Possibly, although the "well video works with streaming now" argument doesn't factor in the difference that a video you are streaming isn't reliant on your input in the way that games are.
Who could have foreseen this terrible outcome?
Exactly. No one doubts Stadia's capability (or any other streaming platform) in locations with the best possible internet connection. Which will of course be how the platform is reviewed, even though it should be reviewed by going to a random town in the middle of the country and trying to play on the mediocre internet connection there.
Wow, that was a loaded month.
It's my favorite of the MGS series. 1 is great obviously, and 2 is good, but went a little off the deep end; i.e. camp for camp's sake, rather than any real service to the story. 3 was a great balance of the MGS campiness with a great story and gameplay.
Yep.
Unfortunately, it seems like a lot of the critics now haven't ever played any of the old Lucasarts, Pre-EA deal Star Wars games. It was pretty evident around the launch of 2015 Battlefront that most of the people talking about it had never played the PS2 era battlefronts, and now it feels like some of the reviewers of this have no experience playing as a Jedi except the OP nonsense in the new battlefront games.
This is why I never understood why they never gave Remedy the push they deserved when they were with Xbox.
Fair enough. I frequent the Oculus Quest subreddit, and it can be jarring to be on here and see the "lol VR is a total fail" crowd whenever VR gets brought up.
I love all the comments acting like insomniac just announced this game when it's been known that this has been one of the things they've been working on.
@darthv72
Infinite was more of a true, worthy sequel than 2. 2 wasn't made by the developer of the original, while infinite was, and infinite actually did something different while 2 rehashed the same location. I see what you are saying about the numbered sequel stuff, and usually the ones that get a number rather than a subtitle are the better games, but not in this case.
It also doesn't present the risk of them paying to maintain a live service for a game that couldn't retain a strong player base (Anthem) and thus inevitably did not take in MT sales like they expected. If they are getting the stick (Anthem dying and not supplying MTs) and the carrot (success of cheaper to make SP game Jedi Fallen Order), could that be enough to teach them? I doubt it, but who knows.
I think it is a strategic move by EA to make a game that doesn't feel like an "EA Game." So that the next time they get criticized for MTs, lack of focus on singleplayer, etc, they have something to point to for the argument that "well we do a lot of different types of experiences."
For the "vote with your wallet" crowd, it's definitely arguable how to handle this. Do you ignore this game because it's EA and you know this is just a...
@CorndogBurglar
1. Not really. Both are third person combat games, sure, but Spiderman feels faster and more fluid. You try to distinguish shadow of Mordor, but that's the game where the combat feels just like Arkham.
2. This is your only legitimate argument. It's a logical leap to assume Gadgets are because of Batman, but I'll give it to you since all your other arguments are so weak.
3. This is, in contrast to number 2, yo...
@Spurg
I can't really "prove" an opinion wrong, especially when it isn't legitimately held. You claim Spiderman plays like the Arkham games (it doesn't, beyond inherent similarities in third person games) and imply that you have given both series fair consideration (no one believes that). You would know if you'd played both that Batman feels much heavier, while Spiderman feels far more fluid, which is actually appropriate as each game feels true to...
Sorry you don't have a PS4. Try out Sunset Overdrive. The "I happen to hate the game I don't have access to" thing feels a little 2010 (I'm sure you felt the same about all the PS3 fans who coincidentally thought COD was way better than Halo and Gears during that time).
I've made this argument before related to Spotify for music...if a kid now goes from their teen years to college graduation with their parents paying for a subscription giving them access to essentially all music that has ever been recorded, how can they be expected to assign any value to an album?
Of course, artists have other ways to make $$ (touring, merch, etc) but unfortunately that other avenue in games is MTX.
I think we need to start drawing a distinction between more traditional styled games that can be played cooperatively online (i.e. Borderlands) and semi MMO games that require you to be connected to a server even to play by yourself or with one friend (Division, Destiny). There is obviously a difference between having online features and being GAaS, and it isn't helpful to conflate the two.
I don't understand why this concept is controversial in video games. For movies, it is widely understood and accepted that a film can gross hundreds of millions of dollars and still be categorized as a flop or failure. Even if that film turns some profit, if it is far less than expected, it can be insufficient to justify the time and money involved. Maybe they didn't lose money technically, but if you invest a ton of time and resources into Movie X and launch it on one of the prime we...
Gosh I always forget they shipped that thing without HDMI. I'm sure we all have bad memories of being at friend's house and seeing that they had their Xbox 360 set up on an HDTV through composite cables, while they obliviously talked about how they couldn't believe how good the graphics in Gears of War were. My eyes hurt just thinking about it.