JEECE

Contributor
CRank: 5Score: 138190

How many have flopped? 2042 is probably the only true flop. BF1 sold very well. BFV sales missed expectations, but it still sold over 7 million copies in its first 6 weeks, which is not what it should have done, but hardly "flop" numbers. So besides 2042 what games are you talking about here? Hardline? 2142?

979d ago 0 agree1 disagreeView comment

What is the last multiplayer shooter that was not a live service that maintained a significant player base for longer than 3-6 months?

979d ago 0 agree2 disagreeView comment

This is the only game I've ever gotten refunded on Steam. I love the concept but it just felt horrible to play.

979d ago 2 agree1 disagreeView comment

And then in a few weeks, everyone will start crying about how the devs aren't supporting the game enough. I mean, BF5 got new maps for like a year and a half, and when they stopped putting new content in, people declared the game dead and said DICE abandoned it. Apart from 4, that was the longest amount of support a BF game got, and yet still people were mad. The sad reality now is that, despite what people say about live service, that's what they actually play, and any game that isn&...

979d ago 1 agree5 disagreeView comment

I appreciate Battlebit as a concept, but it's really nowhere near as good as the old Battlefield games. Other than 2042, I'd rather just play any of the BF games that still has a player base (4, 1, or 5) than it. I have some friends playing who never played the Bad Company games and this is their first experience with Rush (they really only played 4 and 1 and just played Conquest, and otherwise have always played COD), which pains me because Rush on Battlebit is a pale imitation of BF...

979d ago 0 agree3 disagreeView comment

I think you are right that it isn't about this game, but about the overall principle of not letting devs make lesser versions of games (at least feature wise) for the S.

980d ago 6 agree0 disagreeView comment

Given the Skyrim PS3 situation, I don't think I'd assume that because Starfield allegedly runs well on some platforms that it won't have issues on Series S.

980d ago 2 agree0 disagreeView comment

I think this is probably it. If they make this exception, they'll have devs assuming they can get away with leaving out features from the Series S versions of games. Not a precedent they want to set, at least not yet.

980d ago 5 agree0 disagreeView comment

You have to wonder, how many people are there out there who: 1) Plan to buy this game as soon as it is available on their platform; 2) Only own a Series S; and 3) want to play split screen. Because it seems like the Xbox version of the game is being delayed just for that specific group.

980d ago 12 agree3 disagreeView comment

Metroid has never sold super well. Lots of people under under the mistaken impression that, because franchises like Mario Kart, Smash Bros., 3D Mario games, more recent Zelda games, and Animal Crossing sell huge numbers, that all Nintendo franchises sell at that level, and that they always have.

This is pretty good for a Metroid. Dread will probably end up being the best-selling game in the franchise, if it isn't already.

981d ago 11 agree0 disagreeView comment

Yeah, a lot of the usual anti-Sony crew on here got really ahead of themselves on this one, when they should have probably waited to watch a video of the game running on an HDD before stating that PS5's SSD didn't matter. The game looks good on PC, of course, but every video of it running on an HDD shows significantly extended loading when you go through rifts, and sometimes the game just straight up freezes in rifts.

I guess instead of saying "this game wouldn...

983d ago 10 agree8 disagreeView comment

So much whoosh in this thread

985d ago 4 agree4 disagreeView comment

Once you realize that about 70% of people who talk about a game like they know all about it have never actually played it, everything makes a lot more sense. Most people just hear a narrative about a game from a YouTuber or one of their friends who heard it from YouTuber, and then they just endlessly parrot that narrative in the face of all evidence to the contrary. This would never happen, but it would be great on a site like this if everyone had to link their PSN trophies and Xbox/Steam ach...

985d ago 6 agree0 disagreeView comment

Nope, we're pretty much all ripping on it. If a publisher launching first on Xbox has so little confidence in their game's ability to sell that they launch on Gamepass, I'm not going to pay full price for it on PS5 months later.

Arguably this could be a little different for a $20 indie-style title, as those games on Xbox basically have to be on Gamepass to be noticed, so I wouldn't hold that against them as much when they eventually come to PlayStation (some...

987d ago 0 agree0 disagreeView comment

Yep, I think a lot of publishers/devs think their game is going to release early in a new generation, so they plan to do cross gen, and then the longer the game gets delayed because it won't run well on the old systems, the less justification there is for releasing it on those old systems.

987d ago 1 agree1 disagreeView comment

The Gamepass numbers are meaningless for determining who was interested enough in the game to pay retail price. I don't care how many people played a game on Gamepass , because all that tells me is that people who already had a subscription were interested enough to start the game one time. Regardless of how high or low that number is, it tells me nothing about how many people were willing to pay retail price for the game.

Of the places this game launched, Steam is the ...

988d ago 0 agree2 disagreeView comment

For a game that only launches on PC and Xbox and is on Gamepass at launch, steam charts are the only method we have of seeing who was interested enough in the game to pay for it. Steam users are the only group who has to buy the game to play it, so those are the only meaningful numbers we have.

989d ago 0 agree0 disagreeView comment

So the publisher wasn't confident this game could sell a la carte when it launched half a year ago (steam charts show they were right to think this), but they think I'm going to want to pay retail price to play the game later? No thanks. Plus I mean, Rick and Morty humor is basically Marvel humor that people think is more sophisticated because they curse more, so no need for that.

990d ago 6 agree9 disagreeView comment

The original felt good but I know what you mean; if movement is sluggish in a VR game it just doesn't work. In a traditional console shooter I can understand devs wanting guns to feel like they "have weight," in the sense that you can't just spin around on a dime. Killzone 2 is the best example of this being done well I can think of off the top of my head. But in VR, I need my character's movement to match mine, or the whole effect is off. That's why I couldn't p...

992d ago 0 agree0 disagreeView comment

You don't play Diablo IV?

992d ago 0 agree3 disagreeView comment