Who could have foreseen this?
This comment really shows your ignorance, though I expect it's willful in this instance.
Whenever a new show, movie, or game comes out with painfully sterile humor or over the top hamfisted progressive messaging, and it gets criticized, someone will jump in and try to say "well this earlier movie/show/game from the same director/company/etc came out 10-20 years earlier and it had a diverse cast and a social message in it, they have always focused on that." T...
That's a stretch. The 10s are definitely outliers, but so are these. Seems like it's going to settle in the mid to high 80s.
@wesnytsfs
I mean, in a broad sense I don't care how people access the game. I was responding to the assertion that this game isn't going to sell significant numbers. The Xbox user numbers are irrelevant on that point, so I noted that the relevant metric will be the Steam Charts. If it has high Steam Concurrents, we will know it sold well.
Yeah I was a bit confused. I have two theories: 1) people misread it and think I'm saying the opposite of what I said. I felt like it was pretty clear, but I see people blatantly misinterpret comments (both mine other people's) on here all the time; or 2) people aren't disagreeing with my general premise, but they interpret it as "shilling for Xbox" in this instance because there seems to be a perception forming that MS only sent Starfield review codes to friendly outlet...
Steam Charts will tell the tale. The "number of players" announcements we get from Xbox will be meaningless because they won't distinguish between those who bought the game and those who got it via game pass, but if the Steam concurrent numbers are are high, we'll know people actually bought the game.
So dumb.
In case anyone is unaware, you can still buy subscriptions at the old price right now, if you want to go ahead and stack a few years up.
Yeah, it kind of reminds me of when the Dying Light 2 devs said the game would take 500 hours to fully complete.
Gaming outlets are still under the mistaken impression that when they coordinate the release of similar articles, readers will see them all together and think "oh, all these outlets are saying the same thing at the same time, so they must be saying something worthwhile." In reality, we say "wow, these articles were clearly coordinated, that's scummy."
Yeah I've thought about that. Unless development is restarted several times, I don't know that game could ever be in active development that long and not end up looking dated.
Lol because millions of people bought the Series S based on MS's explicit promises that it would have the same game library as the X, just at lower resolutions. If the games are only accessible via cloud, they aren't part of that system's library in the way any reasonable person understand that promise.
People need to stop selectively pretending cloud gaming is a legitimate solution. It isn't. It's terrible.
@purple101
That's exactly what I mean. People wanted more content updates to MW2 for an extended period of time; in other words, they wanted MW2 to be operated as a live service.
This is the criticism people make of multiplayer games all the time. They want more content updates for a longer period of time, which is literally a live service. They just don't want to use the term live service.
But of course, if you release a multiplayer game that isn't a live service, gamers dogpile you for "lack of support" or "abandoning" the game. Look at how people are reacting to COD's announcement this year: they are mad because they think there should have just been a longer cycle of DLC and content updates for MW2, instead of a new release this year. They'll never admit it or use these terms, but the criticism they are making is that is being treated more lik...
Idiots. And now we are going to get a batch of articles from the Kotaku/Polygon/Verge type sites telling us that stage crashers are just "the physical manifestation of male gamer entitlement that has been simmering in comment sections for years."
You have to consider how many people there are out there who A) are interested enough in Pikmin 4 to buy a console for it and B) have not bought a Switch already. I'm guessing that's not a big group considering how long the Switch has been out.
This article is a love letter to live service games.
I wonder if KillBill's twelve-year-old son can make relevant comments.
This is very useful information.
Super disappointing. At least FSR is much better than it used to be.
Maybe I'm missing something, but this seems to be about publishers becoming dependent on the subscription model rather than a la carte sales; I'm not sure how digital vs. physical is relevant to this. Even prior to subscriptions taking off, indie publishers like the ones discussed probably sold the vast majority of their a la carte copies digitally anyway, except for some limited editions.