These articles were happening for weeks on end for the Neo, because Microsoft did a better job avoiding leaks of Scorpio. The people commenting on those articles said the same thing about how the upgraded Xbox should be included in the titles. Either way, these are such bad ideas. Why can't they just wait until 2019-2020 and give a new generation where there is no confusion about whether new games will work on the old systems?
Yeah, unfortunately Neo and Scorpio may really ruin everything good about console gaming as we know it.
The problem is going to be when they demo a new game on Scorpio and that is all people see pre-release, then it runs like trash on the old consoles that far more people own. "But JEECE, you Sony Pony, PCs have different levels of power, and games work there." Yes, that's true, but if you have an older PC and a game runs poorly, you can adjust the graphics settings (turning down view distance, lowering or switching off anti-aliasing, switching to a lower resolution, using lower-g...
I think Fox is implying that the games on it can't truly take advantage of the beefed up specs if they are only upgraded versions of the Xbox One games. Sure, they might have 4k resolution and/or run at a better frame rate, but if the game is built on the Xbox One, the Scorpio version isn't going to have better AI or different gameplay systems that couldn't be achieved on the original Xbox One. And since by the time Scorpio releases at the end of 2017, probably about 30 million pe...
It's really refreshing to be excited for one of the mainstream FPS games again.
@Hold_It I don't know that it did better than Dying Light (which is also a far better game in any event), but even assuming so, I'm saying Dead Rising did well because it was out when there weren't a lot of games out on the 360 at all, not just that there weren't many in the window that it released (which is what you are saying about Dying Light). Dead Rising came out before Gears and COD 4, so people on 360 were still playing original Xbox games at that time. By the time Dyin...
@boing1 Utalkin2me is right. If you want to compare controller vs K&M, you are going to have to pick a legitimate example. If you can do well with a controller in counter-strike (or a similar shooter without COD's aim assist), then people might start to take you seriously.
If they are going to sell a much more powerful Xbox next spring, the slim this fall needs to be pretty cheap. Plus if it is disc-less, they wouldn't have to worry about people buying used games, so it would benefit them to take a loss on the console since all games purchased would be digital. I have no plans to buy an Xbox One, but if they made it much smaller than the current model and sold it for $150ish, I probably would grab one just so I could finally play Sunset Overdrive and Quantu...
I don't see why this is a big deal. Dead Rising only ever got big because it was on 360 early when there wasn't a big library yet. When Dead Rising 2 came out on both consoles mid-gen, it didn't make anywhere near the same splash. Most PS3 users ignored 2, so why not make 3 and now 4 exclusive to Xbox One?
Cool. Other than the old-school controls, in most ways Portable Ops was much better than Peace Walker
Or it just means that you enjoyed each era of ND games for what they were, but want to see them continue to make new IPs.
Crash 2>Crash 3>Mario 64. Looks like we have an "N64 fan" on our hands. I wonder if they actually owned one in the nineties or if they just bought it on eBay five years ago to play Beerio Kart with the bros. My money is on the latter.
It wouldn't do Uncharted numbers, but it would easily sell the most of any console platformer of the last few years. I agree that it should come from another studio, though.
The exact opposite of this is true. Mario 64 hasn't aged well (though the 2D Marios are still excellent), and no one cares enough about Banjo to play it anymore. Crash on the other hand, still plays well, and is the only one you play on a modern-feeling controller. There's a lot of revisionist history from the Nintendo crowd on the N64. So many people claim that that was their console of choice now that it has become cool and retro, yet it sold about a third of what the PS1 sold.
I was under the impression that with all the shakeup that happened during 2014-2015ish (Amy Henning and all those people leaving), they had moved away from the two team structure. Hopefully I am wrong though and they already have a team knee deep in a new IP or Last of Us 2.
Lol you just compared Crash to Banjo and Naughty Dog to Rare (also that Banjo reboot was on Xbox, when the old games were on Nintendo systems; this would be the return of a PlayStation franchise to PlayStation fans). While you are wrong in the sense that a PS exclusive Crash game from a competent studio would actually be very successful (see this year's ratchet and clank), I agree that ND should focus on other things.
They shouldn't do a platformer at all, but if they do it should be Crash. Jak is ND's weakest series (even though it is still good), as it never lived up to Crash and felt like a replacement after Sony lost the Crash license.
Seriously. We will only get a limited number of games from them, and I want to see them do Last of Us 2 or a new IP. Have 4-5 people from ND work with someone like Sanzaru or Ready at Dawn (Yes Order wasn't good, but they have done well with other devs' IPs) on Crash, but ND shouldn't spend their resources on this.
Most people get their phones heavily subsized by their carriers. That is a very poor comparison.
Didn't realize they put a demo out, I'll have to download that and check it out tonight.