Nice low resolution. Stupid articles that claim screenshots are in 'stunning detail' and the resolution is sub 1080p...
Considering how prevalent hardware failure was for every single console last gen, I'd say its appropriate to be skeptical now.
commercialized art has the capacity to be good art
The quality of COD was very high for the first game, second game, and the ones in between (big red one and finest hour, finest hour having one of the most epic russian campaigns I've ever played), and peaked at COD4. Unfortunately, as it started to become more and more annualized that's when the quality dropped drastically. I'm not saying CODs after COD4 are completely bad, but at the current rate they're never going to attain the quality they had from COD1-COD4
The gameplay was just too repetitive compared to bioshock 1 and even 2. The enemies weren't interesting and they weren't varied, and the skyline thing is fun but amounts to just a gimmick. The weapons were lame compared to bioshock 1 and 2 weapons, which were far more interesting because of how home-made they looked and the fact that upgrades changed the aesthetic of the weapon.
The visuals were pretty awesome but pretty soon the environment became too overused, and I...
I feel that if a character is shoe-horned onto the player in terms of forcing an emotional connection, it fails. You know, those relationships where its implied you're supposed to like/love/care for the character because they are your son or something, when in reality I, the player, just met them 2 seconds ago
I prefer when characters meet for the first time that the player meets them..like lee meeting clem or ellie meeting joel. You actually build a connection to them yo...
Well I suppose if your gameplay can't speak for itself then the next best thing is to make a funny, unrelated commercial
Right now this is only for enthusiasts, but in the future surely enough it will become the standard
indeed. it might be a little while until pc hardware is cheap enough so that this can be the standard, though.
It will take quite a few generations for consoles to get to this level, I imagine, considering the next gen is still having issues with 1080p
@abriael
No, they could have done a better job texturing it and making it look like a building actually collapsed. It doesn't look right at the moment.
funny that you mention the skyscraper collapse as something that isn't bland, because when it collapses its arguably the blandest thing in the entire map. The texture that makes up the rubble is literally a gigantic, boring shade of white with zero detail in it, and it honestly looks hideous
The demo is good but I really hate the map when it gets levelutionized. Its much better with the skyscraper in tact
It is clear why you only have one bubble
I'm not going to make any conclusions until they actually start to give more details about the OS and I actually get to try it hands on. I don't think it would be a completely pointless endeavor if it does the things they promise it will do
thats his youtube avatar, Thirty IR
But the framerate at a glance looks like its a bit under 60, but I'm not sure
is the customer paying for it? Then yes, its part of the product. They had an obligation to fulfill when they listed on the box that there would be an online component that is fully functional, the buyer puts money on it, so the online component is part of the purchase, part of the game
Spooky games are a dime a dozen since amnesia..the only thing that could set this one apart is the story and immersion factor
How is this a top news story?
Well thats a good thing. If other digital distribution services want to survive, they gotta be better than valve. And certainly I have seen very admirable digital distributors like green man gaming and GOG, and they both have as great of deals if not greater than some of the steam deals
Origin isn't THAT bad but its got a very limited library
KBM for anything involving accuracy. Third person shooters, first person shooters, anything that involves shooting really. Also, stuff that are too complex to be played with the limited buttons with the controller, like RTS games, RPGs, games with directional attacks and combat that actually takes skill (like warband, not a game where you just press a button and swing wildly with a controller)