, thats half a terabyte in bandwith gone.
Don't get your hopes up. Goldeneye was developed at such times as when Rare was half owned by Nintendo, effectively making it partial Nintendo property. If that wasn't enough for you, it was programmed to run on Nintendo hardware, and I don't see Nintendo allowing MS to emulate the N64.
DivX sucks. H.264/MP4 offers much better quality at lower filesizes. I can't understand the reasoning behind DivX because H.264 would save server load, unless it's the encode times that bother them.
This is a joke. Live is down (again). If it was Nintendo I could understand it, their first shot at online and they must have sold like 3 million at Xmas. If it was Sony I could understand, they provide the service free too.
But Microsoft? You mean the same Microsoft that has been writing operating systems since 1982 or whatever? The same Microsoft that is worth absolute billions.
Are you telling me that one of the largest companies in existance, who is equa...
"I'm going to completely simplify this and dumb it down to make it easy to understand. In fantasy land the Xbox360 has 2 cores running 3.0GHz, and the PS3 has 8 cores running 2.0GHz"
Are you people fecking blind, stupid or both? I said I'm going to SIMPLIFY this and DUMB IT DOWN to make it EASY TO UNDERSTAND. I didn't say that these are correct, and I know they aren't. I'm aware of the PS3 and XBox360s architectures, but I was simplifying the numbers so it was easy...
Online multiplayer may be a promising feature, but due to difficulties, it may never happen. Save yourself some time and heartache. Buy an N64 and Goldeneye. Maybe Perfect Dark, Mario 64 and Zelda OoT for good measure. It was, and still is a great console, and I even to this day I still power mine up to have a blast againt my sister on Perfect Dark with a bunch of sims
>XBL has games like Contra, Sonic the Hedgehog, Castlevania:SOTN, etc
Sonic the Hedgehog was a Sega game on Sega hardware. Since Sega is no longer in hardware and is now a third party, there isn't any incentive in keeping it's old games exclusive, because, well, it hasn't got a console to put them on.
I believe Castlevania wasn't exclusive either, well I at least remember Castlevania games on the SNES, so that doesn't have the problem of being anyone's exclu...
I bet the Xbox360 version will be 60fps. The problem with the PS3 is bad hardware design. They put in many cores which is hard to program for, and the GPU is slightly lower spec than that of the Xbox360 (in memory terms).
Look at it this way. I'm going to completely simplify this and dumb it down to make it easy to understand. In fantasy land the Xbox360 has 2 cores running 3.0GHz, and the PS3 has 8 cores running 2.0GHz. When a game is made, they cater for the lowest commo...
It would work much the same as a Gamecube pad. C buttons mapped to the right analog, the 4 button cluster would take over A and B with 2 spare, LT and RT would map to L and R and LB would map as Z. Start has a button that would do the job, and for ease of use, some C buttons could also be mapped to the 2 extra face buttons and RB
This is bull. There is one very simple reason you will not get Goldeneye on Xbox, and that is: Nintendo.
At the time, Rare was second party to Nintendo, and something like 45% owned by Nintendo, so I expect there to be some small print somewhere about publishing games that were made when Rare was part of Nintendo.
The other problem, and this is quite a major one, is that the game is coded to run on N64 hardware. Do you think Nintendo would let MS emulate the N6...
It's not about the money, it's about the fact that for many, the one long holiday they get a year, and they could not play online with their friends. I was quite looking forward to chilling out and playing against my work buddies, but no.
There will be no flash cartridge. The demo games will most likely be transfered by download play, that is the Wii starts transmitting it, and you select download play on your DS. Remember the DS has 4MB internal memory, which considering the largest games are 64MB, is enough for a few levels (a lot are 8 or 16MB). For larger full games, it's likely you will need the RAM pack that comes with the Opera browser that adds 10MB to the system memory, so 14MB in total.
The downside...
I don't know who I'm more mad at. Sega for shafting Wii owners with not making a version for them, or Nintendo for making the damn console so underpowered in the first place, that devs can't be bothered to port them to it.
I'm really effing pi$sed. The same thing happened to the Sonic game. Sure it sucked anyway, but the Wii Sonic game was even worse. God damn Sega. God damn Nintendo.
This gen sucks sh1t. We have PS3 which out and out sucks, Wii which is mo...
This is typical Sony, they want 1080p FMV and claim there isn't enough space. Newsflash: Ditch 54mbps MPEG-2 and go with 20mbps H.264. The image quality even at this lower rate is a hell of a lot better than MPEG-2. Same goes for lossless audio; who would really appreciate the difference between 5.1 uncompressed (9216kbps ) and something like AAC with 256kbps PER CHANNEL (1536kbps), which is pretty much overkill. 160kbps per channel would be quite adequate given the great channel coupling...
I don't care about chat in online games with people I don't know, in fact I'd rather not. However I do want to be able to chat to people in my friends list and see when they are online or what they are doing. It would make arranging an online gaming session so much damn easier.
Unfortunately, there is more chance of me landing on the moon.
Companies don't support stuff that isn't ISO standard, since the specs aren't stable and liable to change at any time.
For example there is a new version of MKV files just called MKV v2. It still carries the MKV file extension but original versions of the splitter do not support it. The other problem is that it's beta and people are using it. If Microsoft /did/ implement the current "official&...