Hey, I saw a SNES that plays DVDs.
This is funny. I can't believe that someone would waste their time making up total BS like this. At least make it a little believable.
The main thing is that the whole point in Bluray is HD. Wii is SD. Even if it could play DVDs, it doesn't do that all that well because it doesn't have digital out, so it's only stereo.
I remember being 9. It would have been 1993/1994. I would have been playing Sonic 3, Donkey Kong Country, Street Fighter and Streets of Rage 2.
It's good to see that you don't have to be old or the nostalgic type to enjoy Smash Bros. I really feel for kids his age. To think they probably only started gaming in the GC/PS2 or even this gen. They can't fully appreciate the significance of Sonic and Mario together in a fighting game, or 90% of the in game references.
...
Holy crap, newsflash
Console with free online has issues on release day of major game.
Seriously, this isn't news. Maybe when Xboxlive was down and I couldnt even get my dashboard (lol paid service), but if all this prevents you from doing is playing online for free, well its no major loss. Just go play one of the many modes, unlock characters or something.
wait a second. so sony are effectively putting pre-ripped copies on dvd movie discs, as well as the regular movie? this is despite the fact that in an attempt to stop people ripping or copying, they put rootkits on cds and dvds, and developed bd+ in addition to aacs for bluray?
now they go ahead and make it even easier? what the hell?
@21.2 Tru_Blu
Seeing as this is my last bubble, I'll make this a good post.
When I say 768KB/s... Well that was a God damn brain fart. I'm ashamed of myself. I've been encoding TV rips, music videos and DVDs since around 2002, and bitrate in bits and bytes is bread and butter stuff. I screwed up bigtime.
Well let me explain. I'm not sure about what sample rate the PS3 uses for audio, but for storage purposes I was working on a 48KHz, 16bit uncompressed...
I'm not disputing that there isn't a difference, but Onkyo gear is pretty high end stuff. How many gamers do you expect will benefit from it? Not many. I just have some Sony 5.1 system and I know a friend of mine who is a mad keen Xbox owner has a worse system than mine (and it's not that he's tight on cash, he has a 42" LCD against my 28" CRT)
I know what you are saying, I am a bit of a quality buff myself, ESPECIALLY where video is concerned, and it's a no braine...
If they actually, y'know, compressed the audio with a similar method that DVDs use, a Bluray would have plenty of space. It's when you have 8 channel lossless audio that it fills up quickly. I'd rather have more game content than an audio track that 1% of people will appreciate over AC3 or something.
AC3=3.3MB/minute
Lossless 7.1=360MB/minute
Therefore 90 minutes lossless audio is 32GB. Plus FMV. Plus sound effects. Plus music. Plus game code. Plus ...
If Nintendo has stock, it can happen. Smash Bros, Mario Kart, Wii Fit and WiiWare are all around the corner. Smash Bros is reason alone.
Consoles in the 90's used bits as a measure of storage, not bytes. The Wii has 512 Megabytes, Resident Evil on the N64 is 512 Megabits, which is 64 Megabytes.
To cap it off, you don't even get 512MB. You get 270MB and the rest is a hidden partition for system files. A clean Wii has 2163 blocks x 128KB = 270MB.
Nintendo need to wake up and do something ASAP.
Unfortunately we pay 17.5% tax, unlike the Americans, which is why I think we are more willing to fiddle tax. We wouldn't mind if it was spent in useful ways, but it's just used on sponging asylum seekers who put back nothing to the country. Also worth noting that we pay 2 or 3 times as much per litre of fuel, and even games are nearly double the price (in the US they are like $40 which is 20 pound, ours are 30-40)
MS can't afford Sony. Sony is a much larger company in general.
"Once installed," he claims, "the PS3 version of the game has near-Super Nintendo speed load times. You'll be amazed how fast levels load, the virtually instantaneous transition from cut scenes to action and that you're continuously playing the game."
Haha oh wow. I face palmed. Hard. Is he comparing a disc based console that has load times, no matter how short, to a console and a ROM board that has no load times? I think he is. Someone buy this guy a S...
If I've said it once, I've said it a million times. Please do not inflate ratios, simplify them. Also when comparing, provide them in a common format, not a bunch of different denominators.
Bluray is actually down this week. It was around 6.4:1 last week, but is 4.6:1 this week (82:18=4.6:1)
WEEK 82:18 (4.6:1)
Year To Date 77:23 (3.3:1)
Since Inception 64:36 (1.7:1)
As you can see, simplifying makes it much easier to read, however ...
I wouldnt be surprised with 50%. Its the easiest thing in the world to get an R4 and put some ROMs on it. I couldnt think of an easier way. I don't use one, but I would for SNES emulation if it worked good enough. Nintendo needs to sue some ass.
Hmm, something seems not right. My 360 pad runs some Duracell Supreme 2650mah NiMH batteries, same as the Wii and it doesn't seem to last as long as the remote. Put it this way. My 360 rarely gets used, maybe 2 times a week, and I seem to charge those more than I charge the Wii remote.
Although they admitted it's not scientific, there are so many variables it was kind of a waste of time to even test it. Different games rumble at different times and for different durations. ...
Isn't this against some kind of trading monopoly law? To offer rebates on returned competitors stuff? That's like MS saying trade in your Apple stuff and get a rebate. I'm sure someone would sue them over that.
Weird.
I'd like to get my hands on this just to fool around with my Wii, but the sad thing is, is that the first thing that goes through anyones mind is "Oh good, now we can pirate more". This is why the gaming industry sucks these days.
Also you will probably need a modified Wii to run this anyway once you burn the ISO.
PS3 has yet to sell 4 million in Europe. Don't believe the sales crap. Check out vgchartz.com, it's quite accurate
A games worth is not equal to it's amount of data. Look at N64 Ocarina of Time, 32MB. Haha.
I don't get what they are gaining by bragging that it's 50GB. It sounds like poor coding, or a lot of 7.1 uncompressed to me.